Lullab-Eye: Difference between revisions

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'''Lullab-Eye''' is an enemy skill in the {{DQSeries}}. The eyes gleam eerily to put a party member to sleep (cannot be resisted).
{{Spell Infobox
|title = Lullab-Eye
|image = [[Image:DQR Mudo art.png|250px]]
|japanese = あやしいひとみ
|romaji = {{tt|Ayashī hitomi|Mysterious/suspicious eye}}
|old = Stare (''III'' GBC)<br>Suspicious Glint (''VII'' PS1)
|type = Skill
}}
 
'''Lullab-Eye''' is a recurring skill in the {{DQSeries}}. The user's eyes gleam eerily to put a party member to [[Sleep (status)|sleep]]. It is mainly used by bosses and in many games, there is typically no way to resist its hypnotic effects.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Used in the remakes by [[Gran Dragon]].
In remake versions of the game, Lullab-Eye can be used by [[Xenlon]], as well as [[Gran Dragon]] in the GBC version. The effect lasts between 1~4 turns.


==={{DQ4}}===
==={{DQ4}}===
Appearing only in the remakes, Lullab-Eye is used by [[Testudogre]]s, and by [[Aamon]]'s ultimate form.
Appearing only in the remakes, Lullab-Eye is an enemy-only skill that can be used by [[Testudogre]]s, as well as [[Aamon]]'s ultimate form. The effect lasts for 2~4 turns.


==={{DQ6}}===
==={{DQ6}}===
Used by the bosses [[Second Test]], [[Murdaw]] (in the third fight against him), [[Mortamor]]'s third form, and [[Nokturnus]].
Lullab-Eye makes its first appearance in the series as an enemy-only skill that can be used by the bosses [[Second Test]], [[Murdaw]] during the third battle against him, [[Mortamor]]'s third form, and [[Nokturnus]]. It puts a party member to sleep for 1~4 turns.


==={{DQ7}}===
==={{DQ7}}===
Lullab-Eye is used by [[Eyesaur]], [[Hideous eyesaur]], [[Testudogre]], [[Orgodemir]] (in his first form during Disc 1, and his second form during Disc 2), and [[Numen]].
Lullab-Eye is an enemy-only skill that can be used by [[Eyesaur]], [[Hideous eyesaur]], [[Testudogre]], [[Orgodemir]] in his first form when faced at the [[Malign Shrine]] and his second form during the final battle, as well as [[the Almighty]]. In the original Sony PlayStation version, the in-game text states that the user's "eyes glinted suspiciously! A great sleepiness comes over the character."


==={{DQ8}}===
==={{DQ8}}===
Used by [[Dhoulmagus]] (First Phase), and
Lullab-Eye can be used by [[Dhoulmagus]] during the first phase of the battle, along with his clones, [[Rhapthorne]] during the first battle in the [[Black Citadel]] and the second phase of the final battle, as well as the [[Lord_of_the_Dragovians#Silver_Dragon|Silver dragon]] and the [[Darksteel dragon]]. A character will be put to sleep even if they are wearing a [[Ring of awakening]] or a [[Catholicon ring]].
by [[Rhapthorne]] during the final battle.


==={{DQ9}}===
==={{DQ9}}===
Lullab-Eye is used by several legacy bosses, as well as [[Corvus]] and Boa bishops.
Lullab-Eye can be used by [[Boa bishop]]s, [[Godsteed]]s, [[Corvus]] in his second form, [[Fowleye]], and the Legacy bosses [[Mortamor]], [[Nokturnus]], and [[Rhapthorne]] from level 5 onward. Once again, the ability ignores any equipment that protects against sleep like the Rousing ring, but it is possible to become immune to its effects with either [[Knight Watch]] or [[Soul Asylum]].
 
==={{DQ10}}===
Lullab-Eye can be used by various monsters and bosses, including [[Living statue (recurring)|Living statue]]s, [[Testudogre]]s, [[Moai minstrel]]s, [[Nelgel|Nelgel the Netherlord]], and [[Maldragora|Maldragora the Worldmaker]]. Unlike previous games, it is possible to avoid being put to sleep if the character is immune or with the help of [[Snap, Crackle, Poof]].
 
==={{DQ11}}===
Lullab-Eye can be used by [[Lump mage]]s, [[Lump shaman|Vicious lump shaman]]s, and [[Calasmos]]. As with ''X'', it is possible to avoid being put to sleep with immunity or Snap, Crackle, Poof.
* In the ''Definitive Edition'' of the game, it can also be used by [[Archfiend's acolyte]]s, [[Hoopthorne]], and the [[End of Time]].


==={{DQTact}}===
==={{DQTact}}===
Lullab-Eye is known naturally by [[Rhapthorne]] at Level 1. It costs 24 {{MP}} to cast, has a range of 3 squares away from him in any direction, and has a high chance to put a single enemy to {{Sleep}}.
Lullab-Eye is known naturally by [[Rhapthorne]] at Level 1. It costs 24 MP to cast, has a range of 3 squares away from him in any direction, and has a high chance to put a single enemy to sleep.
{{DQTactSkill
{{DQTactSkill
|name=Lullab-Eye
|name=Lullab-Eye
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|status=[[Image:DQTact_Sleep.png]]<br>Sleep
|status=[[Image:DQTact_Sleep.png]]<br>Sleep
|description=Often puts 1 enemy to sleep
|description=Often puts 1 enemy to sleep
|monsters=[[Rhapthorne]]
|monsters=Rhapthorne
}}
}}


{{clear}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
 
[[Category:Sleep skills]]
{{Wikia}}
[[Category:Dragon Quest III enemy skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest VI enemy skills]]
[[Category:Dragon Quest VII enemy skills]]
[[Category:Dragon Quest VIII enemy skills]]
[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest X enemy skills]]
[[Category:Dragon Quest XI enemy skills]]
[[Category:Dragon Quest Monsters: Super Light skills]]
[[Category:Dragon Quest Walk skills]]
[[Category:Dragon Quest Tact skills]]
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