Monster recruitment: Difference between revisions

896 bytes added ,  19:03, 24 April 2025
m
→‎Available in all versions: columns instead of table layout
m (→‎{{DQ5}}: Added more areas, corrected one)
m (→‎Available in all versions: columns instead of table layout)
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]]
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]]
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system was present in every even-numbered title beginning with {{DQ6}} until the release of the HD-2D remake of the third game in 2024.


Specifically, the system is present in every even-numbered title beginning with {{DQ6}}.
Monster recruitment has been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles.
 
=={{DQ3HD}}==
Monster recruitment is set to be in the game's 2D-HD Remake, though details are currently unknown.


=={{DQ5}}==
=={{DQ5}}==
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters.
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters.


As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{Your Story}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s.
As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{DQYS}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s.




Line 116: Line 119:
| [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}}  || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea
| [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}}  || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea
|-
|-
| [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}}  || No || Yes ||  Yes||{{fraction|1|16}}||10 || Scary Lair
| [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}}  || No || Yes ||  Yes||{{fraction|1|16}}||10 || Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
|-
|-
| [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area
| [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area
Line 159: Line 162:


=={{DQ6}}==
=={{DQ6}}==
In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] porta) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]].
In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] ports) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]].


In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]].
In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]].
Line 222: Line 225:
| [[File:Lizzie mugshot.png]]  || [[Lizzie]] || [[Arkbolt]]
| [[File:Lizzie mugshot.png]]  || [[Lizzie]] || [[Arkbolt]]
|-
|-
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite dreams]]
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite Dreams]]
|-
|-
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]]
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]]
|-
|-
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite dreams]]
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite Dreams]]
|-
|-
|}
|}
Line 241: Line 244:


===Available in all versions===
===Available in all versions===
{|
<div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;">
|-
| width="50%" align="{{{align|left}}}" valign="{{{valign|top}}}" style="border:0"|
*[[Archer]]
*[[Archer]]
*[[Archfiend (Recruit)|Archfiend]]
*[[Archfiend (Recruit)|Archfiend]]
Line 282: Line 283:
*[[Jewelbag (Recruit)|Jewelbag]]
*[[Jewelbag (Recruit)|Jewelbag]]
*[[Jockey]]
*[[Jockey]]
| width="50%" align="{{{align|left}}}" valign="{{{valign|top}}}" style="border:0"|
*[[Klub kong]]
*[[Klub kong]]
*[[Lonely Joe]]
*[[Lonely Joe]]
Line 320: Line 320:
*[[Trick Bag (Recruit)|Trick Bag]]
*[[Trick Bag (Recruit)|Trick Bag]]
*[[Twiggy]]
*[[Twiggy]]
|}
</div>


=={{DQ10}}==
=={{DQ10}}==
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Master]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Wrangler]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.


Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.
Line 331: Line 331:
{| class="wikitable"
{| class="wikitable"
|-
|-
!  Monster Name !! Version available !! Weapon !! Armor !!  Book
!  Monster Name !! Version available !! Weapon !! Armour !!  Book
|-
|-
|[[Brownie]] || 2.4 || Hammers || Metal armor || Monster battle road prize
|[[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize
|-
|-
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize
Line 339: Line 339:
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
|-
|-
|[[Great sabrecat]] || 4.1 || Claws || Clothes || Monster drop
|[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop
|-
|-
|[[Hacksaurus]] || 2.0 || Axes || Metal armor || Casino prize
|[[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize
|-
|-
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
Line 349: Line 349:
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop
|-
|-
|[[Mandrake major]] || 2.0 || Swords || Metal armor || Sold at tavern
|[[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern
|-
|-
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
Line 355: Line 355:
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
|-
|-
|[[Slime]] ||2.0 ||Boomerangs || Clothes || Sold at tavern
|[[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern
|-
|-
|[[Slime knight]] || 2.0 ||Swords || Metal armor || Sold at tavern
|[[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern
|-
|-
|[[Small fry]] || 2.2 || Claws || Clothes || Sold at tavern
|[[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern
|-
|-
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
Line 370: Line 370:
!  Monster Name !! Version available !! Weapon !! Armor !! Book
!  Monster Name !! Version available !! Weapon !! Armor !! Book
|-
|-
|[[Bambooligan]] || 2.1 || Spear || Metal armor || Sold at tavern
|[[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern
|-
|-
|[[Fromage Fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
|[[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Golem]] || 2.1 || Greatswords || Metal armor || Sold at tavern
|[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern
|-
|-
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize
|-
|-
|[[Harmour]] || 2.1 || Swords || Metal armor || Casino prize
|[[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize
|-
|-
|[[Ham hatwitch]] || 2.1 || Heavy wands || Robes || Monster drop
|[[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop
|-
|-
|[[Hellbound horror]] || 2.3 || Axes || Clothes || Sold at tavern
|[[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern
|-
|-
|[[Killing machine]] || 2.2 || Greatswords|| Metal armor || Sold at tavern
|[[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern
|-
|-
|[[Magic marionette]] || 2.2 || Knives || Clothes || Sold at tavern
|[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern
|-
|-
|[[Mecha-mynah]] || 2.1 || Claws || Clothes || Sold at tavern
|[[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern
|-
|-
|Needle man || 2.1 || Knives || Clothes || Sold at tavern
|Needle man || 2.1 || Knives || Clothing || Sold at tavern
|-
|-
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothes || Monster drop
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop
|-
|-
|[[Prancing pillar]] || 2.1 || Fans || Clothes || Sold at tavern
|[[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern
|-
|-
|[[Restless armour]] || 2.1 || Swords || Metal armor || Sold at tavern
|[[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern
|-
|-
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
Line 462: Line 462:


==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.  
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[monster munchies]] in battle.  


=={{DQMJ}} series==
=={{DQMJ}} series==
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
*In {{Joker 2}}, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.
*In {{Joker 2}}, tossing a bundle of [[beastie bites]] at the foe will raise the chance by a flat 10%.
 
=={{DQM3}}==
Monster recruitment builds upon the foundation laid by the ''Joker'' sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the [[Big Bully]] and [[Little Menace]] will increase the scouting chance when used against larger or smaller monsters.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.
Cobi_Tara_and_monster_husbandry.png|[[Tara]] & [[Cobi]] demonstrating the day-to-day obligations of raising monsters; it isn't all just battles
</gallery></center>
</gallery></center>


1,492

edits