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Shadowvibes (talk | contribs) (→Level: added a simplified formula for easier calculations) |
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The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank 9 and 10 chests. | The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank 9 and 10 chests. | ||
For details treasure chest rank items, [[List of treasure map treasure chest ranks in Dragon Quest IX]]. | For details on treasure chest rank items, see [[List of treasure map treasure chest ranks in Dragon Quest IX]]. | ||
====c. Normal map bosses==== | ====c. Normal map bosses==== | ||
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The level formula is: | The level formula is: | ||
<pre> | <pre> | ||
|l| = | |l| = ((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r() | ||
</pre> | |||
or, to simplify: | |||
<pre> | |||
|l| = ((f + m + b - 4) * 3) + r() | |||
l: new map level | l: new map level | ||
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<pre> | <pre> | ||
|l| = | |l| = ((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r() | ||
|l| = (18 + 12 + 12) + r() | |l| = (18 + 12 + 12) + r() | ||
|l| = 42 + r() | |l| = 42 + r() | ||
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==Treasure map calculators== | ==Treasure map calculators== | ||
A calculator has been developed to compute the possible values related to treasure maps using the mechanics discussed above. | |||
* [ | * [https://saintly.zeck.net/gaming/dq9_grotto.html#Predict_H0_Netxc_I0_R0 Calculator] | ||
==Obtaining better maps== | ==Obtaining better maps== | ||
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