Shining Shot: Difference between revisions
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==Related skills== | ==Related skills== | ||
*[[Shining Bolt]] | *[[Shining Bolt]] | ||
==Battle visiuals== | |||
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{{ScreenshotGalleryXL/Item|image=[[File:Shining_shot_VIII_PS2.gif]]|game={{DQ8}}|platform={{PS2}}}} | |||
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==Gallery== | ==Gallery== |
Latest revision as of 01:32, 15 September 2024
Shining Shot | |
---|---|
Japanese | シャイニングボウ |
Rōmaji | Shainingubou |
Type | Skill |
Older names | None |
Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Shining Shot can be learned by allocating 88 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.
Dragon Quest X[edit]
Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.
Dragon Quest XI: Echoes of an Elusive Age[edit]
In this game, Shining Shot is an enemy-only skill that can be used by crimson killing machines. It randomly deals light-element damage six times to the entire party.
Dragon Quest Monsters: Joker 2 Professional[edit]
Shining Shot costs 24 MP and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and Zap, utilizing the least-resisted element for damage calculation.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
Shining Shot now costs 50 MP and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
Shining Shot now uses the Bang and Light elements, but otherwise remains unchanged.
Dragon Quest Monsters: The Dark Prince[edit]
Shining Shot costs a staggering 100 MP and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the Collective Punishment trait, and is learned through the Bobby Dazzler, Cupid, Hardliner, Heavenly Herald, Just Ruler, Pop Idol, Ramia, and Warmonger talents.
Dragon Quest Monsters: Super Light[edit]
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Dragon Quest: Monster Parade[edit]
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 MP.
Dragon Quest Rivals[edit]
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Dragon Quest Walk[edit]
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Dragon Quest Tact[edit]
Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.
Shining Shot | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 63 | |
Range | Additional effects | ||
3 |
None | ||
Description | |||
Deals Bang-type physical damage (37% potency) to 1 enemy 8 times | |||
Naturally learnt by | |||
Angelo |
Related skills[edit]
Battle visiuals[edit]
Gallery[edit]