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{{Character
{{Character
|Name=Yangus
|Name=Yangus
|Game=Dragon Quest VIII
|Game={{Dragon Quest VIII}}
|Image=[[Image:Dq8 Yangus.png|250px]]
|Image=[[Image:Yangus.png|center|325px]]
|Sprite=
|Sprite=
|Japanese name=ヤンガス
|Japanese name=ヤンガス
|Roumaji=Yangasu
|Roumaji=Yangasu
|Title=Merchant (current), Bandit (former)
|Title=Merchant (current)<br>Bandit (former)
|Class=  
|Class=  
|Race=Human
|Race=Human
|Age= 32
|Age= 32
|Voice Actor=[http://www.imdb.com/name/nm0344038/?ref_=tt_cl_t1 Ricky Grover] (English)<br>[[Fumihiko Tachiki]] (Japanese)
|}}
|}}
'''Yangus''' is a character in ''[[Dragon Quest VIII]]'' who accompanies [[Hero (Dragon Quest VIII)|The Hero]] on his missions. He serves as a powerful tank character over the course of the game. He refers to the Hero as "Guv" (governor).
{{quote|style=1|quote='''''Cor Blimey, don't sneak up on me like that!'''''|source=Yelling in surprise after King [[Trode]] appears behind him|console=|align=center|bgcolor=e6e600}}
'''Yangus''' (ヤンガス, ''Yangasu'') is a main character in {{DQ8}} who accompanies the {{Hero 8}} on his quest. A former bandit, Yangus decided to change his ways after his life was saved by the {{Hero 8}} and he swore his undying loyalty to him. He refers to the {{Hero 8}} as "Guv" (short for "Governor") and considers him a true friend.


Yangus is also the featured character of ''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'' and is one of thirteen playable characters in ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''. In all English language versions of the game, Yangus' voice is provided by [http://www.imdb.com/name/nm0344038/?ref_=tt_cl_t1| Ricky Grover].
Yangus is a slow, but powerful brawler versed in physical combat who augments his abilities with thievery and other useful skills. He wields [[Hammer Weapon Family|Clubs]], {{Axe}}s, and {{Scythe}}s in battle and is no stranger to unarmed combat.


==History==
Yangus also appeared in ''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'', ''[[Itadaki Street Special]]'', ''[[Fortune Street]]'' and is one of thirteen playable characters in {{Dragon Quest Heroes}}. His English voice is provided by English comedian and actor, Ricky Grover, who speaks with a thick Cockney accent.
Originally a bandit from [[Pickham Region|Pickham]], Yangus tried to "go straight", as he himself put it, but because of his appearance people didn't give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the [[Hero]], [[King Trode]] and [[Princess Medea|Medea]] were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.


Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by [[Jessica]] early in the story, Yangus explains that it was the hero who "helped him go straight".
==Appearance and personality==
Yangus is a short and stocky man with tanned skin and gruff facial features. He is much more physically powerful than he looks, being able to lift up a chair with a grown man sitting in it above his head with ease, as seen in the bar brawl at [[Simpleton]]. Yangus has a round head with a bulbous nose and thick brows, an X-shaped scar on his left cheek, and his eyes have small pupils. He is constantly seen with stubble on his face and he has very short dark brown hair on top of his head, which can only be seen in concept art as it is always covered by his spiky yellow helmet. Another scar is located across his left bicep. Yangus wears no shirt but he wears a open fur vest, revealing his hairy chest and stomach. He also wears baggy turquoise trousers with a red sash around his waist, short brown boots, and metal wristbands. Around his waist, he also wears a leather sword belt with a cutlass hanging from his front, which he does not use.


When the group reaches the town of Pickham, Medea is stolen and sold to [[Red]], a woman who lives on the outskirts of the region. It's revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.
The details of Yangus' early life are unknown outside of his failed efforts to leave his life of crime behind him, as well as his failure in retrieving the [[Venus' Tear]] jewel from the [[Swordsman's Labyrinth]] in an effort to win the affection of the lady bandit [[Red]]. Yangus is an intensely loyal man, pledging his life to the {{Hero 8}} after being saved by him just prior to the game's beginning. This is highlighted by the fact that Yangus has not been wronged by [[Dhoulmagus]] and has no personal motivation for pursuing the evil jester beyond wanting to assist the Hero. This continues as the stakes of the adventure become more dire and the battles fiercer, with Yangus sticking to the group through thick and thin regardless. Though he bickers very frequently with King [[Trode]], Yangus affectionally calls the cursed royal "grandad" (''Ojiisan'') and puts up with his more overbearing aspects. Yangus is initially skeptical of [[Jessica Albert]] and [[Angelo]] joining the group due to the former being a seemingly helpless teenage girl and the latter due to being used as temporary decoys for blame in [[Maella Abbey]], but as they quickly prove their worth he comes to see them as staunch allies and friends.  


As seen in his personal skill set, ''Humanity'', Yangus' development centers on discovering his humane side after years living as a criminal. This manifests in battle by developing a repertoire of abilities focused on helping his allies that rang from direct support spells such as [[Share Magic]], to [[Underpants Dance|making a fool of himself to stun the enemy]]. Outside of battle Yangus makes an effort to be friendly when possible, such as when he attempted to console the masked thug in [[Simpleton]] after the latter lost to [[Angelo]] in cards. Unfortunately despite his best efforts, Yangus has proven unable to read a room at times, which lead to a bar brawl in the aforementioned instance.


==Stats==
{{spoiler|start}}
Yangus can still show some insight such waiting for a bit to give [[Red]] the [[Venus' Tear]] if the {{Party 8}} obtains it before meeting her.  As Yangus puts it, [[Red]] won't be impressed unless she believes the Tear was obtained solely for her.
{{spoiler|end}}
 
==Appearances==
==={{DQ8}}===
The game begins with Yangus already accompany the {{Hero 8}}, King [[Trode]], and Princess [[Medea]] in a glen outside of [[Farebury]]. Later, during the sea voyage between [[Port Prospect]] and [[Peregrin Quay]], Yangus explains the reason for his traveling with the group to {{Jessica}} in the form of a flashback: prior to the beginning for the game, Yangus attempted to leave his criminal ways and earn an honest living but was unable to make any headway due to his appearance and history. Forced back into banditry, Yangus set up shop on a bridge connecting Castle [[Trodain]] to the [[Farebury Region]] and would rob any who attempted to pass--dialogue implies that King [[Trode]]'s entourage is the first group to encounter Yangus. Boldly claiming that this is "his" bridge, Yangus demands the possessions of the {{Party 8}} under the threat of his axe. King [[Trode]] scoffs at the threat, stating the bridge lies in his kingdom and that his guard is more than a match for the would-be thief. Yangus loses his temper and attempts to strike, but he misses his mark and damages the ropes holding the bridge together.
 
King [[Trode]] drives his [[wagon]] to the other side of the bridge before it collapses, and insists the group leave Yangus to his fate as he struggles to hold on to one of the ropes. Despite the earlier attempted assault, the {{Hero 8}} saves Yangus by pulling him to safety, who thanked the {{Hero 8}} and in turn pledged his loyalty to him. It is during this scene that Yangus gives the {{Hero 8}} the nickname of Guv.
 
After the events of [[Ascantha]], Yangus feels sorry for [[Trode]] being unable to participate in the celebratory feast the King threw for them and suggests the group travel to his home town of [[Pickham]]. A backwoods ghetto inhabited by all manner of unscrupulous persons, Yangus assumes that the seedy town is the perfect place for [[Trode]] to feel human again as no one would give him a second glance. This initially holds true as he's able to drink at the local bar, but disaster follows as Princess [[Medea]] is stolen and sold off to [[Red]], and infamous bandit from Yangus' past. Stubborn, she refuses to yield over her new mare unless Yangus is able to follow up on an old promise of his and steal the coveted [[Venus' Tear]] jewel from the catacombs know as the [[Swordsman's Labyrinth]]. The tomb is filled with traps and mind-numbing puzzles, but the former thief is able to persevere and shares a bit of his history with the {{Hero 8}}--before asking him to keep it a secret between the two of them.
 
