Break-dance Beat: Difference between revisions

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(Skill from Joker)
 
 
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'''Break-dance Beat''' is an ability in {{DQMJ}}. For 4 MP, the user makes an attack and prevents the target from using dance-based moves. It can be learned from various skill trees.
'''Break-dance Beat''' is an ability introduced in {{DQMJ}}. For 4 MP, the user makes an attack and prevents the target from using dance-based moves.
 
==={{DQMJ}}===
Break-dance Beat can be learned from:


* [[All-Rounder]] (39 points)
* [[All-Rounder]] (39 points)
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* [[Seal]] (30 points)
* [[Seal]] (30 points)
* [[Trickster]] (70 points)
* [[Trickster]] (70 points)
==={{DQMJ2}}===
Break-dance Beat can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 52 points, and [[Seal]] now requires 11 points.

Latest revision as of 12:24, 28 November 2020

Break-dance Beat is an ability introduced in Dragon Quest Monsters: Joker. For 4 MP, the user makes an attack and prevents the target from using dance-based moves.

Dragon Quest Monsters: Joker[edit]

Break-dance Beat can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Break-dance Beat can be learned from all the skills it could be previously, though All-Rounder now requires 52 points, and Seal now requires 11 points.