Immigrant Town (Dragon Quest III): Difference between revisions

 
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{{LocationInfobox
{{LocationInfobox
|game = {{DQ3}}
|game = {{Dragon Quest III}}<br>{{DQ3HD}}
|title = Immigrant Town
|title = Immigrant Town
|type= Town
|type= Town
|image = [[Image:DQ III NES New Town Overworld.gif|center|250px]]
|image = [[File:Immigrant town stage 6 III HD concept art.png|center|250px]]
|caption = Overworld location ({{NES}}).
|caption = HD concept art, stage 6
|japanese=○○○○バーク
|japanese=○○○○バーク
|romaji=○○○○burg
|romaji=○○○○burg
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The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]].


The development of the town is necessary to obtain the [[Yellow Orb]].
The development of the town is necessary to obtain the [[yellow orb]].


==Synopsis==
==Synopsis==
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.
An old man from [[Persistence]] built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a [[Merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.


The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
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==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The [[merchant]] has built a shop and runs it.
The [[Merchant]] has built a shop and runs it.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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*The [[item shop]] has several additional items for sale and is ran by someone else.
*The [[item shop]] has several additional items for sale and is ran by someone else.
*The town has an [[inn]].
*The town has an [[inn]].
*The old man's house has an additional floor.
*The old dreamer's house has an additional floor.
*The [[merchant]] is in the middle of building a theater.
*The [[Merchant]] is in the middle of building a cabaret club.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include:
Triggered by defeating the [[boss troll]] in [[Manoza]] and obtaining the [[mod rod]] after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[Merchant]]. Changes include:
*The town is named after the [[merchant]].
*The town is named after the [[Merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]].
*The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with the [[Merchant]].
*The [[merchant]] became mayor and had a manor built.
*The [[Merchant]] became mayor and had a manor built.
*An [[item shop]] being built where the old man use to live.
*An [[item shop]] being built where the old dreamer use to live, being ran by an old woman.
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*A jail is built.
*A jail is built.
*A wandering swordsman will metion the [[mountaincleaver]] in passing, informing the player of the blade.


====Shops====
====Shops====
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===Stage Four===
===Stage Four===
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The [[merchant]] being jailed.
*The [[Merchant]] being jailed.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]].
*The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas.
*A [[toughie]] will mention the island of [[Lanson]] and assert that it is the home of the [[blue orb]]
*A [[Troubadour]] sings of the forlorn [[Necrogrond]] cloistered high in the mountains, lamenting that it is the home of the [[silver orb]] and is all but unreachable to mortalkind now.  
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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===Final Stage (Remakes only)===
===Final Stage (Remakes only)===
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include:
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include:
*A new house is built on the site of the jail, with a family living there.
*The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to [[Patty's Party Planning Place]].
*The old man who was first here moved in with the old woman running the [[item shop]].
*The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]].
*The Little Stars theater has a new child singing on stage and is now open at [[Day-night cycle|night]], hosting a [[Troubadour]]. Alcoholic beverages are not served.
*A different kid is now singing at the theater.  The theater remains open at [[Day-night cycle|night]] and has a poet singing.
*The old dreamer who was first here moved in with the old woman running the [[item shop]], taking her as his wife.
*The [[Merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[Merchant]], they will return to [[Patty's Party Planning Place]].


====Shops====
====Shops====
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==Remake changes==
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[Merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[Merchant]].  


==Usage of the Immigrant Town in another area==
==Usage of the Immigrant Town in another area==
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==={{DQ3HD}}===
==={{DQ3HD}}===
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion.
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a Merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion.