Back at [[Red]]'s hideout, the woman refuses to relinquish [[Medea]] as she considers her to be of a higher quality than the gem. Dumbstruck, Yangus then falls to his knees and bows as he pleads with [[Red]] to return [[Medea]] for the sake of the {{Hero 8}} and King [[Trode]]. Shocked and flustered that the stubborn man would actually beg, [[Red]] realizes the importance of the horse to the {{Party 8}} and gives her to them in exchange for the jewel. This act does much to repair the relationship between the two, and is strongly implied to rekindle the flames they shared. Yangus is oblivious to this at first, but later on when speaking to Red near the end of the game she will give Yangus her prized [[Flail of fury]] and demands that it be returned the moment the world has been saved. Jessica spells it out in [[Party Chat]] that [[Red]] is telling Yangus to return to her in one piece in her own aggressive way. At the end of the game, after the final boss is defeated, {{Jessica}} informs the {{Hero 8}} that Yangus and [[Red]] have gone into business together.
 
====Stats====
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#e6e600"
| Attribute || Starting Stats || Maximum Stats
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
|- style="font-weight:normal"
| Level || 1 || 99
| Level || 1 || 99
|-
|-
| HP || 30 || 781
| {{HP}} || 30 || 781
|-
|-
| MP || 0 || 320
| {{MP}} || 0 || 320
|-
|-
| Strength || 11 || 385
| {{Strength}} || 11 || 385
|-
|-
| Agility || 5 || 145
| {{Agility}} || 5 || 145
|-
|-
| Resilience || 7 || 205
| {{Resilience}} || 7 || 205
|-
|-
| Wisdom || 2 || 210
| {{Wisdom}} || 2 || 210
|-
|-
| Initial gear ||colspan=2|
| Initial gear ||colspan=2|[[Oaken club]], [[Bandit's grass skirt]], [[Leather hat]]
|}
|}
*Yangus also possesses a 25% resistance to [[Frizz]], [[Sizz]], and [[Fire Breath]] damage.
*In the [[Nintendo 3DS]] version of {{VIII}}, Yangus is given a significant [[List of character statistics#strength|strength]] boost. The extra points start at Level 21, and result in a score of 425 at Level 99.


Yangus also possesses a 20% resistance to [[frizz]] and fire breath damage.
Yangus has the highest strength throughout the bulk of the adventure in the {{PS2}} version, and through the entire journey in the {{3DS}} port. But Yangus will also gain access to healing spells and the vital [[Share Magic]] if the player dabbles in his Humanity skillset, giving him some flexibility. This will help immensely in the beginning of the game, but as the journey progresses he will still be outclassed by the support and healing options of [[Angelo]] and the {{Hero 8}}. He also has access to some of the most protective armour in the game, which increases his survivability in combat. Yangus has the lowest {{MP}} growth of all the characters, limiting his skill and magic usage.  


==Abilities==
Each of Yangus' weapon paths has high damage modifiers and various bonus attributes: {{Scythe}}s for stealing items or have access to instant death attacks, {{Axe}}s for the most helpful skills against metal slimes and inflict bonus damage to various monster families, and {{Club}}s to farm gold more easily as well as stun foes. Humanity will lead to Yangus' more comedic abilities, like [[Underpants Dance]] and [[Golden Oldies]], as well as the aforementioned healing and support abilities. His Fisticuffs skillset is considered by many players to be the most useful variant as well.
As Yangus has the highest strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus will gain access access to Healing spells and [[Kabuff]] if you dabble in his humanity skillset. This will help immensely in the beginning of the game, but as the journey progresses he will be outclassed by [[Angelo]] and the Hero. Each of Yangus' weapon paths has high damage modifiers and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful for fighting bosses and metal slimes. Clubs if you want to farm gold easier, as well as pound away pesky material monsters. Humanity will lead to Yangus' more comedic abilities, like Underpants Dance and Golden Oldies. Yangus also has the most useful fisticuffs skillset.  


===Axe===
===={{Axe}}s====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|[[Helm Splitter]]
!bgcolor="#fa8072"|[[Helm Splitter]]
|6
|0
|0
|6
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that reduces the defense of the target.
|Single strike that attempts to reduce the {{Defence}} of the target time. Effect accuracy depends on foe's [[Sap]] resistance.
|yes
|None
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|{{Attack}} +5
| 12
| --
| --
|12
| --
| --
| --
| --
|Increase attack +5 when equipped with an axe.
| --
| --
|Increase {{Attack}} +5 when equipped with an {{Axe}}.
| Junior cleaver
|-
|-
!bgcolor="#fa8072"|[[Hatchet Man]]
!bgcolor="#fa8072"|[[Hatchet Man]]
|19
|3
|3
|19
|One enemy
|One
| --
|Yes
| --
|Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects.
|Single strike with a 50% chance of hitting the enemy and a 50% chance to be a [[Critical Hit]] if it connects.
|
|Iron woodsman
|-
|-
!bgcolor="#fa8072"|Critical Hit Up
!bgcolor="#fa8072"|[[Critical Hit]] Up
| 26
| --
| --
|26
| --
| --
| --
| --
|Increases chance of critical hit with axes.
| --
| --
|Increases chance of [[Critical Hit]] with axes from 1/64 to 1/32.
| Axe-fighter
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|{{Attack}} +10
| 34
| --
| --
|34
| --
| --
| --
| --
|Increase attack +10 when equipped with an axe.
| --
| --
|Increase {{Attack}} +10 when equipped with an {{Axe}}.
| Axemaster
|-
|-
!bgcolor="#fa8072"|[[Parallax]]
!bgcolor="#fa8072"|[[Parallax]]
|42
|2
|2
|42
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that does 50% more damage than a normal attack to a single enemy and has an 11% chance of paralyzing the enemy for 5-8 turns.
|Single strike that does 30% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5~8 turns.
|yes
|Ace axer
|-
|-
!bgcolor="#fa8072"|[[Axes of Evil]]
!bgcolor="#fa8072"|[[Axes of Evil]]
|54
|2
|2
|54
|Enemy group
|Group
|Yes
|Yes
|Attacks a group of enemies.
|First hit
|first hit
|Attacks a group of enemies with wind. Damage modifiers are 80% -> 64% -> 56% -> 40% -> 24% -> 16%.
|Axelord
|-
|-
!bgcolor="#fa8072"|[[Hatchet Man|Executioner]]
!bgcolor="#fa8072"|[[Executioner]]
|66
|3
|3
|66
|One enemy
|One
| --
|No
| --
|Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects.
|Single strike with a 50% chance of hitting the enemy and is an automatic [[Critical Hit]] if it connects.
|
|Great axeman
|-
|-
!bgcolor="#fa8072"|Attack +20
!bgcolor="#fa8072"|{{Attack}} +20
| 82
| --
| --
|82
| --
| --
| --
| --
|Increase attack +20 when equipped with an axe.
| --
| --
|Increase {{Attack}} +20 when equipped with an {{Axe}}.
| Axe royal
|-
|-
!bgcolor="#fa8072"|Typhoeus' Maul
!bgcolor="#fa8072"|[[Typhoeus' Maul]]
|100
|6
|6
|100
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that does 50% more damage than a normal attack and deals double damage to beasts.
|Single strike that does 50% more damage than a normal attack and deals double damage to [[Beast family|beasts]]. Carries the wind element, further modifying damage.
|
|Almighty axeman
|}
|}


