Carver: Difference between revisions

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|Name = Carver
|Name = Carver
|Game = {{Dragon Quest VI}}
|Game = {{Dragon Quest VI}}
|Image = [[Image:DQVI DS Carver.png|150px]]
|Image = [[Image:DQVI DS Carver.png|300px]]
|Sprite = [[Image:Dq6 hassan-sprite.gif]]<br>[[Image:Carver mugshot.png|75px]] [[File:Carver mimic transparent.png|100px]]
|Sprite = [[Image:Dq6 hassan-sprite.gif]][[File:DQ6 DS Carver gif.gif]]<br>[[Image:Carver mugshot.png|75px]] [[File:Carver mimic transparent.png|100px]]
|Japanese name=ハッサン
|Japanese name=ハッサン
|Roumaji=Hassan
|Roumaji=Hassan
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==={{DQH2}}===
==={{DQH2}}===
Carver appears as one of the playable characters in the game. He uses Gauntlets as his weapon of choice and speaks with an Irish accent.
Carver appears in Dragon Quest Heroes II as the third set of otherworldly characters the party encounters, alongside [[Terry]]. The Dynamic Duo is first encountered in the Wildwood area after the heroes knock out the [[Hacksaurus|leader of the jungle]] which prompts him to send out a cry for help before collapsing. Mistaking the interpret heroes as the mysterious kidnappers that have been stealing their monster friends, the duo engage in battle with the protagonists until Carver calls off the fight upon realizing they are not the targets. Knowing they can't stay within the woods forever, and that having allies familiar with the terrain would help them uncover the mystery of the missing monsters, the two join the party on their quest. In this title, Carver speaks with an Irish accent.
 
In game Carver is given the title “Ten Tons of Trouble” with his weapon of choice being the Gauntlets. In contrast to the [[Alena| other martial artist’s]] fast and combo heavy fighting style, Carver plays more akin [[Yangus]] from the previous title, emphasizing on slow yet powerful charged attacks and the ability to combo any of his moves together. Additionally, charging Carver’s attacks not only greatly increases their range, but also heightens the chance of landing critical hits. His [[Coup de Grâce]] is a stronger variation of [[Boulder Toss]].
 
[[File:DQH2 Carver.jpg|right|thumb|400px|Heroes 2 info sheet]]
====Stats====
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Attribute || Starting Stats ||Maximum Stats
|- style="font-weight:normal"
|-
| Level || 15 || 99
|-
| HP || 126 || 530
|-
| MP || 27 || 90
|-
| Strength || 48 || 305
|-
| Resilience || 42 || 195
|-
| Wisdom || 23 || 140
|-
|Deftness || 27 || 155
|}
 
====Skills====
Carver learns the following abilities through skill points.
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Name || Points Required || MP || Details || Requirements
|- style="font-weight:normal"
|-
| [[Muster Strength]] || 5 || 6 || Focuses the user’s fighting force in order to hit harder for a little while. || None
|-
| [[Meditation]] ||4 || 8 ||  Mindfulness with actual medical effects. Can cure wounds. || None
|-
| [[Forbearance]] || 4 || 7 || Strikes a powerful pose that protects others from harm while pumping up defence. || None
|}
 
Carver can obtain the following attributes through skill points.
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. ||None /  Reach Lv. 12 / 20 / 28 / 36
|-
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Resilience +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases resilience by five points. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Deftness +10 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || None / Reach Lv. 12 / 20 / 28 / 36
|-
| Muster Strength Multiplier || 20 || Increases the duration of Muster Strength. || Muster Strength
|-
| Meditation Magnifier || 20 || Increases the amount of HP healed by Meditation. || Meditation
|-
| Punchier Punches || 5 || Increases the chance of a critical hit when holding ▢ to attack. || None
|-
| Kick Thickener || 5 ||  Increases the chance of a critical hit when holding △ to attack. || None
|-
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20
|-
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20
|-
| [[Feel the Burn]] || 5 || Turns up the tension when you take damage. || Reach Lv. 24
|-
| Coup de Grace Damage +7% || 25 || Increases coup de grace damage by 7%. || Reach Lv. 28
|-
| Better Offensive Effects || 20 || Increases the effect of attack-boosting spells and abilities such as Oomph || Reach Lv. 20
|-
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None
|-
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None
|-
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20
|-
| Tension Extension || 3 || Extends high tension by two seconds. || None
|-
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None
|-
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None
|}
 