====Treasure====
====Treasure====
{| class="wikitable"
{| class="wikitable sortable"
|-
| [[File:ICON-Yellow Orb III HD.png|link=Yellow Orb]]
| [[Yellow Orb]]
| x1
| N/A
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]]
| [[Primm's Primer]]
| x1
| N/A
|-
| [[File:ICON-Dummy III HD.png|link=Dummy]]
| [[Dummy]]
| x1
| N/A
|-
| [[File:Garter III HD icon.png|link=Garter]]
| [[Garter]]
| x1
| N/A
|-
| [[File:Gold chain III HD icon.png|link=Gold chain]]
| [[Gold chain]]
| x1
| N/A
|-
| [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]]
| [[Hen's tooth]]
| x1
| N/A
|-
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] ||  [[File:Gold chain III HD icon.png|link=Gold chain]] || [[File:Garter III HD icon.png|link=Garter]] || [[File:Bunny ears III HD icon.png|link=Bunny ears]]
| [[File:Bunny ears III HD icon.png|link=Bunny ears]]
| [[Bunny ears]]
| x1
| N/A
|}
|}


 
====Nearby {{MFamilies}}s====
====Nearby monsters====
{| class="wikitable"
{| class="wikitable"
|-
|-
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] ||  [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] ||  [[File:Hades condor DQ III HD sprite.png|link=Hades condor]] ||  [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] ||  [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] ||  [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]  
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] ||  [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] ||  [[File:Hades condor DQ III HD sprite.png|link=Hades' Condor]] ||  [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] ||  [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] ||  [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]  
|}
|}
==In other languages==
{{OtherLanguages
|es=○○○○burgo|es-meaning=Merchant's name + ''{{tt|burgo|borough; town}}''
|les=○○○○burgo|les-meaning=Merchant's name + ''{{tt|burgo|borough; town}}''
|fr=○○○○ville|fr-meaning=Merchant's name + ''{{tt|ville|town; city}}''
|de=○○○○burg|de-meaning=Merchant's name + ''{{tt|Burg|castle}}''
|it=○○○○burgo|it-meaning=Merchant's name + ''burgo''
|ko=○○○○ 버크, ''○○○○ Beokeu''|ko-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name
|zh-cn=○○○○巴克, ''○○○○ Bākè''|zh-cn-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name
|zh-tw=○○○○巴克, ''○○○○ Bākè''|zh-tw-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name
}}


==Gallery==
==Gallery==
===Concept art & maps===
<center><gallery>
<center><gallery>
File:Immigrant town stage 1 III HD concept art.png|HD concept art, stage 1
File:Immigrant town stage 3 III HD concept art.png|HD concept art, stage 1
DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
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DQ III GBC New Town final stage.png‎|Final stage.  (Remake only)
DQ III GBC New Town final stage.png‎|Final stage.  (Remake only)
Immigrant town map III HD2D.png|HD map.
Immigrant town map III HD2D.png|HD map.
DQ III Android Field Town.jpg|Field outside ([[Cell phone]])
Image:DQ III NES New Town Overworld.gif
DQ III Android Field Town 1.jpg|
</gallery></center>
DQ III Android Field Town 2.jpg|
===First stage===
DQ III Android Field Town 3.jpg|
<center><gallery>
DQ III Android Field Town 4.jpg|Stage One. ([[Cell phone]])
Immigrant town smart phone 1.png
 