===Club===
===={{Club}}s====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|{{Attack}} +5
| 9
| --
| --
|9
| --
| --
| --
| --
|Increase attack +5 when equipped with a club.
| --
| --
|Increase {{Attack}} +5 when equipped with a {{Club}}.
| None
|-
|-
!bgcolor="#fa8072"|[[Heart Breaker]]
!bgcolor="#fa8072"|[[Heart Breaker]]
|19
|2
|2
|19
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that deals normal damage and has a chance of stunning an enemy for one turn.
|Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn.
|
| Li'l slugger
|-
|-
!bgcolor="#fa8072"|[[Penny Pincher]]
!bgcolor="#fa8072"|[[Penny Pincher]]
|25
|2
|2
|25
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy.
|Single strike that deals normal damage and steals an extra 10% of [[gold]] from the enemy.
|
|Heavy hitter
|-
|-
!bgcolor="#fa8072"|[[Monster Masher]]
!bgcolor="#fa8072"|[[Monster Masher (skill)|Monster Masher]]
|32
|3
|3
|32
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the [[material family]].
|Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the [[Material family]].
|
|Hammer artist
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|{{Attack}} +10
| 48
| --
| --
|48
| --
| --
| --
| --
|Increase attack +10 when equipped with a club.
| --
| --
|Increase Attack}} +10 when equipped with a {{Club}}.
| Skullsplitter
|-
|-
!bgcolor="#fa8072"|Critical Hit Up
!bgcolor="#fa8072"|[[Critical Hit]] Up
| 59
| --
| --
|59
| --
| --
| --
| --
|Increases chance of critical hit with clubs.
| --
| --
|Increases chance of [[Critical Hit]] with {{Club}}s from 1/64 to 1/32.
| Big bludgeoner
|-
|-
!bgcolor="#fa8072"|[[Heart Breaker|Mind Breaker]]
!bgcolor="#fa8072"|[[Heart Breaker|Mind Breaker]]
|71
|2
|2
|71
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that deals 25% more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker.
|Single strike that deals 25% more damage than a normal attack and has a 1/4th chance of causing an enemy to lose a turn.
|
|Armour-cracker
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|{{Attack}} +25
| 82
| --
| --
|82
| --
| --
| --
| --
|Increase attack +25 when equipped with a club.
| --
| --
|Increase {{Attack}} +25 when equipped with a {{Club}}.
| Big-league brainer
|-
|-
!bgcolor="#fa8072"|[[Penny Pincher|Gold Rush]]
!bgcolor="#fa8072"|[[Gold Rush]]
|93
|2
|2
|93
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike causes 25% more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold.
|Single strike causes 25% more damage than a normal attack and steals an extra 20% of an enemy's [[gold]].
|
|Consummate clubber
|-
|-
!bgcolor="#fa8072"|Devil Crusher
!bgcolor="#fa8072"|[[Devil Crusher]]
|100
|5
|5
|100
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike that deals double damage to enemies of the demon or material family, and slightly more damage to all other types.
|Single strike that deals double damage to enemies of the {{Demon}} or [[Material family]], and 10% more damage to all other types.
|
|Lord of destruction
|}
|}


===Scythe===
===={{Scythe}}s====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|{{Attack}} +5
| 12
| --
| --
|12
| --
| --
| --
| --
|Increase attack +5 when equipped with a scythe.
| --
| --
|Increase {{Attack}} +5 when equipped with a {{Scythe}}.
| None
|-
|-
!bgcolor="#fa8072"|Steal Sickle
!bgcolor="#fa8072"|[[Steal Sickle]]
|22
|0
|0
|22
|One enemy
|One
|Yes
|Yes
|Yes
|Single strike with a chance of stealing an item from the target. Success rate is the normal item's drop rate divided by 4.
|Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item's drop rate.
|
|Competent chopper
|-
|-
!bgcolor="#fa8072"|[[Wind Sickles]]
!bgcolor="#fa8072"|[[Wind Sickles]]
|32
|0
|0
|32
|One enemy
|One
|Yes
|Yes
|Deals damage based on level to a single target.
| --
|
|Deals damage based on level to a single target, up to Level 57.
|Superb sickler
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|{{Attack}} +10
| 42
| --
| --
|42
| --
| --
| --
| --
|Increases attack +10 when equipped with a scythe.
| --
| --
|Increases {{Attack}} +10 when equipped with a {{Scythe}}.
| Sickle sweetie
|-
|-
!bgcolor="#fa8072"|Grim Reaper
!bgcolor="#fa8072"|[[Grim Reaper]]
|50
|3
|3
|50
|Enemy group
|Group
|Yes
|Yes
|Attacks a group of enemies with a small chance of instantly killing the targets.
|First hit
|
|Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe's resistance to [[whack]]. Damage modifiers are 75% -> 60% -> 52% -> 37% -> 22% ->15%
|Junior reaper
|-
|-
!bgcolor="#fa8072"|Critical Hit Up
!bgcolor="#fa8072"|[[Critical Hit]] Up
| 60
| --
| --
|60
| --
| --
| --
| --
|Increases chance of critical hit with scythes.
| --
| --
|Increases chance of [[Critical Hit]] with {{Scythe}}s from 1/64 to 1/32.
| Sickle-sonic
|-
|-
!bgcolor="#fa8072"|Stainless Steal Sickle
!bgcolor="#fa8072"|[[Stainless Steal Sickle]]
|0
|70
|70
|One
| 0
|One enemy
|Yes
|Yes
|Yes
|Single strike with a chance of stealing an item from the target; success rate is the item's normal drop rate divided by 2 and damage is 25% higher than a normal blow.
|Single strike with a chance of stealing an item from the target; success rate is half the item's normal drop rate and damage is 25% higher than a normal blow.
|
|Renowned reaper
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|{{Attack}} +25
| 80
| --
| --
| 80
| --
| --
| --
| --
|Increase attack +25 when equipped with scythe.
| --
| --
|Increase {{Attack}} +25 when equipped with {{Scythe}}.
| Demon reaper
|-
|-
!bgcolor="#fa8072"|Grimmer Reaper
!bgcolor="#fa8072"|Grimmer Reaper
|90
|3
|3
|90
|Enemy group
|Group
|Yes
|Yes
|Attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. [[zombie family]].
|First hit
|
|Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the [[zombie family]]. Damages modifiers are 80% -> 70% -> 50% -> 30% -> 20%
|Reaper lord
|-
|-
!bgcolor="#fa8072"|[[Big Banga]]
!bgcolor="#fa8072"|[[Big Banga]]
|100
|30
|30
|100
|All enemies
|All
|Yes
|Yes
|Heavy damage to all enemies.
| --
|
|Heavy [[Frizz]] damage to all enemies; 175~225 initial damage, 300~400 after Level 54.
|Death's apprentice
|}
|}


===Fisticuffs===
====Fisticuffs====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
| 3
| --
| --
|3
| --
| --
| --
| --
|Increase attack +5 when not equipped with a weapon.
| --
| --
|Increase {{Attack}} +5 when not equipped with a weapon.
| None
|-
|-
!bgcolor="#fa8072"|Agility +10
!bgcolor="#fa8072"|{{Agility}} +10
| 7
| --
| --
|7
| --
| --
| --
| --
|Increases Yangus' agility by 10 points.
| --
| --
|Increases Yangus' {{Agility}} by 10 points.
| Streetfighter
|-
|-
!bgcolor="#fa8072"|[[Knuckle Sandwich]]
!bgcolor="#fa8072"|[[Knuckle Sandwich]]
|2
|12
|12
|one
|2
|no
|One enemy
|Yes
|Yes
|Inflicts 150% damage to a single enemy.
|Inflicts 150% damage to a single enemy.
|yes
|Village champ
|-
|-
!bgcolor="#fa8072"|Critical Hit Up
!bgcolor="#fa8072"|[[Critical Hit]] Up
| 18
| --
| --
|18
| --
| --
| --
| --
|Increases chance of critical hit with no weapon equipped.
| --
| --
|Increases chance of [[Critical Hit]] to 1/32 with no weapon equipped.
| Local champ
|-
|-
!bgcolor="#fa8072"|Attack +20
!bgcolor="#fa8072"|{{Attack}} +20
| 25
| --
| --
|25
| --
| --
| --
| --
|Increase attack +20 when not equipped with a weapon.
| --
| --
|Increase {{Attack}} +20 when not equipped with a weapon.
| Regional champ
|-
|-
!bgcolor="#fa8072"|[[Padfoot]]
!bgcolor="#fa8072"|[[Padfoot]]
| 4
| 33
|33
|4
| --
| --
| --
| --
|Field spell that reduces the chance of random battles.
| --
| --
|Reduces the chance of [[encounter|random battles]] temporarily.
| National contender
|-
|-
!bgcolor="#fa8072"|[[Thin Air]]
!bgcolor="#fa8072"|[[Thin Air]]
|42
|2
|2
|42
|All enemies
|all
|Yes
|yes
|No
|Inflicts up to 132 points of damage on all enemies.
|Inflicts up to 132 points of damage on all enemies.
|no
|National champ
|-
|-
!bgcolor="#fa8072"|[[Multifists]]
!bgcolor="#fa8072"|[[Multifists]]
|60
|0
|0
|60
|Random
|1-4
|Yes
|yes
|First hit
|4 blows per attack each at approx: 33%.
|4 blows thrown at random at 33% damage each.
|yes
|Continental champ
|-
|-
!bgcolor="#fa8072"|Attack +45
!bgcolor="#fa8072"|{{Attack}} +45
| 77
| --
| --
|77
| --
| --
| --
| --
|Increase attack +45 when not equipped with a weapon.
| --
| --
|Increase {{Attack}} +45 when not equipped with a weapon.
| World champ
|-
|-
!bgcolor="#fa8072"|[[Boulder Toss]]
!bgcolor="#fa8072"|[[Boulder Toss]]
|100
|4
|4
|100
|All enemies
|all
|Yes
|yes
| --
|Inflicts 72-104 damage on all enemies.
|Inflicts 72-104 damage on all enemies.
|no
|Super grandmaster
|}
|}
===Humanity===
 
