Call to Arms: Difference between revisions
From Dragon Quest Wiki
mNo edit summary |
No edit summary |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 4: | Line 4: | ||
|japanese = ぐんたいよび | |japanese = ぐんたいよび | ||
|romaji = | |romaji = | ||
|old = | |old = CallArmy | ||
|type = | |type = Skill | ||
}} | }} | ||
'''Call to Arms''' summons an army to fight | '''Call to Arms''' summons an army right out of the blue to fight off enemies for a fee. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ6}}=== | ||
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation. | Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation. | ||
=== | ==={{DQ7}}=== | ||
The skill can be learned by reaching rank 6 of the [[ | The skill can be learned by reaching rank 6 of the [[Malevolantern (vocation)|Malevolantern]] vocation, and damage is calculated the same was as before. | ||
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | *In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | ||
{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] | ||
[[Category:Army skills]] | [[Category:Army skills]] | ||
[[Category:Summoning skills]] | |||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] |
Latest revision as of 18:56, 8 May 2024
Call to Arms | |
---|---|
Japanese | ぐんたいよび |
Type | Skill |
Older names | CallArmy |
Call to Arms summons an army right out of the blue to fight off enemies for a fee.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.