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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]] | [[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]] | ||
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. | Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system was present in every even-numbered title beginning with {{DQ6}} until the release of the HD-2D remake of the third game in 2024. | ||
Monster recruitment has been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles. | |||
=={{DQ3HD}}== | |||
Monster recruitment is set to be in the game's 2D-HD Remake, though details are currently unknown. | |||
=={{DQ5}}== | =={{DQ5}}== | ||
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters. | Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters. | ||
As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{ | As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{DQYS}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s. | ||
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| [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}} || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea | | [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}} || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea | ||
|- | |- | ||
| [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}} || No || Yes || Yes||{{fraction|1|16}}||10 || Scary Lair | | [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}} || No || Yes || Yes||{{fraction|1|16}}||10 || Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts | ||
|- | |- | ||
| [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area | | [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area | ||
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=={{DQ6}}== | =={{DQ6}}== | ||
In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] | In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] ports) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]]. | ||
In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]]. | In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]]. | ||
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| [[File:Lizzie mugshot.png]] || [[Lizzie]] || [[Arkbolt]] | | [[File:Lizzie mugshot.png]] || [[Lizzie]] || [[Arkbolt]] | ||
|- | |- | ||
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite | | [[File:Curie mugshot.png]] || [[Curie]] || [[Suite Dreams]] | ||
|- | |- | ||
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]] | | [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]] | ||
|- | |- | ||
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite | | [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite Dreams]] | ||
|- | |- | ||
|} | |} | ||
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===Available in all versions=== | ===Available in all versions=== | ||
<div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;"> | |||
*[[Archer]] | *[[Archer]] | ||
*[[Archfiend (Recruit)|Archfiend]] | *[[Archfiend (Recruit)|Archfiend]] | ||
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*[[Jewelbag (Recruit)|Jewelbag]] | *[[Jewelbag (Recruit)|Jewelbag]] | ||
*[[Jockey]] | *[[Jockey]] | ||
*[[Klub kong]] | *[[Klub kong]] | ||
*[[Lonely Joe]] | *[[Lonely Joe]] | ||
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*[[Trick Bag (Recruit)|Trick Bag]] | *[[Trick Bag (Recruit)|Trick Bag]] | ||
*[[Twiggy]] | *[[Twiggy]] | ||
</div> | |||
=={{DQ10}}== | =={{DQ10}}== | ||
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster | Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Wrangler]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from. | ||
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub. | Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Monster Name !! Version available !! Weapon !! | ! Monster Name !! Version available !! Weapon !! Armour !! Book | ||
|- | |- | ||
|[[Brownie]] || 2.4 || Hammers || | |[[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize | ||
|- | |- | ||
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize | |[[Chimaera]] || 2.0 || Wands || Robes || Casino prize | ||
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|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize | |[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize | ||
|- | |- | ||
|[[Great sabrecat]] || 4.1 || Claws || | |[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop | ||
|- | |- | ||
|[[Hacksaurus]] || 2.0 || Axes || | |[[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize | ||
|- | |- | ||
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern | |[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern | ||
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|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop | |[[Jailcat]] || 2.0 || Claws || Robes || Monster drop | ||
|- | |- | ||
|[[Mandrake major]] || 2.0 || Swords || | |[[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern | |[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern | ||
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|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop | |[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop | ||
|- | |- | ||
|[[Slime]] ||2.0 ||Boomerangs || | |[[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Slime knight]] || 2.0 ||Swords || | |[[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[Small fry]] || 2.2 || Claws || | |[[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern | |[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern | ||
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! Monster Name !! Version available !! Weapon !! Armor !! Book | ! Monster Name !! Version available !! Weapon !! Armor !! Book | ||
|- | |- | ||
|[[Bambooligan]] || 2.1 || | |[[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[Fromage | |[[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern | ||
|- | |- | ||
|[[Golem]] || 2.1 || Greatswords || | |[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize | |[[Goodybag]] || 2.1 || Fans || Robes || Casino prize | ||
|- | |- | ||
|[[Harmour]] || 2.1 || Swords || | |[[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize | ||
|- | |- | ||
|[[ | |[[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop | ||
|- | |- | ||
|[[Hellbound horror]] || 2.3 || Axes || | |[[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Killing machine]] || 2.2 || Greatswords|| | |[[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern | ||
|- | |- | ||
|[[Magic marionette]] || 2.2 || Knives || | |[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Mecha-mynah]] || 2.1 || Claws || | |[[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern | ||
|- | |- | ||
|Needle man || 2.1 || Knives || | |Needle man || 2.1 || Knives || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Pocus poppet]] || 4.2 || Boomerangs || | |[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop | ||
|- | |- | ||
|[[Prancing pillar]] || 2.1 || Fans || | |[[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern | ||
|- | |- | ||
|[[Restless armour]] || 2.1 || Swords || | |[[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern | ||
|- | |- | ||
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern | |Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern | ||
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==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''== | ==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''== | ||
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using | While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[monster munchies]] in battle. | ||
=={{DQMJ}} series== | =={{DQMJ}} series== | ||
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher. | Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher. | ||
*In {{Joker 2}}, tossing a bundle of [[ | *In {{Joker 2}}, tossing a bundle of [[beastie bites]] at the foe will raise the chance by a flat 10%. | ||
=={{DQM3}}== | |||
Monster recruitment builds upon the foundation laid by the ''Joker'' sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the [[Big Bully]] and [[Little Menace]] will increase the scouting chance when used against larger or smaller monsters. | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}. | DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}. | ||
Cobi_Tara_and_monster_husbandry.png|[[Tara]] & [[Cobi]] demonstrating the day-to-day obligations of raising monsters; it isn't all just battles | |||
</gallery></center> | </gallery></center> | ||
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