====Humanity====
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|-
|-
!bgcolor="#fa8072"|[[Whistle]]
!bgcolor="#fa8072"|[[Whistle]]
|4
|0
|0
|4
| --
| --
| --
| --
| --
|Loud whistle that immediately initiates a random battle (where applicable).
|Loud whistle that immediately initiates a random battle (where applicable).
| --
| Soft-hearted
|-
|-
!bgcolor="#fa8072"|[[Heal]]
!bgcolor="#fa8072"|[[Heal]]
|10
|2
|2
|10
| Ally
| Ally
| Yes
| Yes
|Heals a single party member for 30-40 HP.
| --
| --
|Heals a single {{Party 8}} member for 30-40 {{HP}}.
| Kind-hearted
|-
|-
!bgcolor="#fa8072"|[[Nose for Treasure]]
!bgcolor="#fa8072"|[[Nose for Treasure]]
|16
|0
|0
|16
| --
| --
| --
| --
|Field skill that gives the number of nearby treasure chests, but not their location.
| --
| --
|Field skill that gives the number of nearby [[treasure chest]]s, but not their location.
| Busybody
|-
|-
!bgcolor="#fa8072"|[[Warcry]]
!bgcolor="#fa8072"|[[Warcry]]
|22
|0
|0
|22
| Enemy group
| All
| --
| --
|Deals no damage, but can cause all enemies to lose their next turn.
| --
| --
|Causes enemies to lose their next turn.
| Sentimental
|-
|-
!bgcolor="#fa8072"|Share Magic
!bgcolor="#fa8072"|[[Share magic]]
|0
|32
|32
| Ally
| Varies
| One ally
| Yes
| Yes
|Gives about 40% of Yangus' MP to the targeted party member.
| --
| --
|Gives some of Yangus' {{MP}} to the targeted {{Party 8}} member. {{MP}} donated is ''Level/2 +8~12'', will not exceed current {{MP}}.
| Considerate
|-
|-
!bgcolor="#fa8072"|[[Kabuff]]
!bgcolor="#fa8072"|[[Kabuff]]
|42
|3
|3
|42
| All allies
| Party
| Yes
| --
|Raises all party members' defence by 25%.
| --
| --
|Raises all {{Party 8}} members' {{Defence}} by 25%.
| Confidant
|-
|-
!bgcolor="#fa8072"|[[Underpants Dance]]
!bgcolor="#fa8072"|[[Underpants Dance]]
|55
|0
|0
|55
| All enemies
| All
| --
| --
|Deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry.
| --
| --
|{{Stun}}s all enemies with an outrageous dance
| Big brother
|-
|-
!bgcolor="#fa8072"|[[Midheal]]
!bgcolor="#fa8072"|[[Midheal]]
|68
|3
|3
|68
| One ally
| Ally
| Yes
| Yes
|Heals a single party member for 70-80 HP.
| --
| --
|Heals a single {{Party 8}} member for 70-80 {{HP}}.
| Gangleader
|-
|-
!bgcolor="#fa8072"|[[Kerplunk]]
!bgcolor="#fa8072"|[[Kerplunk]]
|82
|All
|All
|82
| All allies
| Party
| --
| --
|Causes Yangus to perish, but resurrects and heals all other party members.
| --
| --
|Causes Yangus to perish, but resurrects and heals all other {{Party 8}} members.
| Big boss
|-
|-
!bgcolor="#fa8072"|Golden Oldies
!bgcolor="#fa8072"|[[Golden Oldies]]
|100
|15
|15
|100
| Random
| 1-4
| Yes
| No
| --
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5.
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5, plus or minus 10%
|  
| Beloved boss
|}
|}
====Equipment====
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}
{{CharacterEquipmentList|entry|item=[[Candy cane]]‡|statModifier=Attack +1}}
{{CharacterEquipmentList|entry|item=[[Oaken club]]|statModifier=Attack +7}}
{{CharacterEquipmentList|entry|item=[[Giant mallet]]|statModifier=Attack +13}}
{{CharacterEquipmentList|entry|item=[[Stone axe]]|statModifier=Attack +20}}
{{CharacterEquipmentList|entry|item=[[Honking hammer]]‡|statModifier=Attack +25}}
{{CharacterEquipmentList|entry|item=[[Golden axe]]|statModifier=Attack +27}}
{{CharacterEquipmentList|entry|item=[[Farmer's scythe]]|statModifier=Attack +28}}
{{CharacterEquipmentList|entry|item=[[Sledgehammer]]|statModifier=Attack +33}}
{{CharacterEquipmentList|entry|item=[[Iron axe]]|statModifier=Attack +38}}
{{CharacterEquipmentList|entry|item=[[Steel scythe]]|statModifier=Attack +42}}
{{CharacterEquipmentList|entry|item=[[Battle axe]]|statModifier=Attack +45}}
{{CharacterEquipmentList|entry|item=[[War hammer]]|statModifier=Attack +51}}
{{CharacterEquipmentList|entry|item=[[Bandit axe]]|statModifier=Attack +55}}
{{CharacterEquipmentList|entry|item=[[Moon axe]]|statModifier=Attack +60}}
{{CharacterEquipmentList|entry|item=[[Hell scythe]]|statModifier=Attack +65}}
{{CharacterEquipmentList|entry|item=[[Über war hammer]]|statModifier=Attack +69}}
{{CharacterEquipmentList|entry|item=[[King axe]]|statModifier=Attack +80}}
{{CharacterEquipmentList|entry|item=[[Bardiche of binding]]|statModifier=Attack +83}}
{{CharacterEquipmentList|entry|item=[[Bad axe]]‡|statModifier=Attack +90}}
{{CharacterEquipmentList|entry|item=[[Flail of fury]]|statModifier=Attack +93}}
{{CharacterEquipmentList|entry|item=[[Conquerer's axe]]|statModifier=Attack +103}}
{{CharacterEquipmentList|entry|item=[[Megaton hammer]]|statModifier=Attack +108}}
{{CharacterEquipmentList|entry|item=[[Heavy hatchet]]|statModifier=Attack +110}}
{{CharacterEquipmentList|entry|item=[[Flail of destruction]]|statModifier=Attack +125}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Helmets|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Helmet}}
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defence +3}}
{{CharacterEquipmentList|entry|item=[[Healie hat]]‡|statModifier=Defence +5<br>Wisdom +5}}
{{CharacterEquipmentList|entry|item=[[Pointy hat]]|statModifier=Defence +7}}
{{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defence +8}}
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defence +9}}
{{CharacterEquipmentList|entry|item=[[Stone hardhat]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Hermes' hat]]|statModifier=Defence +20}}
{{CharacterEquipmentList|entry|item=[[Slime crown]]|statModifier=Defence +20}}
{{CharacterEquipmentList|entry|item=[[Iron mask]]|statModifier=Defence +25}}
{{CharacterEquipmentList|entry|item=[[Dogsbody's hood]]‡|statModifier=Defence +30<br>Attack +10}}
{{CharacterEquipmentList|entry|item=[[Iron headgear]]|statModifier=Defence +32}}
{{CharacterEquipmentList|entry|item=[[Mad cap]]‡|statModifier=Defence +32}}
{{CharacterEquipmentList|entry|item={{Hades' helm E}}|statModifier=Defence +33}}
{{CharacterEquipmentList|entry|item=[[Raging bull helm]]|statModifier=Defence +42}}
{{CharacterEquipmentList|entry|item=[[Great helm]]|statModifier=Defence +45}}
{{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defence +49}}
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defence +55}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Armor|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Armor}}
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defence+4}}
{{CharacterEquipmentList|entry|item=[[Bandit's grass skirt]]|statModifier=Defence+5}}
{{CharacterEquipmentList|entry|item=[[Wayfarer's clothes]]|statModifier=Defence+7}}
{{CharacterEquipmentList|entry|item=[[Boxer shorts]]|statModifier=Defence+8}}
{{CharacterEquipmentList|entry|item=[[Leather kilt]]|statModifier=Defence+12}}
{{CharacterEquipmentList|entry|item=[[Healie t-shirt]]‡|statModifier=Defence+18}}
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defence+20}}
{{CharacterEquipmentList|entry|item=[[Iron cuirass]]|statModifier=Defence+25}}
{{CharacterEquipmentList|entry|item=[[Iron armour]]|statModifier=Defence+32}}
{{CharacterEquipmentList|entry|item=[[Tortoise shell]]|statModifier=Defence+37}}
{{CharacterEquipmentList|entry|item=[[Silver cuirass]]|statModifier=Defence+44}}
{{CharacterEquipmentList|entry|item=[[Heavy armour]]|statModifier=Defence+52}}
{{CharacterEquipmentList|entry|item=[[Dragon mail]]|statModifier=Defence+60}}
{{CharacterEquipmentList|entry|item=[[Spiked armour]]|statModifier=Defence+68}}
{{CharacterEquipmentList|entry|item=[[Bandit mail]]|statModifier=Defence+80}}
{{CharacterEquipmentList|entry|item=[[Dogsbody's vest]]‡|statModifier=Defence+85}}
{{CharacterEquipmentList|entry|item=[[Dark robe]]|statModifier=Defence+87}}
{{CharacterEquipmentList|entry|item=[[Gigant armour]]|statModifier=Defence+95}}
{{CharacterEquipmentList|entry|item=[[Liquid metal armour]]|statModifier=Defence+101}}
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defence+120}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Shields|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Shields}}
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defence+2}}
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defence+4}}
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defence+7}}
{{CharacterEquipmentList|entry|item=[[Metal slime platter]]‡|statModifier=Defence +8}}
{{CharacterEquipmentList|entry|item=[[Bronze shield]]|statModifier=Defence+10}}
{{CharacterEquipmentList|entry|item=[[Iron shield]]|statModifier=Defence+15}}
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defence+17}}
{{CharacterEquipmentList|entry|item=[[Steel shield]]|statModifier=Defence+22}}
{{CharacterEquipmentList|entry|item=[[Dragon shield]]|statModifier=Defence+30}}
{{CharacterEquipmentList|entry|item=[[Flame shield]]|statModifier=Defence+34}}
{{CharacterEquipmentList|entry|item=[[Bone shield]]|statModifier=Defence+36}}
{{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defence+38}}
{{CharacterEquipmentList|entry|item=[[Ogre shield]]|statModifier=Defence+45}}
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defence+48}}
{{CharacterEquipmentList|entry|item=[[Ruinous shield]]|statModifier=Defence+50}}
{{CharacterEquipmentList|entry|item=[[Big boss shield]]|statModifier=Defence+50}}
{{CharacterEquipmentList|entry|item=[[Thanatos' shield]]|statModifier=Defence+55}}
{{CharacterEquipmentList|entry|item=[[Big bad boss shield]]‡|statModifier=Defence+59}}
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defence+65}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Accessories|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Accessories}}
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility +15}}
{{CharacterEquipmentList|entry|item=[[Argon ring]]|statModifier=Attack +20<br>Agility +20}}
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Devil's tail]]|statModifier=Agility +10}}
{{CharacterEquipmentList|entry|item=[[Dragon's scale]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Agility +5}}
{{CharacterEquipmentList|entry|item=[[Fire dragon charm]]‡|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Goddess ring]]|statModifier=Wisdom +20}}
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defence +4}}
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Wisdom +5}}
{{CharacterEquipmentList|entry|item=[[Golden slippers]]‡|statModifier=Defence +1}}
{{CharacterEquipmentList|entry|item=[[Gospel ring]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Hearty ring]]‡|statModifier=Defence +1<br>Max HP +10<br>Max MP +10}}
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Light dragon charm]]‡|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defence +5<br>Max HP +30}}
{{CharacterEquipmentList|entry|item=[[Lord's bracer]]‡|statModifier=Attack +5}}
{{CharacterEquipmentList|entry|item=[[Lucky pendant]]‡|statModifier=Defence +8}}
{{CharacterEquipmentList|entry|item=[[Metal slime earrings]]‡|statModifier=Agility +5}}
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agility +50}}
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Ring of awakening]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Scholar's specs]]|statModifier=Wisdom +15}}
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility +15}}
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defence +4}}
{{CharacterEquipmentList|entry|item=[[Sorcerer's ring]]|statModifier=Wisdom +10<br>Max MP +30}}
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}
{{CharacterEquipmentList|entry|item=[[Templar's Equipment#Templar's ring|Templar's ring]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Templar's Equipment#Templar Captain's ring|Templar Captain's ring]]|statModifier=Attack +10<br>Wisdom +10}}
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Attack +10}}
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}
{{CharacterEquipmentList|footer}}}}
* ‡[[3DS]] version only.
==={{DQ9}}===
Yangus appears as a special guest in the [[Quester's Rest]] inn, and gives the player replicas of his clothing that can be equipped by all vocations. These include [[Yangus's titfer|his titfer]], [[Yangus's billy|his billy]], the [[Cor blimey trousers]], [[Bovver boots|his boot]]s, and [[Blindin' bracers|his bracers]].
===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'''===
Yangus is the main character, and the game revolved around the escapades of his youth. [[Red]] also makes an appearance in the title, as does his father.
===''[[Fortune Street]]''===
Young Yangus appears as a playable character, and is a rank D opponent.
==={{DQH}}===
{{Stub}}
==={{DQH2}}===
{{Stub}}
==={{DQRivals}}===
Yangus' likeness appears on the artwork for several cards and he can be selected as a player avatar.
==={{DQTact}}===
Yangus appears as a S-rank member of the [[Hero family]] as part of the limited {{Dragon Quest VIII}} event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by collecting Yangus Crystals from completing various challenges. Yangus also stars in his own Battle Road.
{{DQTactEnemy
|name=Yangus
|kanji=ヤンガス
|romanji=Yangasu
|sprite=[[Image:DQT Yangus.png|300px]]
|family=[[Image:Tact Icon Hero.png|48px]]<br>{{Hero F}}
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=120
|hp=1,067
|mp=321
|move=2
|attack=500
|defense=397
|agility=412
|wisdom=213
|weight=60
|bskill1=[[Bandit's Roar]]<br>[[Psyche Up]]
|bskill2=[[Rough Up]]{{tt|*|Level 32}}<br>[[Axes of Evil]]{{tt|*|Level 52}}
|bskill3='''Talent Blossoming''': [[Axe Smash]]<br>'''Coup de Grâce''': [[Über Parallax]]{{tt|*|Level 72}}
|askill1=Reckless Rush / Stats Up
|askill2=[[Woosh]] Res +25 / Stats Up
|askill3=Physical Potency +5% / Stats Up<br>Max {{HP}} +50
|askill4=[[Zam]] Res +25 / Stats Up
|askill5=Physical Potency +5% / Stats Up<br>'''Instant Tension Up''': Raises Tension for 1 turn at battle start.
|lperk1=Raises DEF of allies, including himself, by 20% in a 5x5 square around him.
|bperk1=ATK +15<br>AGL +20
|bperk2='''Feel the Burn''': Often raises Tension for 1 turn when attacked by enemy.
|bperk3=[[Axes of Evil]] Potency +2%<br>[[Über Parallax]] Potency +2%
|aperk1='''Reckless Rush''': Greatly raises Move for 1 turn at battle start.
|frizz-resist=Normal
|sizz-resist=Normal
|crack-resist=Very Weak
|woosh-resist=Half Res
|bang-resist=Very Weak
|zap-resist=Normal
|zam-resist=Half Res
|snooze-resist=Half Res
|poison-resist=Normal
|physical-seal-resist=Half Res
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Immune
|blind-resist=Normal
|curse-resist=Super Weak
|paralysis-resist=Normal
|confusion-resist=Super Weak
|charm-resist=Normal
}}
==Trivia==
*Yangus is the first {{Party 8}} member to have already joined the {{Hero 8}} prior to the game's beginning. One could count the presence of [[Carver]] and [[Milly]] during the opening of {{DQ6}}, but that sequence is effectively a playable cutscene and the two aforementioned characters are removed immediately afterwards.
*Yangus is the only character in the original version of {{VIII}} to not hold a personal grudge against [[Dhoulmagus]]--he undertakes the dangerous journey with the {{Party 8}} solely out of gratitude to the guv.


