Dragon Quest IV: Chapters of the Chosen: Difference between revisions

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| title = Chapters of the Chosen
| title = Chapters of the Chosen
| type = Main series games
| type = Main series games
| developer = [[Chunsoft]]<br />Heartbeat, [[ArtePiazza]] (''PS'')<br />[[ArtePiazza]], Cattle Call(''NDS'')
| developer = [[Chunsoft]]<br />Heartbeat, [[ArtePiazza]] (''{{PS1}}'')<br />[[ArtePiazza]], Cattle Call(''{{DS}}'')
| publisher = [[Enix]]<br /> [[Square Enix]] (''NDS'')
| publisher = [[Enix]]<br /> [[Square Enix]] (''{{DS}}'')
| designer = [[Yūji Horii]]
| designer = [[Yuji Horii]]
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]
| caption =  
| caption =  
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| ratings = {{vgratings|CERO=A ({{PS1}}, DS)|ESRB=E10+ ({{DS}})|OFLCA=PG}}
| ratings = {{vgratings|CERO=A ({{PS1}}, DS)|ESRB=E10+ ({{DS}})|OFLCA=PG}}
| platforms = [[Nintendo Entertainment System]], {{Famicom}}, [[Sony PlayStation]], [[Nintendo DS]], [[Cell phone]]
| platforms = [[Nintendo Entertainment System]], {{Famicom}}, [[Sony PlayStation]], [[Nintendo DS]], [[Cell phone]]
| media = 4-[[Wikipedia:megabit|megabit]] {{NES}} [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] (PS1)<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
| media = 4-[[Wikipedia:megabit|megabit]] {{NES}} [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] ({{PS1}})<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
| requirements =
| requirements =
| input =
| input =
|series = ''[[Dragon Quest]]''
|series = {{Main Series}}
}}
}}


{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''[[Zenithia Trilogy]]'' in English.
{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}}, but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''[[Zenithia trilogy]]'' in English.


It was originally released for the {{Famicom}} on February 11, 1990 in Japan. The North American version, titled {{Dragon Warrior IV}}, was released for the {{NES}} in October 1992.
It was originally released for the {{Famicom}} on February 11, 1990 in Japan. The North American version, titled {{Dragon Warrior IV}}, was released for the {{NES}} in October 1992.
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==Plot==
==Plot==
The story in ''IV'' is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro]] the Manslayer to drive the human race to extinction via Estark's hellish power.
The story in ''IV'' is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro the Manslayer]] to drive the human race to extinction via Estark's hellish power.


===Prologue===
===Prologue===
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==New features==
==New features==
===Artificial intelligence===
===Artificial intelligence===
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
In a bold move for an {{NES}} title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the {{NES}} Version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except {{DQ4 Chapter 2}} also contain {{NPC}}, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.


===Party expansion===
===Party expansion===
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===Collectibles===
===Collectibles===
As the [[Erdrick Trilogy]] revolved around amassing several artifacts to advance a game's progress, ''IV'' introduced collectibles to maintain the same sense of accomplishment while playing a more linear narrative.
As the [[Erdrick trilogy]] revolved around amassing several artifacts to advance a game's progress, ''IV'' introduced collectibles to maintain the same sense of accomplishment while playing a more linear narrative.
*[[Mini medal]]s are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal King]].  
*[[Mini medal]]s are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal King]].  
*Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.
*Items are now hidden in drawers, cabinets, and urns in addition to {{chest}}s. Contents range from stat boosting seeds to common item and small sums of [[gold]].


===[[Casino]]===
===[[Casino]]===
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===Sequel connectivity===
===Sequel connectivity===
{{DQ5}} has some references to ''Dragon Quest IV'', but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithia trilogy from the Erdrick saga's heavy focus on in-game history and family lineage.
{{DQ5}} has some references to ''Dragon Quest IV'', but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the [[Zenithia trilogy]] from the Erdrick saga's heavy focus on in-game history and family lineage.




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*[[Thorn whip]]s were replaced by [[Divine dagger]]s.
*[[Thorn whip]]s were replaced by [[Divine dagger]]s.
*[[Morning star]]s were replaced by [[Holy lance]]s.
*[[Morning star]]s were replaced by [[Holy lance]]s.
*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[falcon sword]]s for 65,000 coins.
*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[Falcon sword]]s for 65,000 coins.
*There's only one Liquid metal shield that you can get by trading in 52 mini medals to the medal king.
*There's only one Liquid metal shield that you can get by trading in 52 mini medals to the medal king.
*[[Liquid metal armour]] now costs 35,000 Gold Coins, as opposed to the 15,000 in the NES Version.
*[[Liquid metal armour]] now costs 35,000 [[gold]] coins, as opposed to the 15,000 in the {{NES}} Version.
*The gospel ring accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.
*The [[Gospel ring]] accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.
*The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.
*[['The Big Book of Beast']] is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.


[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} Version of ''Dragon Quest IV'']]
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} Version of ''Dragon Quest IV'']]
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[Bonus Dungeons|bonus dungeon]]) changed it's layout to random locations for each floor, whereas the {{PlayStation}} Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ({{Bonus dungeon}}) changed it's layout to random locations for each floor, whereas the {{PlayStation}} Version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in ''V'' and ''VI''.


*The [[Nintendo DS]] remake uses nearly the same style as the PS Version, with some minor compression to account for the handheld's screen size.
*The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} Version, with some minor compression to account for the handheld's screen size.
*The [[Pioneer Town]] lacks the variants of the {{PS1}} Version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The [[Pioneer Town]] lacks the variants of the {{PS1}} Version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.
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*Religious references that were removed from the {{NES}} Version are now included in the game.
*Religious references that were removed from the {{NES}} Version are now included in the game.
*Name changes to Weapons, Armour, items.
*Name changes to Weapons, Armour, items.
*Alena's critical hit formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%.
*Alena's [[Critical Hit]] formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%.


On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit formula, and a slight change adding a detour in the boom town development. The bonus dungeon layout from the {{DS}} port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.
On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's [[Critical Hit]] formula, and a slight change adding a detour in the boom town development. The bonus dungeon layout from the {{DS}} port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.


*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
*[[Zoom]] and [[Evac]]'s {{MP}} cost have been reduced to 1 MP each.
*[[Zoom]] and [[Evac]]'s {{MP}} cost have been reduced to 1 MP each.
*The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.
*Alena's critical hit formula cap has been raised to 87, restoring the 25% chance from the NES and PSX versions.
*Alena's [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} Versions.


==Soundtrack==
==Soundtrack==
manager
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