Theddon: Difference between revisions
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{{LocationInfobox | {{LocationInfobox | ||
|game = {{ | |game = {{DQ3}} | ||
|title = Theddon | |title = Theddon | ||
|type= Town | |type= Town | ||
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|old=Tendaki | |old=Tendaki | ||
}} | }} | ||
'''Theddon''' is a town found in {{ | '''Theddon''' is a town found in {{Dragon Quest III}}, located in what equates to the southern region of the real world African continent. | ||
By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. [[Day-night cycle|During the day, Theddon is destroyed and deserted; but at night]] the former inhabitants return, unaware of their own passing... | By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. [[Day-night cycle|During the day, Theddon is destroyed and deserted; but at night]] the former inhabitants return, unaware of their own passing... | ||
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Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail. | Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail. | ||
The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[ | The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[Rimland|southernmost continent]]. In order to speak to the man, the [[Ultimate Key]] is required. | ||
====Remake changes==== | ====Remake changes==== | ||
*The day time music has been altered to sound much more sombre | *The day time music has been altered to sound much more sombre | ||
*The price of the [[inn]] has been dropped from 31 | *The price of the [[inn]] has been dropped from 31 {{Gold}} per person to just 1 each, encouraging players to rest at the town and learn the truth. | ||
====Shops & services==== | ====Shops & services==== | ||
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{{WeaponShop/Item|name=Somatic staff|price=2,500|attributes=+25}} | {{WeaponShop/Item|name=Somatic staff|price=2,500|attributes=+25}} | ||
{{WeaponShop/Item|name=Sledgehammer|price=6,500|attributes=+55}} | {{WeaponShop/Item|name=Sledgehammer|price=6,500|attributes=+55}} | ||
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=+65}} | {{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=+65}} | ||
{{WeaponShop/Item|name=Angel's robe|price=4,400|attributes=+30}} | {{WeaponShop/Item|name=Angel's robe|price=4,400|attributes=+30}} | ||
{{WeaponShop/Item|name=Bronze shield|price=180|attributes=+7}} | {{WeaponShop/Item|name=Bronze shield|price=180|attributes=+7}} | ||
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====Treasures==== | ====Treasures==== | ||
*55 {{Gold}} (remakes) | |||
*[[Beastmaster claws]] (Can only be found after getting a riddle from a man at {{Cloudsgate Citadel 3}})(remakes) | |||
*[[Black bandana]] (remakes) | |||
*[[Green Orb]] | |||
*[[Night light]] | *[[Night light]] | ||
*[[Mini medal]] (remakes) | *[[Mini medal]] (remakes) | ||
*[[Seed of life]] (remakes, in basement with the coffins) | *[[Seed of life]] (remakes, in basement with the coffins) | ||
====Nearby | ====Nearby {{MFamilies}}s==== | ||
*[[Crone]] | *[[Crone]] | ||
*[[Heedoo voodoo]] | *[[Heedoo voodoo]] | ||
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<center><gallery> | <center><gallery> | ||
Theddon.jpg|{{Famicom}} era artwork. | Theddon.jpg|{{Famicom}} era artwork. | ||
DQ III NES Tendanki.png|{{NES}} | DQ III NES Tendanki.png|Map. ({{NES}}) | ||
DragonQuestIII(J)-Tedanki.png|{{SFC}} | DragonQuestIII(J)-Tedanki.png|Map. ({{SFC}}) | ||
DQ III Android Theddon.jpg|Theddon. ([[Cell phone]]) | |||
</gallery></center> | </gallery></center> | ||
Latest revision as of 19:42, 19 November 2024
Town | |
---|---|
Theddon | |
Official artwork. | |
Japanese | テドン |
Game | Dragon Quest III: The Seeds of Salvation |
Old localization | Tendaki |
Theddon is a town found in Dragon Quest III, located in what equates to the southern region of the real world African continent.
By being the closest to Baramos' lair, it was the site of the fiend's first assault upon the world. During the day, Theddon is destroyed and deserted; but at night the former inhabitants return, unaware of their own passing...
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Theddon is first mentioned by the keeper of the Portoga Lighthouse, which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the Wayfarer's Shrine warns of the state of Theddon, but does not go into detail.
The townsfolk were cursed by Baramos after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The innkeeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The Green Orb is given to the player by the prisoner, who instructs them to travel to the southernmost continent. In order to speak to the man, the Ultimate Key is required.
Remake changes[edit]
- The day time music has been altered to sound much more sombre
- The price of the inn has been dropped from 31 gold coins per person to just 1 each, encouraging players to rest at the town and learn the truth.
Shops & services[edit]
Item | Price | Attributes |
Somatic staff | 2,500 | +25 |
Sledgehammer | 6,500 | +55 |
Zombiesbane | 9,800 | +65 |
Angel's robe | 4,400 | +30 |
Bronze shield | 180 | +7 |
Iron mask | 3,500 | +25 |
Item | Price | Attributes |
Morning star | 1,700 | ? |
Spiked steel whip | 3,100 | +40 |
Sizeable scissors | 4,700 | 47 |
Magical skirt | 1,500 | +25 |
Magic vestment | 4,400 | +30 |
Magic armour | 5,800 | +40 |
Pointy hat | 2,300 | +21 |
Treasures[edit]
- 55 gold coins (remakes)
- Beastmaster claws (Can only be found after getting a riddle from a man at Cloudsgate Citadel)(remakes)
- Black bandana (remakes)
- Green Orb
- Night light
- Mini medal (remakes)
- Seed of life (remakes, in basement with the coffins)
Nearby monsters[edit]
Map & Gallery[edit]
Famicom era artwork.
Map. (NES)
Map. (SFC)
Theddon. (Cell phone)