Tension: Difference between revisions

181 bytes added ,  07:56, 20 June 2022
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Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger.
Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger.


In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Being in a state of super high tension also grants both party members and monsters a 30% damage reduction.
In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Moves that increase tension by 2 levels such as Morrie's GRANDE GUSTO and the Monster Team move Tension Boost always increase tension to 100 if a character is at 20 or more Tension.Being in a state of super high tension also grants both party members and monsters a 30% damage reduction.


In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye.
In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye.
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