Critical Hit: Difference between revisions

Not full benchmark tables, but relevant data pulled from game data as also available at https://gamefaqs.gamespot.com/boards/470902-dragon-quest-i-and-ii-hd-2d-remake/81078209/987208837
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(Not full benchmark tables, but relevant data pulled from game data as also available at https://gamefaqs.gamespot.com/boards/470902-dragon-quest-i-and-ii-hd-2d-remake/81078209/987208837)
 
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==={{DQ1&2HD}}===
==={{DQ1&2HD}}===
Critical hits use the same formula seen in ''Dragon Quest III HD''. Because there is no personality system in either half of the title there is little to no divergence from the standard {{Luck}} growth rate for each character. Once the [[sun sigil]] are obtained skills can also land critical hits, with multi-targeting techniques suffering the same penalty as multi-targeting weapons.
Critical hits use the same formula as ''Dragon Quest III HD-2D Remake''. Once the [[sun sigil]] is obtained, abilities can also land critical hits, with multi-target abilities suffering the same penalty as multi-target weapons (i.e., the critical hit rate for multi-target abilities is half that of single-target abilities).


The {{Hero 1}} of the first game and the [[Princess of Cannock]] will land critical hits thrice as often as other characters of the same level.
Each character has a unique set of hidden benchmark values and vocation (i.e., character-specific) crit rates relevant to the critical hit rate calculation. At character level 99, these benchmark values are 411 ([[Hero (Dragon Quest)|Dragon Quest I Hero]]), 341 ([[Hero (Dragon Quest II)|Prince of Midenhall]]), 247 ([[Prince of Cannock]]), 277 ([[Princess of Moonbrooke]]), and 411 ([[Princess of Cannock]]), while the vocation crit rates are as follows:
 
{| class="wikitable sortable"
! Character !! Crit Value !! Level Range
|-
| rowspan="7" | [[Hero (Dragon Quest)|Dragon Quest I Hero]] || 4 || 1–4
|-
| 5 || 5–9
|-
| 6 || 10–19
|-
| 7 || 20–29
|-
| 8 || 30–39
|-
| 9 || 40–49
|-
| 10 || 50–99
|-
| rowspan="7" | [[Hero (Dragon Quest II)|Prince of Midenhall]],<br>[[Prince of Cannock]],<br>[[Princess of Moonbrooke]] || 2 || 1–9
|-
| 2.5 || 10–20
|-
| 3 || 21–30
|-
| 3.5 || 31–40
|-
| 4 || 41–50
|-
| 4.5 || 51–60
|-
| 5 || 61–99
|-
| rowspan="17" | [[Princess of Cannock]] || 4 || 1–4
|-
| 5 || 5–9
|-
| 6 || 10–14
|-
| 7 || 15–20
|-
| 8 || 21–25
|-
| 9 || 26–30
|-
| 10 || 31–35
|-
|11 || 36–40
|-
|12 || 41–45
|-
|13 || 46–50
|-
|14 || 51–55
|-
|15 || 56–60
|-
|16 || 61–65
|-
|17 || 66–70
|-
|18 || 71–75
|-
|19 || 76–80
|-
|20 || 81–99
|}


==={{DQ3}}===
==={{DQ3}}===
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==={{DQ3HD}}===
==={{DQ3HD}}===
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. A character's chance to land a [[Critical Hit|critical hit]] is calculated as ''vocation crit rate x min(Luck / hidden benchmark, 3)'' with a hard maximum of 50%; the hidden benchmark value for the character's level is given in the first table below, and the vocation crit rate is given in the second table below. For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X min(999 / 310, 3)'', resulting in a crit chance of 18% (the "min" formula capping the multiplier to the lower value of 3 in this case). Note that for [[Boomerang Weapon Family|boomerangs]] and [[Whip Weapon Family|whips]], the critical hit rate is half that of single-target weapons for balance purposes.
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. A character's chance to land a critical hit is calculated as ''vocation crit rate x min(Luck / hidden benchmark, 3)'' with a hard maximum of 50%; the hidden benchmark value for the character's level is given in the first table below, and the vocation crit rate is given in the second table below. For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X min(999 / 310, 3)'', resulting in a crit chance of 18% (the "min" formula capping the multiplier to the lower value of 3 in this case). Note that for [[Boomerang Weapon Family|boomerangs]] and [[Whip Weapon Family|whips]], the critical hit rate is half that of single-target weapons for balance purposes.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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