==Gallery==
==Gallery==
<gallery>
<center><gallery>
File:Dq8-yangus.jpg|Yangus concept art
Yangus-Press.png|Press release artwork.
File:Yangus Conceptart.jpg|Tension concept
Dq8 Yangus.png|Concept art.
Image:Yangus.png|Artwork
DQVIII Yangus concepts.png|
File:YoungYangus.png|Dragon Quest: Young Yangus and the Mysterious Dungeon
Yangus_High_Tension.png|[[Tension]] concept.
Image:DQ_Heroes_Yangus.png|Dragon Quest Heroes: The World Tree's Woe and the Blight Below
DQ VIII Android Yangus Sleeping.jpg|
</gallery>
DQ VIII Android Trodain And Farebury Bridge.jpg|Yangus attempting to prevent passage between the [[Kingdom of Trodain]] and [[Farebury Region]]. ([[Cell phone]])
DQ VIII Android Gambling In Simpleton 2.jpg|Yangus' attempt at peacemaking. ([[Cell phone]])
DQ VIII Android Cor Blimey.jpg|First of many times Yangus is surprised by [[Trode]]'s sudden appearance. ([[Cell phone]])
DQ VIII Android Cor Blimey 2.jpg|
DQ VIII Android Cor Blimey 3.jpg|
YoungYangus.png|''Dragon Quest: Shōnen Yangus to Fushigi no Dungeon''.
YYMD Yangus concepts.png|More concept art.
YYMD Young Yangus.png|
YYMD Yangus mature.png|''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]''.
Itadaki Street Portable Yangus.png|''Itadaki Street Portable''.
Itadaki_Street_DS_Young_Yangus.png|''Itadaki Street DS''.
Fortune_Street_Young_Yangus.png|''[[Fortune Street]]''.
DQ_Heroes_Yangus.png|{{Heroes}}.
</gallery></center>


