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{{LocationInfobox | {{LocationInfobox | ||
|game = {{ | |game = {{Dragon Quest III}}<br>{{DQ3HD}} | ||
|title = Immigrant Town | |title = Immigrant Town | ||
|type= Town | |type= Town | ||
|image = [[ | |image = [[File:Immigrant town stage 6 III HD concept art.png|center|250px]] | ||
|caption = | |caption = HD concept art, stage 6 | ||
|japanese=○○○○バーク | |japanese=○○○○バーク | ||
|romaji=○○○○burg | |romaji=○○○○burg | ||
| Line 12: | Line 12: | ||
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. | The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. | ||
The development of the town is necessary to obtain the [[ | The development of the town is necessary to obtain the [[yellow orb]]. | ||
==Synopsis== | ==Synopsis== | ||
An old man from [[Persistence]] | An old man from [[Persistence]] built himself a cottage in a field near the eastern coast of the continent and dreams of making a town, but needs a [[Merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion―this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. | ||
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | ||
| Line 21: | Line 21: | ||
==Stages of development== | ==Stages of development== | ||
===Stage One=== | ===Stage One=== | ||
The [[ | The [[Merchant]] has built a shop and runs it. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 33: | Line 33: | ||
*The [[item shop]] has several additional items for sale and is ran by someone else. | *The [[item shop]] has several additional items for sale and is ran by someone else. | ||
*The town has an [[inn]]. | *The town has an [[inn]]. | ||
*The old | *The old dreamer's house has an additional floor. | ||
*The [[ | *The [[Merchant]] is in the middle of building a cabaret club. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 47: | Line 47: | ||
===Stage Three=== | ===Stage Three=== | ||
Triggered by defeating the [[ | Triggered by defeating the [[boss troll]] in [[Manoza]] and obtaining the [[mod rod]] after. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[Merchant]]. Changes include: | ||
*The town is named after the [[ | *The town is named after the [[Merchant]]. | ||
*The | *The cabaret club is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with the [[Merchant]]. | ||
*The [[ | *The [[Merchant]] became mayor and had a manor built. | ||
*An [[item shop]] being built where the old | *An [[item shop]] being built where the old dreamer use to live, being ran by an old woman. | ||
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | *The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | ||
*A jail is built. | *A jail is built. | ||
*A wandering swordsman will metion the [[mountaincleaver]] in passing, informing the player of the blade. | |||
====Shops==== | ====Shops==== | ||
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===Stage Four=== | ===Stage Four=== | ||
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The [[ | *The [[Merchant]] being jailed. | ||
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | *The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | ||
*The theater is holding a children singing contest, | *The cabaret club has been replaced with the Little Stars theater for gifted children, and is holding a children's singing contest. The alcohol served at the bar has been swapped out for kid-friendly sodas. | ||
*A [[toughie]] will mention the island of [[Lanson]] and assert that it is the home of the [[blue orb]] | |||
*A [[Troubadour]] sings of the forlorn [[Necrogrond]] cloistered high in the mountains, lamenting that it is the home of the [[silver orb]] and is all but unreachable to mortalkind now. | |||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
| Line 131: | Line 134: | ||
===Final Stage (Remakes only)=== | ===Final Stage (Remakes only)=== | ||
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include: | This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include: | ||
* | *The Merchant is temporarily reinstalled as mayor after reflecting on how things went wrong and abdicates his position after choosing a trustworthy successor, then returns to [[Patty's Party Planning Place]]. | ||
*The old | *The rude guards have been replaced with more polite staff and the jail has been demolished to build a home for a family, signifying the town has become peaceful | ||
*The [[ | *The Little Stars theater has a new child singing on stage and is now open at [[Day-night cycle|night]], hosting a [[Troubadour]]. Alcoholic beverages are not served. | ||
*The old dreamer who was first here moved in with the old woman running the [[item shop]], taking her as his wife. | |||
*The [[Merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[Merchant]], they will return to [[Patty's Party Planning Place]]. | |||