Immigrant town smart phone 2.png
Immigrant town smart phone 3.png
Immigrant town smart phone 4.png
Immigrant town smart phone 5.png
Immigrant town smart phone 6.png
Immigrant town smart phone 7.png
Immigrant town smart phone 8.png
Immigrant town smart phone 9.png
Immigrant town smart phone 10.png
Immigrant town smart phone 11.png
Immigrant town smart phone 12.png
</gallery></center>
===Second stage===
<center><gallery>
Immigrant town smart phone 13.png
Immigrant town smart phone 14.png
Immigrant town smart phone 16.png
Immigrant town smart phone 17.png
Immigrant town smart phone 18.png
</gallery></center>
===Third stage===
<center><gallery>
Immigrant town smart phone 19.png
Immigrant town smart phone 20.png
Immigrant town smart phone 21.png|A wandering swordsman informs the player of the mountaincleaver
Immigrant town smart phone 22.png
Immigrant town smart phone 23.png
Immigrant town smart phone 24.png
Immigrant town smart phone 25.png
Immigrant town smart phone 26.png
</gallery></center>
===Fourth stage===
<center><gallery>
Immigrant town smart phone 27.png
Immigrant town smart phone 28.png|A [[Troubadour]] sings of the long-lost silver orb
Immigrant town smart phone 29.png
Immigrant town smart phone 30.png
Immigrant town smart phone 31.png
Immigrant town smart phone 32.png
Immigrant town smart phone 33.png
Immigrant town smart phone 34.png|A [[toughie]] informs the player of [[Lanson]], as well as the blue orb
Immigrant town smart phone 35.png
Immigrant town smart phone 36.png
Immigrant town smart phone 37.png
Immigrant town smart phone 38.png
Immigrant town smart phone 39.png
Immigrant town smart phone 40.png
Immigrant town smart phone 41.png|The people make no secret of their disgruntlement
Immigrant town smart phone 42.png
Immigrant town smart phone 43.png
Immigrant town smart phone 44.png
Immigrant town smart phone 45.png
Immigrant town smart phone 46.png
Immigrant town smart phone 47.png
Immigrant town smart phone 48.png
Immigrant town smart phone 49.png
Immigrant town smart phone 50.png
Immigrant town smart phone 51.png
Immigrant town smart phone 52.png
Immigrant town smart phone 53.png
Immigrant town smart phone 54.png
Immigrant town smart phone 55.png
Immigrant town smart phone 56.png
Immigrant town smart phone 57.png
Immigrant town smart phone 58.png
Immigrant town smart phone 59.png|The revolutionaries plot in the dead of night
Immigrant town smart phone 60.png
Immigrant town smart phone 61.png
Immigrant town smart phone 62.png
Immigrant town smart phone 63.png
Immigrant town smart phone 64.png
Immigrant town smart phone 65.png
Immigrant town smart phone 66.png
Immigrant town smart phone 67.png|The old dreamer attempts to reason with his friend
Immigrant town smart phone 68.png
Immigrant town smart phone 69.png
Immigrant town smart phone 70.png
</gallery></center>
===Fifth stage===
<center><gallery>
Immigrant town smart phone 71.png
Immigrant town smart phone 72.png
Immigrant town smart phone 73.png
Immigrant town smart phone 74.png
Immigrant town smart phone 75.png
Immigrant town smart phone 76.png
Immigrant town smart phone 77.png
Immigrant town smart phone 78.png
Immigrant town smart phone 79.png
Immigrant town smart phone 80.png
Immigrant town smart phone 81.png
Immigrant town smart phone 82.png
Immigrant town smart phone 83.png
Immigrant town smart phone 84.png
Immigrant town smart phone 85.png
Immigrant town smart phone 86.png
Immigrant town smart phone 87.png
Immigrant town smart phone 88.png|The old woman blushes over having the old dreamer wrapped around her little finger
Immigrant town smart phone 89.png
Immigrant town smart phone 90.png
Immigrant town smart phone 91.png
Immigrant town smart phone 92.png
Immigrant town smart phone 93.png
Immigrant town smart phone 94.png
Immigrant town smart phone 95.png
Immigrant town smart phone 96.png|The Merchant's chosen replacement swallows his anxiety and accepts his new station as mayor
Immigrant town smart phone 97.png
Immigrant town smart phone 98.png
Immigrant town smart phone 99.png
Immigrant town smart phone 100.png
Immigrant town smart phone 101.png
Immigrant town smart phone 102.png
Immigrant town smart phone 103.png
Immigrant town smart phone 104.png
Immigrant town smart phone 105.png
Immigrant town smart phone 106.png
Immigrant town smart phone 107.png
Immigrant town smart phone 108.png
Immigrant town smart phone 109.png
Immigrant town smart phone 110.png
Immigrant town smart phone 111.png
Immigrant town smart phone 112.png
Immigrant town smart phone 113.png
Immigrant town smart phone 114.png
Immigrant town smart phone 115.png
Immigrant town smart phone 116.png
Immigrant town smart phone 117.png
Immigrant town smart phone 118.png
Immigrant town smart phone 119.png
Immigrant town smart phone 120.png
Immigrant town smart phone 121.png
Immigrant town smart phone 122.png
Immigrant town smart phone 123.png|The old dreamer reunites with his friend
Immigrant town smart phone 124.png
Immigrant town smart phone 125.png
</gallery></center>
</gallery></center>


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