{{DQVIII}}
{{DQVIII}}
[[Category:Party members]]
[[Category:Dragon Quest VIII characters]]
[[Category:Dragon Quest VIII characters]]
[[Category:Party members]]{{Wikia}}
[[Category:Dragon Quest IX characters]]
[[Category:Fortune Street characters]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below characters]]
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy's End characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Tact characters]]
 
[[fr:Yangus]]

Latest revision as of 08:52, 23 April 2024

Yangus
Dragon Quest VIII
Yangus.png
Japanese name ヤンガス
Romaji Yangasu
Title Merchant (current)
Bandit (former)
Race Human
Age 32
Voice actor Ricky Grover (English)
Fumihiko Tachiki (Japanese)

"Cor Blimey, don't sneak up on me like that!"

—Yelling in surprise after King Trode appears behind him

Yangus (ヤンガス, Yangasu) is a main character in Dragon Quest VIII: Journey of the Cursed King who accompanies the Hero on his quest. A former bandit, Yangus decided to change his ways after his life was saved by the Hero and he swore his undying loyalty to him. He refers to the Hero as "Guv" (short for "Governor") and considers him a true friend.

Yangus is a slow, but powerful brawler versed in physical combat who augments his abilities with thievery and other useful skills. He wields Clubs, Axes, and Scythes in battle and is no stranger to unarmed combat.

Yangus also appeared in Dragon Quest: Shōnen Yangus to Fushigi no Dungeon, Itadaki Street Special, Fortune Street and is one of thirteen playable characters in Dragon Quest Heroes. His English voice is provided by English comedian and actor, Ricky Grover, who speaks with a thick Cockney accent.

Appearance and personality[edit]

Yangus is a short and stocky man with tanned skin and gruff facial features. He is much more physically powerful than he looks, being able to lift up a chair with a grown man sitting in it above his head with ease, as seen in the bar brawl at Simpleton. Yangus has a round head with a bulbous nose and thick brows, an X-shaped scar on his left cheek, and his eyes have small pupils. He is constantly seen with stubble on his face and he has very short dark brown hair on top of his head, which can only be seen in concept art as it is always covered by his spiky yellow helmet. Another scar is located across his left bicep. Yangus wears no shirt but he wears a open fur vest, revealing his hairy chest and stomach. He also wears baggy turquoise trousers with a red sash around his waist, short brown boots, and metal wristbands. Around his waist, he also wears a leather sword belt with a cutlass hanging from his front, which he does not use.

The details of Yangus' early life are unknown outside of his failed efforts to leave his life of crime behind him, as well as his failure in retrieving the Venus' Tear jewel from the Swordsman's Labyrinth in an effort to win the affection of the lady bandit Red. Yangus is an intensely loyal man, pledging his life to the Hero after being saved by him just prior to the game's beginning. This is highlighted by the fact that Yangus has not been wronged by Dhoulmagus and has no personal motivation for pursuing the evil jester beyond wanting to assist the Hero. This continues as the stakes of the adventure become more dire and the battles fiercer, with Yangus sticking to the group through thick and thin regardless. Though he bickers very frequently with King Trode, Yangus affectionally calls the cursed royal "grandad" (Ojiisan) and puts up with his more overbearing aspects. Yangus is initially skeptical of Jessica Albert and Angelo joining the group due to the former being a seemingly helpless teenage girl and the latter due to being used as temporary decoys for blame in Maella Abbey, but as they quickly prove their worth he comes to see them as staunch allies and friends.

As seen in his personal skill set, Humanity, Yangus' development centers on discovering his humane side after years living as a criminal. This manifests in battle by developing a repertoire of abilities focused on helping his allies that rang from direct support spells such as Share Magic, to making a fool of himself to stun the enemy. Outside of battle Yangus makes an effort to be friendly when possible, such as when he attempted to console the masked thug in Simpleton after the latter lost to Angelo in cards. Unfortunately despite his best efforts, Yangus has proven unable to read a room at times, which lead to a bar brawl in the aforementioned instance.


Warning: Spoilers!
Click expand to view content

Yangus can still show some insight such waiting for a bit to give Red the Venus' Tear if the party obtains it before meeting her. As Yangus puts it, Red won't be impressed unless she believes the Tear was obtained solely for her.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

The game begins with Yangus already accompany the Hero, King Trode, and Princess Medea in a glen outside of Farebury. Later, during the sea voyage between Port Prospect and Peregrin Quay, Yangus explains the reason for his traveling with the group to Jessica in the form of a flashback: prior to the beginning for the game, Yangus attempted to leave his criminal ways and earn an honest living but was unable to make any headway due to his appearance and history. Forced back into banditry, Yangus set up shop on a bridge connecting Castle Trodain to the Farebury Region and would rob any who attempted to pass--dialogue implies that King Trode's entourage is the first group to encounter Yangus. Boldly claiming that this is "his" bridge, Yangus demands the possessions of the party under the threat of his axe. King Trode scoffs at the threat, stating the bridge lies in his kingdom and that his guard is more than a match for the would-be thief. Yangus loses his temper and attempts to strike, but he misses his mark and damages the ropes holding the bridge together.

