Treasure map (Dragon Quest IX): Difference between revisions

→‎Level: added a simplified formula for easier calculations
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The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank 9 and 10 chests.
The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank 9 and 10 chests.


For details treasure chest rank items, [[List of treasure map treasure chest ranks in Dragon Quest IX]].
For details on treasure chest rank items, see [[List of treasure map treasure chest ranks in Dragon Quest IX]].


====c. Normal map bosses====
====c. Normal map bosses====
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The level formula is:
The level formula is:
<pre>
<pre>
|l| = (((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r()
|l| = ((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r()
</pre>
or, to simplify:
 
<pre>
|l| = ((f + m + b - 4) * 3)  + r()


l: new map level
l: new map level
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<pre>
<pre>
|l| = (((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r()
|l| = ((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r()
|l| = (18 + 12 + 12) + r()
|l| = (18 + 12 + 12) + r()
|l| = 42 + r()
|l| = 42 + r()
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==Treasure map calculators==
==Treasure map calculators==
Calculators have been developed to compute the possible values related to treasure maps using the mechanics discussed above.
A calculator has been developed to compute the possible values related to treasure maps using the mechanics discussed above.
* [http://www.woodus.com/den/games/dq9ds/dq9_grotto.html Calculator 1]
* [https://saintly.zeck.net/gaming/dq9_grotto.html#Predict_H0_Netxc_I0_R0 Calculator]
* [http://plumeria.vmth.ucdavis.edu/~saintly/gaming/dq9_grotto.html Calculator 2]


==Obtaining better maps==
==Obtaining better maps==
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