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| [[File:Beguiled icon.png|center]]<!--4:1 from 19x18--> | | [[File:Beguiled icon.png|center]]<!--4:1 from 19x18--> | ||
| '''Beguiled''' | | '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}} | ||
| The character has become infatuated and will attack their fellow party members. | | The character has become infatuated and will attack their fellow party members. | ||
| {{DQ10}} | | {{DQ10}} | ||
| Line 25: | Line 25: | ||
| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Blunt]]ed''' | | '''[[Blunt]]ed''' | ||
| | | Physical attack power is reduced. | ||
| {{DQ9}} | | {{DQ9}} | ||
| No | | No | ||
| Line 44: | Line 44: | ||
| '''[[Confusion|Confused]]''' | | '''[[Confusion|Confused]]''' | ||
| The character may attacks their fellow party members or themselves. They might also do nothing at all. | | The character may attacks their fellow party members or themselves. They might also do nothing at all. | ||
| {{ | | {{DQ3}} | ||
| No | | No | ||
|- | |- | ||
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| [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18--> | | [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Deceleratle|Decelerated]]''' | | '''[[Deceleratle|Decelerated]]''' | ||
| {{Agility}} is reduced. | | {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion. | ||
| {{DQ3}} | | {{DQ3}} | ||
| No | | No | ||
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| [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | | [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Paralysis| | | '''[[Paralysis|Paralysed]]''' | ||
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | | The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | ||
| {{DQ3}} | | {{DQ3}} | ||
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| [[File:Sleep.png|center]]<!--4:1 from 19x18--> | | [[File:Sleep.png|center]]<!--4:1 from 19x18--> | ||
| ''' | | '''{{Sleep}}''' | ||
| The character cannot act until awoken by an attack, or until a random number of turns have passed. | | The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | ||
| {{DQ}} | | {{DQ}} | ||
| No | | No | ||
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| [[File:Kaclang icon.png|center]]<!--4:1 from 19x18--> | | [[File:Kaclang icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Kaclang]]''' | | '''[[Kaclang]]''' | ||
| Turned into invincible steel for several turns. | | Turned into invincible steel for several turns. The target cannot move during this time. | ||
| {{DQ3}} | | {{DQ3}} | ||
| No | | No | ||
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| [[File:Oomph icon.png|center]]<!--4:1 from 19x18--> | | [[File:Oomph icon.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Oomph]]''' | | '''[[Oomph]]''' | ||
| | | Physical attack power increased. | ||
| {{DQ3}} | | {{DQ3}} | ||
| No | | No | ||
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| '''[[Pep]]ped up''' | | '''[[Pep]]ped up''' | ||
| Several stats are increased at once, and access to special techniques is granted. | | Several stats are increased at once, and access to special techniques is granted. | ||
| {{ | | {{DQ11}} | ||
| Yes | | Yes | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
{{clear}} | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||