Break-dance Beat: Difference between revisions
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'''Break-dance Beat''' is an ability in {{DQMJ}}. For 4 MP, the user makes an attack and prevents the target from using dance-based moves. | '''Break-dance Beat''' is an ability introduced in {{DQMJ}}. For 4 MP, the user makes an attack and prevents the target from using dance-based moves. | ||
==={{DQMJ}}=== | |||
Break-dance Beat can be learned from: | |||
* [[All-Rounder]] (39 points) | * [[All-Rounder]] (39 points) | ||
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* [[Seal]] (30 points) | * [[Seal]] (30 points) | ||
* [[Trickster]] (70 points) | * [[Trickster]] (70 points) | ||
==={{DQMJ2}}=== | |||
Break-dance Beat can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 52 points, and [[Seal]] now requires 11 points. |
Latest revision as of 12:24, 28 November 2020
Break-dance Beat | |
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Japanese | ブレイクダンス |
Rōmaji | Break Dance |
Break-dance Beat is an ability introduced in Dragon Quest Monsters: Joker. For 4 MP, the user makes an attack and prevents the target from using dance-based moves.
Dragon Quest Monsters: Joker[edit]
Break-dance Beat can be learned from:
- All-Rounder (39 points)
- Diminisher (60 points)
- Seal (30 points)
- Trickster (70 points)
Dragon Quest Monsters: Joker 2[edit]
Break-dance Beat can be learned from all the skills it could be previously, though All-Rounder now requires 52 points, and Seal now requires 11 points.