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|title = Sobering Slap | |title = Sobering Slap | ||
|image = | |image = | ||
|japanese = つっこみ ( | |japanese = つっこみ (''VII'' only)<br> ツッコミ (''IX'', ''X'', ''XI'') | ||
|romaji = | |romaji = Tsukkomi | ||
|old = | |old = PointOut | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
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'''Sobering Slap''' is the name of two distinct abilities in the {{DQSeries}}. | '''Sobering Slap''' is the name of two distinct abilities in the {{DQSeries}}. | ||
In [[Dragon Quest IX]], [[Dragon Quest X|X]], and [[Dragon Quest XI|XI]], it is a restorative ability that slaps an ally out of confusion or wakes them up (much like [[Rude Awakening]] from | In ''[[Dragon Quest IX]]'', ''[[Dragon Quest X|X]]'', and ''[[Dragon Quest XI|XI]]'', it is a restorative ability that slaps an ally out of confusion or wakes them up (much like [[Rude Awakening]] from ''VII''). In addition to curing confusion and sleep, it also cures beguilement and paralysis in X and XI. | ||
In the | In the ''[[Dragon Quest VII]]'', it prepares the user to counter a physical attack when attacked. It is similar to [[Follow Suit]] (Retaliate) from the original version of ''VII'' - however, unlike the latter ability, it only applies to physical attacks, not breath attacks and spells. | ||
==Appearances== | ==Appearances== | ||
==={{DQ7}} | ==={{DQ3}}=== | ||
In the 2024 remake, Sobering Slap is learned by the [[Gadabout]] at level 9 and costs 4 MP. | |||
==={{DQ7}}=== | |||
In the original Sony PlayStation version, Sobering Slap is learned by advancing to rank 4 as a [[Jester]] and rank 2 in the 3DS version. It prepares the user to launch a counter attack after being targeted by an enemy's physical attack. It is similar to [[Follow Suit]] (Retaliate) from the PS1 version, but only counters physical attacks, not breath attacks and spells. It costs no MP to use. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQ10}}=== | ==={{DQ10}}=== | ||
Sobering Slap is learned by Minstrels once again by investing 22 skill points into their Litheness skill. It costs 4 MP to use and has a 100% chance to awaken a sleeping party member and a 75% chance to remove paralysis, confusion, and beguilement boosted by the user's deftness. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
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==See Also== | ==See Also== | ||
*[[Follow Suit]] | |||
*[[Pratfall]] | *[[Pratfall]] | ||
{{clear}} | |||
{{DQSkills}} | {{DQSkills}} |
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