====Shops==== | ====Shops==== | ||
| Line 160: | Line 164: | ||
==Remake changes== | ==Remake changes== | ||
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[ | In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[Merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[Merchant]]. | ||
==Usage of the Immigrant Town in another area== | ==Usage of the Immigrant Town in another area== | ||
| Line 175: | Line 179: | ||
==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a | The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a Merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion. | ||
====Treasure==== | ====Treasure==== | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|- | |||
| [[File:ICON-Yellow Orb III HD.png|link=Yellow Orb]] | |||
| [[Yellow Orb]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] | |||
| [[Primm's Primer]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Dummy III HD.png|link=Dummy]] | |||
| [[Dummy]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Garter III HD icon.png|link=Garter]] | |||
| [[Garter]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Gold chain III HD icon.png|link=Gold chain]] | |||
| [[Gold chain]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] | |||
| [[Hen's tooth]] | |||
| x1 | |||
| N/A | |||
|- | |- | ||
| [[File: | | [[File:Bunny ears III HD icon.png|link=Bunny ears]] | ||
| [[Bunny ears]] | |||
| x1 | |||
| N/A | |||
|} | |} | ||
====Nearby {{MFamilies}}s==== | |||
====Nearby | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] || [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] || [[File:Hades condor DQ III HD sprite.png|link=Hades | | [[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] || [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] || [[File:Hades condor DQ III HD sprite.png|link=Hades' Condor]] || [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] || [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] || [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]] | ||
|} | |} | ||
==In other languages== | |||
{{OtherLanguages | |||
|es=○○○○burgo|es-meaning=Merchant's name + ''{{tt|burgo|borough; town}}'' | |||
|les=○○○○burgo|les-meaning=Merchant's name + ''{{tt|burgo|borough; town}}'' | |||
|fr=○○○○ville|fr-meaning=Merchant's name + ''{{tt|ville|town; city}}'' | |||
|de=○○○○burg|de-meaning=Merchant's name + ''{{tt|Burg|castle}}'' | |||
|it=○○○○burgo|it-meaning=Merchant's name + ''burgo'' | |||
|ko=○○○○ 버크, ''○○○○ Beokeu''|ko-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name | |||
|zh-cn=○○○○巴克, ''○○○○ Bākè''|zh-cn-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name | |||
|zh-tw=○○○○巴克, ''○○○○ Bākè''|zh-tw-meaning=Transliteration of Japanese ''○○○○ Bāku'', with ''○○○○'' representing the merchant's name | |||
}} | |||
==Gallery== | ==Gallery== | ||
===Concept art & maps=== | |||
<center><gallery> | <center><gallery> | ||
File:Immigrant town stage 1 III HD concept art.png|HD concept art, stage 1 | |||
File:Immigrant town stage 3 III HD concept art.png|HD concept art, stage 1 | |||
DQ III GBC New Town as field.png|Field. ({{GBC}}) | DQ III GBC New Town as field.png|Field. ({{GBC}}) | ||
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | DQ III GBC New Town 1st stage.png|First shop. ({{GBC}}) | ||
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DQ III GBC New Town final stage.png|Final stage. (Remake only) | DQ III GBC New Town final stage.png|Final stage. (Remake only) | ||
Immigrant town map III HD2D.png|HD map. | Immigrant town map III HD2D.png|HD map. | ||
DQ III | Image:DQ III NES New Town Overworld.gif | ||
</gallery></center> | |||
===First stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 1.png | |||
Immigrant town smart phone 2.png | |||
Immigrant town smart phone 3.png | |||
Immigrant town smart phone 4.png | |||
Immigrant town smart phone 5.png | |||
Immigrant town smart phone 6.png | |||
Immigrant town smart phone 7.png | |||
Immigrant town smart phone 8.png | |||
Immigrant town smart phone 9.png | |||
Immigrant town smart phone 10.png | |||
Immigrant town smart phone 11.png | |||
Immigrant town smart phone 12.png | |||
</gallery></center> | |||
===Second stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 13.png | |||
Immigrant town smart phone 14.png | |||
Immigrant town smart phone 16.png | |||
Immigrant town smart phone 17.png | |||
Immigrant town smart phone 18.png | |||
</gallery></center> | |||
===Third stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 19.png | |||
Immigrant town smart phone 20.png | |||
Immigrant town smart phone 21.png|A wandering swordsman informs the player of the mountaincleaver | |||
Immigrant town smart phone 22.png | |||
Immigrant town smart phone 23.png | |||
Immigrant town smart phone 24.png | |||
