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{{LocationInfobox
{{LocationInfobox
|game = {{Dragon Quest III}}
|game = {{DQ3}}
|title = Theddon
|title = Theddon
|type= Town
|type= Town
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|old=Tendaki
|old=Tendaki
}}
}}
'''Theddon''' is a town found in {{DQ3}}, located in what equates to the southern region of the real world African continent.
'''Theddon''' is a town found in {{Dragon Quest III}}, located in what equates to the southern region of the real world African continent.


By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. [[Day-night cycle|During the day, Theddon is destroyed and deserted; but at night]] the former inhabitants return, unaware of their own passing...
By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. [[Day-night cycle|During the day, Theddon is destroyed and deserted; but at night]] the former inhabitants return, unaware of their own passing...
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Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail.
Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail.


The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The innkeeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[Leiamland|southernmost continent]]. In order to speak to the man, the [[Ultimate Key]] is required.
The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[Rimland|southernmost continent]]. In order to speak to the man, the [[Ultimate Key]] is required.


====Remake changes====
====Remake changes====
*The day time music has been altered to sound much more sombre
*The day time music has been altered to sound much more sombre
*The price of the [[inn]] has been dropped from 31 gold per person to just 1 each, encouraging players to rest at the town and learn the truth.
*The price of the [[inn]] has been dropped from 31 {{Gold}} per person to just 1 each, encouraging players to rest at the town and learn the truth.


====Shops & services====
====Shops & services====
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{{WeaponShop/Item|name=Somatic staff|price=2,500|attributes=+25}}
{{WeaponShop/Item|name=Somatic staff|price=2,500|attributes=+25}}
{{WeaponShop/Item|name=Sledgehammer|price=6,500|attributes=+55}}
{{WeaponShop/Item|name=Sledgehammer|price=6,500|attributes=+55}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=+65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=+65}}
{{WeaponShop/Item|name=Angel's robe|price=4,400|attributes=+30}}
{{WeaponShop/Item|name=Angel's robe|price=4,400|attributes=+30}}
{{WeaponShop/Item|name=Bronze shield|price=180|attributes=+7}}
{{WeaponShop/Item|name=Bronze shield|price=180|attributes=+7}}
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====Treasures====
====Treasures====
*55 {{Gold}} (remakes)
*[[Beastmaster claws]] (Can only be found after getting a riddle from a man at {{Cloudsgate Citadel 3}})(remakes)
*[[Black bandana]] (remakes)
*[[Green Orb]]
*[[Night light]]
*[[Night light]]
*[[Black bandana]] (remakes)
*[[Mini medal]] (remakes)
*[[Mini medal]] (remakes)
*55 [[Gold]] Coins (remakes)
*[[Seed of life]] (remakes, in basement with the coffins)
*[[Seed of life]] (remakes, in basement with the coffins)
*[[Green Orb]]
*[[Beastmaster claws]] (Can only be found after getting a riddle from a man at [[Cloudsgate Citadel (bonus dungeon)|Cloudsgate citadel]])(remakes)


====Nearby monsters====
====Nearby {{MFamilies}}s====
*[[Crone]]
*[[Crone]]
*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
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*[[Walking corpse]]
*[[Walking corpse]]


 
==Map & Gallery==
 
==Gallery==
<center><gallery>
<center><gallery>
Theddon.jpg|{{Famicom}} era artwork.
Theddon.jpg|{{Famicom}} era artwork.
DQ III NES Tendanki.png|{{NES}} map.
DQ III NES Tendanki.png|Map. ({{NES}})
DragonQuestIII(J)-Tedanki.png|{{SFC}} map.
DragonQuestIII(J)-Tedanki.png|Map. ({{SFC}})
DQ III Android Theddon.jpg|Theddon. ([[Cell phone]])
</gallery></center>
</gallery></center>


{{DQIII}}
{{DQIII}}


[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]

Latest revision as of 19:42, 19 November 2024

Theddon is a town found in Dragon Quest III, located in what equates to the southern region of the real world African continent.

By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. During the day, Theddon is destroyed and deserted; but at night the former inhabitants return, unaware of their own passing...

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Theddon is first mentioned by the keeper of the Portoga Lighthouse, which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the Wayfarer's Shrine warns of the state of Theddon, but does not go into detail.

The townsfolk were cursed by Baramos after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The innkeeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The Green Orb is given to the player by the prisoner, who instructs them to travel to the southernmost continent. In order to speak to the man, the Ultimate Key is required.

Remake changes[edit]

  • The day time music has been altered to sound much more sombre
  • The price of the inn has been dropped from 31 gold coins per person to just 1 each, encouraging players to rest at the town and learn the truth.

Shops & services[edit]

ICON-WEAPON-SHOP.png Weapon and armor shop (NES
Item Price Attributes
ICON-Somatic staff.png Somatic staff2,500+25
ICON-Sledgehammer.png Sledgehammer6,500+55
ICON-Zombiesbane.png Zombiesbane9,800+65
ICON-Angel's robe.png Angel's robe4,400+30
ICON-Bronze shield.png Bronze shield180+7
ICON-Iron mask.png Iron mask3,500+25


ICON-WEAPON-SHOP.png Weapon and armor shop (Remakes) 
Item Price Attributes
ICON-Morning star.png Morning star1,700?
ICON-Spiked steel whip.png Spiked steel whip3,100+40
ICON-Sizeable scissors.png Sizeable scissors4,70047
ICON-Magical skirt.png Magical skirt1,500+25
ICON-Magic vestment.png Magic vestment4,400+30
ICON-Magic armour.png Magic armour5,800+40
ICON-Pointy hat.png Pointy hat2,300+21

Treasures[edit]

Nearby monsters[edit]

Map & Gallery[edit]