Rab: Difference between revisions

396 bytes added ,  13:36, 8 December 2025
m
 
(16 intermediate revisions by 6 users not shown)
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|4
|4
|One ally
|One ally
|75% breath resistance for a single ally.
|Up to 75% breath resistance on a single ally for several turns
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Anathematise]]
!bgcolor="#A1A1A1"|[[Anathematise]]
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|4
|4
|One enemy
|One enemy
|Attempts to lower an enemy's spell resistance, 50-75% success rate based on might
|Reduces spell resistance by 25%, 50-75% success rate based on magic might.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kasap]]
!bgcolor="#A1A1A1"|[[Kasap]]
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|4
|4
|All enemies
|All enemies
|Attempts to lower a group of enemies' DEF by 50%, 75-100% success rate based on might
|Attempts to lower a group of enemies' DEF by 50%, 75-100% success rate based on might. Stackable 2x hitting 75% cap.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Crackle]]
!bgcolor="#A1A1A1"|[[Crackle]]
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|2
|2
|One ally
|One ally
|Cures ally of bedazzlement and blindness.
|Cures one ally of dazzle (blindness)
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Bounce]]
!bgcolor="#A1A1A1"|[[Bounce]]
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|6
|6
|One ally
|One ally
|Reflects spells to the caster.
|Reflects spells back to the caster.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]]
!bgcolor="#A1A1A1"|[[Midheal]]
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|5
|5
|One enemy
|One enemy
|Insta kill one enemy, 50%+ success rate based on might, 75% accurate at 900 magical might
|Insta kill one enemy, 50-75% success rate based on magic might and enemy resistance
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Moreheal]]
!bgcolor="#A1A1A1"|[[Moreheal]]
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|6
|6
|One enemy
|One enemy
|Lowers a single target's Attack by 25% with a high success rate for several turns. The success rate is based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction.
|Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Insulatle]]
!bgcolor="#A1A1A1"|[[Insulatle]]
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|12
|12
|All allies
|All allies
|75% breath resistance
|Up to 75% breath resistance on all allies for several turns
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kacrack]]
!bgcolor="#A1A1A1"|[[Kacrack]]
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|10
|10
|Enemy Group
|Enemy Group
|Insta kill a group of enemies, 50% base chance, 65% accurate at 900 magical might
|Insta kill all enemies, 50-65% success rate based on magic might and enemy resistance
|-
|-
|- style="font-weight:normal"
|- style="font-weight:normal"
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|24
|24
|One ally
|One ally
|Revives an ally. Always works unlikely zing. HP restored is based on Magical mending.
|Revives an ally. Always works unlike zing. 50-80% HP restored based on Magical mending.
|}
|}


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| --
| --
| Yes
| Yes
| 150% damage to [[Demon family]] monsters, 25% chance to paralyze
| 150% damage to [[Demon family]] monsters, 50% chance to paralyze demons
|-
|-
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
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| Yes
| Yes
| --
| --
|Restores up to 130~150 HP to an ally  
|Restores up to 130~150 HP to an ally. Uses magical might instead of mending
|-
!bgcolor="#fa8072"|[[Ring of Ruin]]
| 10
| 6
| --
| --
| --
| Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells
|-
|-
!bgcolor="#fa8072"|Maximum MP When Wielding +10
!bgcolor="#fa8072"|Maximum MP When Wielding +10
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| Yes
| Yes
| --
| --
|100% revival chance with 25-50% HP restored
|100% revival chance with 25-50% HP restored based on mending
|-
|-
!bgcolor="#fa8072"|Magical Might When Wielding +20
!bgcolor="#fa8072"|Magical Might When Wielding +20
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| --
| --
| Yes
| Yes
|Deals 1x + user's level wind damage to a single enemy
|Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental.
|-
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
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| --
| --
| Yes
| Yes
|Up to 415~455 wind damage plus ''(level * 1.5 +10)''
|Up to 415~455 wind damage using STR plus ''(level * 1.5 +10)''
|-
|-
!bgcolor="#fa8072"|Attack Power When Wielding +15
!bgcolor="#fa8072"|Attack Power When Wielding +15
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| --
| --
| Yes
| Yes
| Up to 380~460 light damage to one enemy
| Up to 380~460 light damage to one enemy, uses STR
|-
|-
|}
|}
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| Yes
| Yes
| --
| --
|Restores up to 52 HP to all allies for five turns
|Regen up to 52 HP to all allies for five turns, heals are based on mending stat
|-
|-
!bgcolor="#fa8072"|Magical Mending +5
!bgcolor="#fa8072"|Magical Mending +5
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| --
| --
| --
| --
|Raises magical might and mending by 25% for 4~6 turns
|Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap
|-
|-
!bgcolor="#fa8072"|Magical Mending +10
!bgcolor="#fa8072"|Magical Mending +10
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| Yes
| Yes
| --
| --
|Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go haywire
|Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go magic crit (haywire)
|-
|-
|}
|}
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{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Shinning staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Shining staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
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{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Crown of dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Crown of Dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
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