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'''Kol''' is a village in northeastern [[Alefgard]]. It sits in the middle of a large forest with a tall mountain chain to the north, and the buildings are made of timber rather than stone. The village is synonymous with the [[ | '''Kol''' is a village in northeastern [[Alefgard]]. It sits in the middle of a large forest with a tall mountain chain to the north, and the buildings are made of timber rather than stone. The village is synonymous with the [[Faerie Flute]], which is found in Kol in all appearances, as well as being the home of the series' first [[Puff-Puff]] scene. | ||
==Appearances== | ==Appearances== | ||
==={{DQ}}=== | ==={{DQ}}=== | ||
Kol is typically the third town the player visits. It is a quiet forest village with a large hot spring for bathing, and it does not contain any essential items for completing the game. The [[ | Kol is typically the third town the player visits. It is a quiet forest village with a large hot spring for bathing, and it does not contain any essential items for completing the game. The [[Faerie Flute]] is hidden four steps south of the bath and is useful for defeating the [[Golem]] outside [[Cantlin]], especially so in the remade versions of the game. | ||
====Puff-Puff==== | ====Puff-Puff==== | ||
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Beyond these hardships the village enjoys a good reputation thanks to its soothing atmosphere and hot spring, with travellers willing to risk the journey despite the odds. The skill of Kol's blacksmith is well known even as far as [[Tantegel]], with one woman boasting that the smithy has housed generations of skilled metalworkers―little do the people of Kol realize that the family that works their famous forge is descended from the [[Jipangese swordsmith]] of old. The family has kept the legendary [[forging hammer]] in tact through the generations and locked away in the village well is the [[orochi sword]], presumably given to the swordsmith by [[Erdrick]] as evidence that the she-serpent that terrorized his homeland had been put to death. | Beyond these hardships the village enjoys a good reputation thanks to its soothing atmosphere and hot spring, with travellers willing to risk the journey despite the odds. The skill of Kol's blacksmith is well known even as far as [[Tantegel]], with one woman boasting that the smithy has housed generations of skilled metalworkers―little do the people of Kol realize that the family that works their famous forge is descended from the [[Jipangese swordsmith]] of old. The family has kept the legendary [[forging hammer]] in tact through the generations and locked away in the village well is the [[orochi sword]], presumably given to the swordsmith by [[Erdrick]] as evidence that the she-serpent that terrorized his homeland had been put to death. | ||
Kol's status as a popular tourist destination prior to the events of the game is reflected by the several travelling NPCs taking shelter in the village, most of which are surprisingly knowledgeable. One man has heard of [[Princess Gwaelin]] being dragged off to the southern cave while a Tantegel guard is quick to inform the player that the [[Golem]] of [[Cantlin]] dreads the sonorous tones of the | Kol's status as a popular tourist destination prior to the events of the game is reflected by the several travelling NPCs taking shelter in the village, most of which are surprisingly knowledgeable. One man has heard of [[Princess Gwaelin]] being dragged off to the southern cave while a Tantegel guard is quick to inform the player that the [[Golem]] of [[Cantlin]] dreads the sonorous tones of the [[Faerie Flute]], and one young man even alludes to the existence of the [[ultimate key]]. | ||