Immigrant town smart phone 25.png | |||
Immigrant town smart phone 26.png | |||
</gallery></center> | |||
===Fourth stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 27.png | |||
Immigrant town smart phone 28.png|A [[Troubadour]] sings of the long-lost silver orb | |||
Immigrant town smart phone 29.png | |||
Immigrant town smart phone 30.png | |||
Immigrant town smart phone 31.png | |||
Immigrant town smart phone 32.png | |||
Immigrant town smart phone 33.png | |||
Immigrant town smart phone 34.png|A [[toughie]] informs the player of [[Lanson]], as well as the blue orb | |||
Immigrant town smart phone 35.png | |||
Immigrant town smart phone 36.png | |||
Immigrant town smart phone 37.png | |||
Immigrant town smart phone 38.png | |||
Immigrant town smart phone 39.png | |||
Immigrant town smart phone 40.png | |||
Immigrant town smart phone 41.png|The people make no secret of their disgruntlement | |||
Immigrant town smart phone 42.png | |||
Immigrant town smart phone 43.png | |||
Immigrant town smart phone 44.png | |||
Immigrant town smart phone 45.png | |||
Immigrant town smart phone 46.png | |||
Immigrant town smart phone 47.png | |||
Immigrant town smart phone 48.png | |||
Immigrant town smart phone 49.png | |||
Immigrant town smart phone 50.png | |||
Immigrant town smart phone 51.png | |||
Immigrant town smart phone 52.png | |||
Immigrant town smart phone 53.png | |||
Immigrant town smart phone 54.png | |||
Immigrant town smart phone 55.png | |||
Immigrant town smart phone 56.png | |||
Immigrant town smart phone 57.png | |||
Immigrant town smart phone 58.png | |||
Immigrant town smart phone 59.png|The revolutionaries plot in the dead of night | |||
Immigrant town smart phone 60.png | |||
Immigrant town smart phone 61.png | |||
Immigrant town smart phone 62.png | |||
Immigrant town smart phone 63.png | |||
Immigrant town smart phone 64.png | |||
Immigrant town smart phone 65.png | |||
Immigrant town smart phone 66.png | |||
Immigrant town smart phone 67.png|The old dreamer attempts to reason with his friend | |||
Immigrant town smart phone 68.png | |||
Immigrant town smart phone 69.png | |||
Immigrant town smart phone 70.png | |||
</gallery></center> | |||
===Fifth stage=== | |||
<center><gallery> | |||
Immigrant town smart phone 71.png | |||
Immigrant town smart phone 72.png | |||
Immigrant town smart phone 73.png | |||
Immigrant town smart phone 74.png | |||
Immigrant town smart phone 75.png | |||
Immigrant town smart phone 76.png | |||
Immigrant town smart phone 77.png | |||
Immigrant town smart phone 78.png | |||
Immigrant town smart phone 79.png | |||
Immigrant town smart phone 80.png | |||
Immigrant town smart phone 81.png | |||
Immigrant town smart phone 82.png | |||
Immigrant town smart phone 83.png | |||
Immigrant town smart phone 84.png | |||
Immigrant town smart phone 85.png | |||
Immigrant town smart phone 86.png | |||
Immigrant town smart phone 87.png | |||
Immigrant town smart phone 88.png|The old woman blushes over having the old dreamer wrapped around her little finger | |||
Immigrant town smart phone 89.png | |||
Immigrant town smart phone 90.png | |||
Immigrant town smart phone 91.png | |||
Immigrant town smart phone 92.png | |||
Immigrant town smart phone 93.png | |||
Immigrant town smart phone 94.png | |||
Immigrant town smart phone 95.png | |||
Immigrant town smart phone 96.png|The Merchant's chosen replacement swallows his anxiety and accepts his new station as mayor | |||
Immigrant town smart phone 97.png | |||
Immigrant town smart phone 98.png | |||
Immigrant town smart phone 99.png | |||
Immigrant town smart phone 100.png | |||
Immigrant town smart phone 101.png | |||
Immigrant town smart phone 102.png | |||
Immigrant town smart phone 103.png | |||
Immigrant town smart phone 104.png | |||
Immigrant town smart phone 105.png | |||
Immigrant town smart phone 106.png | |||
Immigrant town smart phone 107.png | |||
Immigrant town smart phone 108.png | |||
Immigrant town smart phone 109.png | |||
Immigrant town smart phone 110.png | |||
Immigrant town smart phone 111.png | |||
Immigrant town smart phone 112.png | |||
Immigrant town smart phone 113.png | |||
Immigrant town smart phone 114.png | |||
Immigrant town smart phone 115.png | |||
Immigrant town smart phone 116.png | |||
Immigrant town smart phone 117.png | |||
Immigrant town smart phone 118.png | |||
Immigrant town smart phone 119.png | |||
Immigrant town smart phone 120.png | |||
Immigrant town smart phone 121.png | |||
Immigrant town smart phone 122.png | |||
Immigrant town smart phone 123.png|The old dreamer reunites with his friend | |||
Immigrant town smart phone 124.png | |||
Immigrant town smart phone 125.png | |||
</gallery></center> | </gallery></center> | ||
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