Treasure map (Dragon Quest IX): Difference between revisions

→‎Level: added a simplified formula for easier calculations
(2nd calculator link was broken. Old text implied 2 different calculators but they're one and the same; made by Saintly. The new link goes to the one hosted on HIS website.)
(→‎Level: added a simplified formula for easier calculations)
 
(3 intermediate revisions by the same user not shown)
Line 226: Line 226:
The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank 9 and 10 chests.
The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]'s popularity, as it has a high amount of rank 9 and 10 chests.


For details treasure chest rank items, [[List of treasure map treasure chest ranks in Dragon Quest IX]].
For details on treasure chest rank items, see [[List of treasure map treasure chest ranks in Dragon Quest IX]].


====c. Normal map bosses====
====c. Normal map bosses====
Line 281: Line 281:
The level formula is:
The level formula is:
<pre>
<pre>
|l| = (((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r()
|l| = ((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r()
</pre>
or, to simplify:
 
<pre>
|l| = ((f + m + b - 4) * 3)  + r()


l: new map level
l: new map level
Line 293: Line 298:


<pre>
<pre>
|l| = (((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r()
|l| = ((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r()
|l| = (18 + 12 + 12) + r()
|l| = (18 + 12 + 12) + r()
|l| = 42 + r()
|l| = 42 + r()
11

edits