Monster Meadows: Difference between revisions

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The '''Monster Meadows''' is a side quest in the game ''[[Dragon Quest VII]]'', focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.
{{LocationInfobox
|game = {{Dragon Quest VII}}
|title = Monster Meadows
|type= Park
|image = [[Image:DQVII Monster Meadows.jpg|250px]]
|caption = Monty discussing the Meadows with the {{Hero 7}} and {{Maribel}}.
|japanese=モンスターパーク
|romaji={{tt|Monsutā pāku|Monster Park}}
|old=Monster Park
}}
 
The '''Monster Meadows''' is a side quest in the game {{DQ7}}, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.


==Synopsis==
==Synopsis==
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When the player enters the monster park, they see a house. Inside the house lives ''VII's'' [[Monty]]. The monster monitor's dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.
When the player enters the monster park, they see a house. Inside the house lives ''VII's'' [[Monty]]. The monster monitor's dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.
In the {{3DS}} remake, the Monster Meadows are available once the island of [[Regenstein]] has been visited, and brought back to the present. After speaking to Carey, and recruiting Phlemrique from [[Pilchard Bay]], the underground of [[The Haven]] becomes accessible. A portal can be found in the eastern half of the cave, which leads the party to the Monster Meadows. However, completion is not possible at this time, and requires further progress.


==[[Monster recruitment|Taming]]==
==[[Monster recruitment|Taming]]==
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The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster recruitment|recruitment]] in ''V''. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster recruitment|recruitment]] in ''V''. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.


'''NOTE:''' If a monster is recruited but the plan for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.   
'''NOTE:''' If a monster is recruited but the plan for its habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.   
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.


Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.
Having a party member who currently is a [[Monster_Masher_(vocation)|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.


==Recruitment bait==
==Recruitment bait==
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*[[Vogograd]] (Present)
*[[Vogograd]] (Present)
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.
*Dropped by [[Rotwyrm]]s in the [[Cave to Another World]].


====Description====
====Description====
{{Descriptions
{{Descriptions
|DQ7=A hunk of meat with impressive effects.  Once gobbled up, it's gone...<ref name="auto">Nintendo 3DS version</ref>
|DQ7=Feed it to a monster.<ref name="auto">[[Sony PlayStation]] Version.</ref><br>A hunk of meat with impressive effects.  Once gobbled up, it's gone...<ref name="auto1">[[Nintendo 3DS]] Version.</ref>
}}
}}


===Prime cuts===
===Prime cuts===
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====Locations====
====Locations====
*Defeating the first bonus [[Numen|boss]] in under 20 turns.
*Defeating the first [[Numen|superboss]] in under 20 turns.


====Description====
====Description====
{{Descriptions
{{Descriptions
|DQ7=The butcher's very best.  They will be snapped up in a second.<ref name="auto"/>
|DQ7=The butcher's very best.  They will be snapped up in a second.<ref name="auto1"/>
}}
}}


===Shepherd's crook===
===Shepherd's crook===
Exclusive to the [[Nintendo 3DS]] port, the Shepherd's crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style.  It has the same effect as [[Animal Magnetism]] when used in battle.
Exclusive to the [[Nintendo 3DS]] port, the Shepherd's crook is a weapon.  It can be equipped by {{Maribel}} and [[Sir Mervyn]] with the stat bonus of +27 {{Attack}}/+21 {{Style}}.  It has the same effect as [[Animal Magnetism]] when used in battle.


====Location====
====Location====
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====Description====
====Description====
{{Descriptions
{{Descriptions
|DQ7=Can also be used as an item during battle.<ref name="auto"/>
|DQ7=Can also be used as an item during battle.<ref name="auto1"/>
}}
}}


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There are nine plans in the game:
There are nine plans in the game:


*'''Graveyard:''' Highendreigh Tower in the present, defeat the [[King Slime]].
*'''Graveyard:''' Highendreigh Tower in the present, defeat the [[King slime]].
*'''Tower:''' [[Medal King]] in the present, collect 75 Mini Medals.
*'''Tower:''' [[Medal King]] in the present, collect 75 Mini Medals.
*'''Highlands:''' [[Mount Gora]]  in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
*'''Highlands:''' [[Mount Gora]]  in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
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===Description===
===Description===
{{Descriptions
{{Descriptions
|DQ7=Blueprints showing a proposed place for monsters to call home.<ref name="auto"/>
|DQ7=Memo on monster habitat.<ref name="auto"/><br>Blueprints showing a proposed place for monsters to call home.<ref name="auto1"/>
}}
}}


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*[[Whole hog]]
*[[Whole hog]]
*[[Winged sabrecat]]
*[[Winged sabrecat]]
==Other languages==
{{OtherLanguages
|fr=Prairie aux monstres|fr-meaning=
|de=Monsterpark|de-meaning=
|it=Parco dei Mostri|it-meaning=
|es=Monstruológico|es-meaning=
|zh-tw=|zh-tw-meaning=
}}


==Reference==
==Reference==
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