Tension: Difference between revisions
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Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger. | Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger. | ||
In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Being in a state of super high tension also grants both party members and monsters a 30% damage reduction. | In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Moves that increase tension by 2 levels such as Morrie's GRANDE GUSTO and the Monster Team move Tension Boost always increase tension to 100 if a character is at 20 or more Tension.Being in a state of super high tension also grants both party members and monsters a 30% damage reduction. | ||
In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye. | In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye. |