King Trode drives his wagon to the other side of the bridge before it collapses, and insists the group leave Yangus to his fate as he struggles to hold on to one of the ropes. Despite the earlier attempted assault, the Hero saves Yangus by pulling him to safety, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv.

After the events of Ascantha, Yangus feels sorry for Trode being unable to participate in the celebratory feast the King threw for them and suggests the group travel to his home town of Pickham. A backwoods ghetto inhabited by all manner of unscrupulous persons, Yangus assumes that the seedy town is the perfect place for Trode to feel human again as no one would give him a second glance. This initially holds true as he's able to drink at the local bar, but disaster follows as Princess Medea is stolen and sold off to Red, and infamous bandit from Yangus' past. Stubborn, she refuses to yield over her new mare unless Yangus is able to follow up on an old promise of his and steal the coveted Venus' Tear jewel from the catacombs know as the Swordsman's Labyrinth. The tomb is filled with traps and mind-numbing puzzles, but the former thief is able to persevere and shares a bit of his history with the Hero--before asking him to keep it a secret between the two of them.

Back at Red's hideout, the woman refuses to relinquish Medea as she considers her to be of a higher quality than the gem. Dumbstruck, Yangus then falls to his knees and bows as he pleads with Red to return Medea for the sake of the Hero and King Trode. Shocked and flustered that the stubborn man would actually beg, Red realizes the importance of the horse to the party and gives her to them in exchange for the jewel. This act does much to repair the relationship between the two, and is strongly implied to rekindle the flames they shared. Yangus is oblivious to this at first, but later on when speaking to Red near the end of the game she will give Yangus her prized Flail of fury and demands that it be returned the moment the world has been saved. Jessica spells it out in Party Chat that Red is telling Yangus to return to her in one piece in her own aggressive way. At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.

Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 30 781
MP 0 320
Strength 11 385
Agility 5 145
Resilience 7 205
Wisdom 2 210
Initial gear Oaken club, Bandit's grass skirt, Leather hat
  • Yangus also possesses a 25% resistance to Frizz, Sizz, and Fire Breath damage.
  • In the Nintendo 3DS version of VIII, Yangus is given a significant strength boost. The extra points start at Level 21, and result in a score of 425 at Level 99.

Yangus has the highest strength throughout the bulk of the adventure in the PS2 version, and through the entire journey in the 3DS port. But Yangus will also gain access to healing spells and the vital Share Magic if the player dabbles in his Humanity skillset, giving him some flexibility. This will help immensely in the beginning of the game, but as the journey progresses he will still be outclassed by the support and healing options of Angelo and the Hero. He also has access to some of the most protective armour in the game, which increases his survivability in combat. Yangus has the lowest MP growth of all the characters, limiting his skill and magic usage.

Each of Yangus' weapon paths has high damage modifiers and various bonus attributes: Scythes for stealing items or have access to instant death attacks, Axes for the most helpful skills against metal slimes and inflict bonus damage to various monster families, and Clubs to farm gold more easily as well as stun foes. Humanity will lead to Yangus' more comedic abilities, like Underpants Dance and Golden Oldies, as well as the aforementioned healing and support abilities. His Fisticuffs skillset is considered by many players to be the most useful variant as well.

Axes[edit]

Skill Points MP Range Tension Oomph Info Title
Helm Splitter 6 0 One enemy Yes Yes Single strike that attempts to reduce the Defence of the target time. Effect accuracy depends on foe's Sap resistance. None
Attack +5 12 -- -- -- -- Increase Attack +5 when equipped with an Axe. Junior cleaver
Hatchet Man 19 3 One enemy -- -- Single strike with a 50% chance of hitting the enemy and a 50% chance to be a Critical Hit if it connects. Iron woodsman
Critical Hit Up 26 -- -- -- -- Increases chance of Critical Hit with axes from 1/64 to 1/32. Axe-fighter
Attack +10 34 -- -- -- -- Increase Attack +10 when equipped with an Axe. Axemaster
Parallax 42 2 One enemy Yes Yes Single strike that does 30% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5~8 turns. Ace axer
Axes of Evil 54 2 Enemy group Yes First hit Attacks a group of enemies with wind. Damage modifiers are 80% -> 64% -> 56% -> 40% -> 24% -> 16%. Axelord
Executioner 66 3 One enemy -- -- Single strike with a 50% chance of hitting the enemy and is an automatic Critical Hit if it connects. Great axeman
Attack +20 82 -- -- -- -- Increase Attack +20 when equipped with an Axe. Axe royal
Typhoeus' Maul 100 6 One enemy Yes Yes Single strike that does 50% more damage than a normal attack and deals double damage to beasts. Carries the wind element, further modifying damage. Almighty axeman

Clubs[edit]

Skill Points MP Range Tension Oomph Info Title
Attack +5 9 -- -- -- -- Increase Attack +5 when equipped with a Club. None
Heart Breaker 19 2 One enemy Yes Yes Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn. Li'l slugger
Penny Pincher 25 2 One enemy Yes Yes Single strike that deals normal damage and steals an extra 10% of gold from the enemy. Heavy hitter
Monster Masher 32 3 One enemy Yes Yes Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the Material family. Hammer artist
Attack +10 48 -- -- -- -- Increase Attack}} +10 when equipped with a Club. Skullsplitter
Critical Hit Up 59 -- -- -- -- Increases chance of Critical Hit with Clubs from 1/64 to 1/32. Big bludgeoner
Mind Breaker 71 2 One enemy Yes Yes Single strike that deals 25% more damage than a normal attack and has a 1/4th chance of causing an enemy to lose a turn. Armour-cracker
Attack +25 82 -- -- -- -- Increase Attack +25 when equipped with a Club. Big-league brainer
Gold Rush 93 2 One enemy Yes Yes Single strike causes 25% more damage than a normal attack and steals an extra 20% of an enemy's gold. Consummate clubber
Devil Crusher 100 5 One enemy Yes Yes Single strike that deals double damage to enemies of the Demon or Material family, and 10% more damage to all other types. Lord of destruction

Scythes[edit]

Skill Points MP Range Tension Oomph Info Title
Attack +5 12 -- -- -- -- Increase Attack +5 when equipped with a Scythe. None
Steal Sickle 22 0 One enemy Yes Yes Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item's drop rate. Competent chopper
Wind Sickles 32 0 One enemy Yes -- Deals damage based on level to a single target, up to Level 57. Superb sickler
Attack +10 42 -- -- -- -- Increases Attack +10 when equipped with a Scythe. Sickle sweetie
Grim Reaper 50 3 Enemy group Yes First hit Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe's resistance to whack. Damage modifiers are 75% -> 60% -> 52% -> 37% -> 22% ->15% Junior reaper
Critical Hit Up 60 -- -- -- -- Increases chance of Critical Hit with Scythes from 1/64 to 1/32. Sickle-sonic
Stainless Steal Sickle 70 0 One enemy Yes Yes Single strike with a chance of stealing an item from the target; success rate is half the item's normal drop rate and damage is 25% higher than a normal blow. Renowned reaper
Attack +25 80 -- -- -- -- Increase Attack +25 when equipped with Scythe. Demon reaper
Grimmer Reaper 90 3 Enemy group Yes First hit Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the zombie family. Damages modifiers are 80% -> 70% -> 50% -> 30% -> 20% Reaper lord
Big Banga 100 30 All enemies Yes -- Heavy Frizz damage to all enemies; 175~225 initial damage, 300~400 after Level 54. Death's apprentice

Fisticuffs[edit]

