Call to Arms: Difference between revisions

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|type = Skill
|type = Skill
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'''Call to Arms''' summons an army to fight the enemies.
'''Call to Arms''' summons an army right out of the blue to fight off enemies for a fee.  


==Appearances==
==Appearances==
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==={{DQ7}}===
==={{DQ7}}===
The skill can be learned by reaching rank 6 of the [[Malevolamp|Vigilantern]] vocation, and damage is calculated the same was as before.
The skill can be learned by reaching rank 6 of the [[Malevolantern (vocation)|Malevolantern]] vocation, and damage is calculated the same was as before.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.



Latest revision as of 18:56, 8 May 2024

Call to Arms summons an army right out of the blue to fight off enemies for a fee.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.