Kol remains an optional destination for much of the game, but the player will be required to visit after the events of Cantlin and the tragedy on the [[Weeping Isle]]. This is when the bastard [[Spiketail]] attempts to raze the village much as it had done to [[Damdara]], leading a force to slaughter the villagers. When the Hero arrives a cutscene will play showing the Royal Guard's family cornered by a [[dark skeleton]] and [[dragonfly]] that are about to strike, but are ambushed by the Royal Guard weilding the forging hammer. The tender moment is interrupted by Spiketail itself when it slices the Royal Guard's back in a fly-by, but is in turn confronted by the Hero and drops the stolen ultimate key as it is slain. | Kol remains an optional destination for much of the game, but the player will be required to visit after the events of Cantlin and the tragedy on the [[Weeping Isle]]. This is when the bastard [[Spiketail]] attempts to raze the village much as it had done to [[Damdara]], leading a force to slaughter the villagers. When the Hero arrives a cutscene will play showing the Royal Guard's family cornered by a [[dark skeleton]] and [[dragonfly]] that are about to strike, but are ambushed by the Royal Guard weilding the forging hammer. The tender moment is interrupted by Spiketail itself when it slices the Royal Guard's back in a fly-by, but is in turn confronted by the Hero and drops the stolen ultimate key as it is slain. | ||
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|- | |- | ||
| [[File:ICON-Faerie flute III HD.png|link=Faerie flute]] | | [[File:ICON-Faerie flute III HD.png|link=Faerie flute]] | ||
| [[Faerie | | [[Faerie Flute]] | ||
| x1 | | x1 | ||
|South of the hot spring | |South of the hot spring | ||
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==={{DQ2HD}}=== | ==={{DQ2HD}}=== | ||
The 3D model of Kol created for ''Dragon Quest III HD'' is also reused, unifying the village's design across all three games. As before Kol is optional until the [[Scions of Erdrick]] need to make use of the | The 3D model of Kol created for ''Dragon Quest III HD'' is also reused, unifying the village's design across all three games. As before Kol is optional until the [[Scions of Erdrick]] need to make use of the [[Faerie Flute]], only it has already been taken by the [[Firstborn Protector]] of Cantlin. The man is plagued with self-doubt due to harsh circumstances and will hand it over to the group when speaking to them by the item shop. | ||
The Jipangese blacksmith lineage is alive and well in the modern era, and the latest generation will be proud to reforge the [[faded blade]] into [[Erdrick's sword]] once he is given a sample of [[orichalcum]] to work with. The invaluable ingot can be obtained from the [[Craggy Cave]] after a lengthy sidequest that involves speaking to the researcher in [[Cantlin]], then the prisoner in the 2nd floor church jail of [[Tantegel]], then finding the hidden area in the Craggy Cave. | The Jipangese blacksmith lineage is alive and well in the modern era, and the latest generation will be proud to reforge the [[faded blade]] into [[Erdrick's sword]] once he is given a sample of [[orichalcum]] to work with. The invaluable ingot can be obtained from the [[Craggy Cave]] after a lengthy sidequest that involves speaking to the researcher in [[Cantlin]], then the prisoner in the 2nd floor church jail of [[Tantegel]], then finding the hidden area in the Craggy Cave. | ||
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|- | |- | ||
| [[File:ICON-Faerie flute III HD.png|link=Faerie flute]] | | [[File:ICON-Faerie flute III HD.png|link=Faerie flute]] | ||
| [[Faerie | | [[Faerie Flute]] | ||
| x1 | | x1 | ||
|South of the hot spring | |South of the hot spring | ||
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In order to obtain the [[Sword of Kings]], the player must sell the [[orichalcum]] found in [[Damdara]] to the [[Jipang]]ese merchant. The [[Sword of Kings|sword]] can then be purchased for 35,000 {{Gold}}. | In order to obtain the [[Sword of Kings]], the player must sell the [[orichalcum]] found in [[Damdara]] to the [[Jipang]]ese merchant. The [[Sword of Kings|sword]] can then be purchased for 35,000 {{Gold}}. | ||
The [[ | The [[Faerie Flute]] is found in the same location as it was in the first game, and is needed to free the Goddess [[Rubiss]] from her petrification in the [[Tower of Rubiss]]. | ||
====Shops and Services==== | ====Shops and Services==== | ||
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|- | |- | ||
| [[File:ICON-Faerie flute III HD.png|link=Faerie Flute]] | | [[File:ICON-Faerie flute III HD.png|link=Faerie Flute]] | ||
| [[Faerie | | [[Faerie Flute]] | ||
| x1 | | x1 | ||
|South of the hot spring | |South of the hot spring | ||