Status effect: Difference between revisions

308 bytes added ,  13:14, 17 December 2023
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|-
| [[File:Beguiled icon.png|center]]<!--4:1 from 19x18-->
| [[File:Beguiled icon.png|center]]<!--4:1 from 19x18-->
| '''Beguiled'''
| '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}}
| The character has become infatuated and will attack their fellow party members.
| The character has become infatuated and will attack their fellow party members.
| {{DQ10}}
| {{DQ10}}
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| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18-->
| [[File:DQTact ATKDown.png|center]]<!--4:1 from 19x18-->
| '''[[Blunt]]ed'''
| '''[[Blunt]]ed'''
| Attack is reduced.
| Physical attack power is reduced.
| {{DQ9}}
| {{DQ9}}
| No
| No
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| '''[[Confusion|Confused]]'''
| '''[[Confusion|Confused]]'''
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
| {{DQ2}}
| {{DQ3}}
| No
| No
|-
|-
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| [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18-->
| [[File:DQTact AGLDown.png|center]]<!--4:1 from 19x18-->
| '''[[Deceleratle|Decelerated]]'''
| '''[[Deceleratle|Decelerated]]'''
| {{Agility}} is reduced.
| {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion.
| {{DQ3}}
| {{DQ3}}
| No
| No
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|-
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''[[Paralysis|Paralyzed]]'''
| '''[[Paralysis|Paralysed]]'''
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.  
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.  
| {{DQ3}}
| {{DQ3}}
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|-
|-
| [[File:Sleep.png|center]]<!--4:1 from 19x18-->
| [[File:Sleep.png|center]]<!--4:1 from 19x18-->
| '''[[Snooze|Sleep]]'''
| '''{{Sleep}}'''
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
| The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own.
| {{DQ}}
| {{DQ}}
| No
| No
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| [[File:Kaclang icon.png|center]]<!--4:1 from 19x18-->
| [[File:Kaclang icon.png|center]]<!--4:1 from 19x18-->
| '''[[Kaclang]]'''  
| '''[[Kaclang]]'''  
| Turned into invincible steel for several turns.
| Turned into invincible steel for several turns. The target cannot move during this time.
| {{DQ3}}
| {{DQ3}}
| No
| No
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| [[File:Oomph icon.png|center]]<!--4:1 from 19x18-->
| [[File:Oomph icon.png|center]]<!--4:1 from 19x18-->
| '''[[Oomph]]'''
| '''[[Oomph]]'''
| Attack power increased.
| Physical attack power increased.
| {{DQ3}}
| {{DQ3}}
| No
| No
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| '''[[Pep]]ped up'''
| '''[[Pep]]ped up'''
| Several stats are increased at once, and access to special techniques is granted.
| Several stats are increased at once, and access to special techniques is granted.
| {{DQ9}}
| {{DQ11}}
| Yes
| Yes
|-
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|}
{{clear}}


{{Series_mechanics}}
{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]
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