Skill Points MP Range Tension Oomph Info Title
Attack +5 3 -- -- -- -- Increase Attack +5 when not equipped with a weapon. None
Agility +10 7 -- -- -- -- Increases Yangus' Agility by 10 points. Streetfighter
Knuckle Sandwich 12 2 One enemy Yes Yes Inflicts 150% damage to a single enemy. Village champ
Critical Hit Up 18 -- -- -- -- Increases chance of Critical Hit to 1/32 with no weapon equipped. Local champ
Attack +20 25 -- -- -- -- Increase Attack +20 when not equipped with a weapon. Regional champ
Padfoot 33 4 -- -- -- Reduces the chance of random battles temporarily. National contender
Thin Air 42 2 All enemies Yes No Inflicts up to 132 points of damage on all enemies. National champ
Multifists 60 0 Random Yes First hit 4 blows thrown at random at 33% damage each. Continental champ
Attack +45 77 -- -- -- -- Increase Attack +45 when not equipped with a weapon. World champ
Boulder Toss 100 4 All enemies Yes -- Inflicts 72-104 damage on all enemies. Super grandmaster

Humanity[edit]

Skill Points MP Range Tension Oomph Info Title
Whistle 4 0 -- -- -- Loud whistle that immediately initiates a random battle (where applicable). Soft-hearted
Heal 10 2 Ally Yes -- Heals a single party member for 30-40 HP. Kind-hearted
Nose for Treasure 16 0 -- -- -- Field skill that gives the number of nearby treasure chests, but not their location. Busybody
Warcry 22 0 Enemy group -- -- Causes enemies to lose their next turn. Sentimental
Share magic 32 Varies One ally Yes -- Gives some of Yangus' MP to the targeted party member. MP donated is Level/2 +8~12, will not exceed current MP. Considerate
Kabuff 42 3 All allies Yes -- Raises all party members' Defence by 25%. Confidant
Underpants Dance 55 0 All enemies -- -- Stuns all enemies with an outrageous dance Big brother
Midheal 68 3 One ally Yes -- Heals a single party member for 70-80 HP. Gangleader
Kerplunk 82 All All allies -- -- Causes Yangus to perish, but resurrects and heals all other party members. Big boss
Golden Oldies 100 15 Random Yes -- Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5, plus or minus 10% Beloved boss

Equipment[edit]

Dragon Quest VIII (All) 
Weapon Modifier(s)
Candy cane Attack +1
Oaken club Attack +7
Giant mallet Attack +13
Stone axe Attack +20
Honking hammer Attack +25
Golden axe Attack +27
Farmer's scythe Attack +28
Sledgehammer Attack +33
Iron axe Attack +38
Steel scythe Attack +42
Battle axe Attack +45
War hammer Attack +51
Bandit axe Attack +55
Moon axe Attack +60
Hell scythe Attack +65
Über war hammer Attack +69
King axe Attack +80
Bardiche of binding Attack +83
Bad axe Attack +90
Flail of fury Attack +93
Conquerer's axe Attack +103
Megaton hammer Attack +108
Heavy hatchet Attack +110
Flail of destruction Attack +125

Dragon Quest VIII (All) 
Armor Modifier(s)
Plain clothes Defence+4
Bandit's grass skirt Defence+5
Wayfarer's clothes Defence+7
Boxer shorts Defence+8
Leather kilt Defence+12
Healie t-shirt Defence+18
Chain mail Defence+20
Iron cuirass Defence+25
Iron armour Defence+32
Tortoise shell Defence+37
Silver cuirass Defence+44
Heavy armour Defence+52
Dragon mail Defence+60
Spiked armour Defence+68
Bandit mail Defence+80
Dogsbody's vest Defence+85
Dark robe Defence+87
Gigant armour Defence+95
Liquid metal armour Defence+101
Metal king armour Defence+120

Dragon Quest VIII (All) 
Shields Modifier(s)
Pot lid Defence+2
Leather shield Defence+4
Scale shield Defence+7
Metal slime platter Defence +8
Bronze shield Defence+10
Iron shield Defence+15
Light shield Defence+17
Steel shield Defence+22
Dragon shield Defence+30
Flame shield Defence+34
Bone shield Defence+36
Power shield Defence+38
Ogre shield Defence+45
Silver shield Defence+48
Ruinous shield Defence+50
Big boss shield Defence+50
Thanatos' shield Defence+55
Big bad boss shield Defence+59
Metal king shield Defence+65

Dragon Quest VIII (All) 
Accessories Modifier(s)
Agility ring Agility +15
Argon ring Attack +20
Agility +20
Catholicon ring Defence +15
Devil's tail Agility +10
Dragon's scale Defence +5
Elevating shoes Agility +5
Fire dragon charm Defence +5
Full moon ring Defence +10
Goddess ring Wisdom +20
Gold bracer Defence +4
Gold ring Defence +10
Gold rosary Wisdom +5
Golden slippers Defence +1
Gospel ring Defence +5
Hearty ring Defence +1
Max HP +10
Max MP +10
Holy talisman Defence +10
Light dragon charm Defence +5
Life bracer Defence +5
Max HP +30
Lord's bracer Attack +5
Lucky pendant Defence +8
Metal slime earrings Agility +5
Meteorite bracer Agility +50
Mighty armlet Attack +15
Prayer ring Defence +5
Recovery ring Defence +15
Ring of awakening Defence +10
Ring of clarity Defence +10
Ring of immunity Defence +10
Ring of truth Defence +10
Ruby of protection Defence +15
Scholar's specs Wisdom +15
Skull ring Agility +15
Slime earrings Defence +4
Sorcerer's ring Wisdom +10
Max MP +30
Strength ring Attack +5
Templar's ring Defence +5
Templar Captain's ring Attack +10
Wisdom +10
Titan belt Attack +10
Tough guy tattoo Attack +8
  • 3DS version only.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Yangus appears as a special guest in the Quester's Rest inn, and gives the player replicas of his clothing that can be equipped by all vocations. These include his titfer, his billy, the Cor blimey trousers, his boots, and his bracers.

Dragon Quest: Shōnen Yangus to Fushigi no Dungeon'[edit]

Yangus is the main character, and the game revolved around the escapades of his youth. Red also makes an appearance in the title, as does his father.

Fortune Street[edit]

Young Yangus appears as a playable character, and is a rank D opponent.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Dragon Quest Rivals[edit]

Yangus' likeness appears on the artwork for several cards and he can be selected as a player avatar.

Dragon Quest Tact[edit]

Yangus appears as a S-rank member of the Hero family as part of the limited Dragon Quest VIII event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by collecting Yangus Crystals from completing various challenges. Yangus also stars in his own Battle Road.

Yangus (ヤンガス Yangasu)Tactlogo.png
Stats


DQT Yangus.png
Family Rank Role
Tact Icon Hero.png
Hero
DQTact Rank Icon S.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 1,067 321 2
Attack Defense Agility Wisdom Weight
500 397 412 213 60
Basic Skills
First Second Third
Bandit's Roar
Psyche Up
Rough Up*
Axes of Evil*
Talent Blossoming: Axe Smash
Coup de Grâce: Über Parallax*
Awakening Skills
First Second Third
Reckless Rush / Stats Up Woosh Res +25 / Stats Up Physical Potency +5% / Stats Up
Max HP +50
Fourth Fifth
Zam Res +25 / Stats Up Physical Potency +5% / Stats Up
Instant Tension Up: Raises Tension for 1 turn at battle start.
Leader Perks
First
Raises DEF of allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
ATK +15
AGL +20
Feel the Burn: Often raises Tension for 1 turn when attacked by enemy. Axes of Evil Potency +2%
Über Parallax Potency +2%
Perk Details
First
Reckless Rush: Greatly raises Move for 1 turn at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Immune Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Super Weak Normal



Trivia[edit]

  • Yangus is the first party member to have already joined the Hero prior to the game's beginning. One could count the presence of Carver and Milly during the opening of Dragon Quest VI: Realms of Revelation, but that sequence is effectively a playable cutscene and the two aforementioned characters are removed immediately afterwards.
  • Yangus is the only character in the original version of VIII to not hold a personal grudge against Dhoulmagus--he undertakes the dangerous journey with the party solely out of gratitude to the guv.

Gallery[edit]