====Proficiency====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8
| Rank || Skill || MP || Description
|- style="font-weight:normal"
|-
| 1 || [[Knuckle Sandwich]] || 10 ||  A powerful punch produced by focusing force into the fist.
|-
| 2 || Attack +5 with Gauntlets || – || Increases attack power by five points when wielding gauntlets.
|-
| 3 || [[Flying Knee]] || 7 || Dives forward to deliver a bent-legged blow.
|-
| 4 || Deftness +10 with Gauntlets || – || Increases deftness by ten points when wielding gauntlets.
|-
| 5 || Super Knuckle Sandwich || 10 ||  An even more powerful punch produced by focusing further force into the fist.
|-
| 6 || Twister Fists || 11 || A spinning strike with outstretched arms that clobbers close-by foes.
|-
| 7 || Attack +5 with Gauntlets || – || Increases attack power by five points when wielding gauntlets.
|-
| 8 || Air Raiser || 11 || Pulls in enemies with a powerful punch that whips up a whirlwind.
|-
| 9 || Super Flying Knee || 13 || Dives forward to deliver a blistering bent-legged blow.
|-
| 10 || [[Boulder Toss]] || 8 || Grabs a great big rock from underground, then leaps up to launch it down from above.
|-
| 11 || Air Raiser Extender || – || Extends the area of effect of Air Raiser.
|-
| 12 || Über Flying Knee || 18 || Dives ferociously forward to deliver a devastating bent-legged blow.
|-
| 13 || Attack +5 with Gauntlets || – || Increases attack power by five points when wielding gauntlets.
|-
| 14 || Über Knuckle Sandwich || 31 || A supremely powerful punch produced by fully focusing all force into the fist.
|-
| 15 || Attack +20 with Gauntlets || – || Increases attack power by twenty points when wielding gauntlets.
|-
| 16 || Increased Evasion with Gauntlets || – || Slightly increases evasion when wielding gauntlets.
|-
| 17 || Attack +5 with Gauntlets || – || Increases attack power by five points when wielding gauntlets.
|-
| 18 || Increased Evasion with Gauntlets || – || Slightly increases evasion when wielding gauntlets.
|-
| 19 || Deftness +10 with Gauntlets || – || Increases deftness by ten points when wielding gauntlets.
|-
| 20 || Attack +20 with Gauntlets || – || Increases attack power by twenty points when wielding gauntlets.
|}


==={{DQTact}}===
==={{DQTact}}===
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*Carver's syntax is significantly different between {{IX}}, where he speaks with a Cockney accent similar to [[Yangus]], and {{VI}} were he speaks with no discernible accent but peppers his sentences with nautical phrases and terms used in carpentry. This discrepancy can be attributed to the two games being localized by [[Plus-Alpha]] and [[8-4 ltd]], respectively.
*Carver's syntax is significantly different between {{IX}}, where he speaks with a Cockney accent similar to [[Yangus]], and {{VI}} were he speaks with no discernible accent but peppers his sentences with nautical phrases and terms used in carpentry. This discrepancy can be attributed to the two games being localized by [[Plus-Alpha]] and [[8-4 ltd]], respectively.
*Carver bears a strong resemblance to the Southern Daikaioshin from [[Akira Toriyama]]'s ''[[Dragon Ball]]'' manga. Appropriately, said character is the physically strongest of his group.
*Carver bears a strong resemblance to the Southern Daikaioshin from [[Akira Toriyama]]'s ''[[Dragon Ball]]'' manga. Appropriately, said character is the physically strongest of his group.
*Carver was briefly considered for the role of protagonist for [[Dragon Quest Monsters 2]], before it was decided to use original characters and separate the spinoff series from the world of ''Dragon Quest VI''<ref>堀井: まずは世界観の設定をどうしようかと考えましたね。テリーの続投も考えたんですけど、うーんという感じで。
犬塚: じゃあ、「ハッサンならいいのか?」みたいな話にもなったり。
堀井: けっきょく続編は、新しいキャラクターを作ろうっていうことにしたんです。で、「男の子と女の子で主人公が違うのもいいんじゃない?」ってことになって。2バージョン出すことはかなり早い段階で決まりました。ドラゴンクエストモンスターズ 20thアニバーサリー モンスターマスターメモリーズ ISBN-13 ‏:978-4757559356</ref>.


==Gallery==
==Gallery==
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*[[Carver's costume]]
*[[Carver's costume]]


{{clear}}
==References==
<references/>


{{DQVI}}
{{DQVI}}