Tickington: Difference between revisions

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The centerpiece of the village is the [[Echo Chamber]]--a holy temple in which the tockles preserve the storied history of past adventures. Before the events of the eleventh game take place, an unknown force has disturbed these tomes and sealed them off after releasing powerful monsters into the past. Unable to handle the disaster on their own, the tockles enlist the Luminary and his allies to right the wrongs and preserve the tattered history before it is too late.
The centerpiece of the village is the [[Echo Chamber]]--a holy temple in which the tockles preserve the storied history of past adventures. Before the events of the eleventh game take place, an unknown force has disturbed these tomes and sealed them off after releasing powerful monsters into the past. Unable to handle the disaster on their own, the tockles enlist the Luminary and his allies to right the wrongs and preserve the tattered history before it is too late.


==Differences between 3DS and Switch versions==
==Differences between 3DS and Definitive versions==
The 3DS version allows players to explore Tickington in 3D, where as the Definitive edition is limited to the 2D mode. Furthermore, a streetpass function similar to the [[Grotto|grotto maps]] found in {{DQ9}} was removed in the Definitive version--this feature would send Tockles the player has befriended into simple dungeons to recover rare items. The entrance to this area remains, but it is blocked off by a red tockle.  
The 3DS version allows players to explore Tickington in 3D, where as the Definitive edition is limited to the 2D mode. Furthermore, a streetpass function similar to the [[Grotto|grotto maps]] found in {{DQ9}} was removed in the Definitive version--this feature would send Tockles the player has befriended into simple dungeons to recover rare items. The entrance to this area remains, but it is blocked off by a red tockle.