Tick-tock: Difference between revisions

1,561 bytes added ,  06:04, 2 October 2025
no edit summary
No edit summary
No edit summary
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Spell Infobox
{{Spell Infobox
|title = Tick-Tock
|title = Tick-Tock
|image =  
|image = [[File:Borya_Tick-tock.png|170px]]
|japanese = ラナルータ
|japanese = ラナルータ
|romaji = Ranaruuta
|romaji = Ranaruuta
Line 7: Line 7:
|old=Day-Night
|old=Day-Night
}}
}}
'''Tick-Tock''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly switches between day and night.
'''Tick-Tock''' is a recurring spell in the {{DQSeries}}. It instantly switches the time between [[Day-night cycle|day and night]].


==Appearances==
==Appearances==
===[[Dragon Quest III]]===
==={{DQ3}}===
===[[Dragon Quest IV]]===
[[Mage|Magi]] and [[Sage]]s will learn Tick-tock at Level 25, and it costs a hefty 12 {{MP}} to cast in all versions. Using the [[night light]] will have the same effect, though from [[Day-night cycle|day to night only]].
Tick-Tock is learned by [[Borya]] at level 17. It costs 4 MP to cast. The effect can also be generated by using the [[night light]].
 
===[[Dragon Quest V]]===
==={{DQ3HD}}===
Tick-Tock is learned by [[Mage]]s and [[Sage]]s at level 25 if their {{Wisdom}} exceeds 105 points.
 
==={{DQ4}}===
Tick-Tock is learned by [[Borya]] at Level 17 and costs 12 {{MP}} to cast ins the {{NES}} version, 2 in the {{PSX}}, and 4 in the [[Nintendo DS]] and [[Cell phone]] versions. The [[Day-night cycle|effect]] can also be generated by using the [[night light]] as before.
 
==={{DQ5}}===
Tick-tock is learned by a variety of characters, and costs 4 {{MP}} in all versions.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Dracky/recruit|Dracky]]||15
|{{Dracky R}}||15
|-
|-
|[[Wax murderer/recruit|Wax murderer]]||15
|{{Wax murderer R}}||15
|-
|-
|[[Nera Briscoletti|Nera]]||17
|[[Nera Briscoletti]]||17
|-
|-
|[[Hero's Daughter (Dragon Quest V)|Daughter]]||18
|{{Madchen}}||18
|-
|-
|[[Minidemon/recruit|Minidemon]]||20
|{{Minidemon R}}||20
|-
|-
|[[Rebjørn]]||30
|[[Rebjørn]]||30
|}
|}


==={{DQ10}}===
Tick-tock returns after a long absence as part of a special gimmick dungeon themed around shrines dedicated to dawn and dusk, with players of any {{Vocation}} being granted access to the spell to complete the puzzles therein.
By nature of being an MMORPG, {{X}} must have all players experiencing the flow of time at the same rate, and thus Tick-Tock is limited in use. The distinction of the dungeon on a programming level is that it is loaded separately from the rest of the game world and users once the player(s) elect to complete the quest related to it, allowing for time manipulation as the area necessitates.
==={{DQ11}}===
Tick-tock is an enemy exclusive spell that appears in the {{3DS}} version of {{XI}}. It is cast by a pallet swap of the [[Prestidigitator (Dragon Quest XI)|Prestidigitator]] found in [[Trodain]] Castle, and has no effect in battle other than wasting the [[Prestidigitator (Dragon Quest XI)|monster]]'s turn.
==Gallery==
<center><gallery>
DQ3 Spell Tick-tock.png|{{Dragon Quest III}}.
</gallery></center>


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
 
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]
manager
35,145

edits