Snooze: Difference between revisions

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'''Snooze''' is a recurring spell in the {{DQSeries}}.
'''Snooze''' is a recurring spell in the {{DQSeries}}.


The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for several turns


==Appearances==
==Appearances==
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The enemies [[Legerdeman (Dragon Quest)|legerdeman]], [[spitegeist]], [[hocus chimaera]], [[knight aberrant]], and [[dread dragon]] can use this spell against the player. In the original version of the game, enemy Snooze spells will never fail to put the {{Hero 1}} to {{Sleep}}. While {{Asleep}}, the {{Hero 1}} has a 50/50 chance of waking up each turn. Due to the way the game's random number generation is programmed, the {{Hero 1}} will never {{Sleep}} for longer than 6 turns at a time.
The enemies [[Legerdeman (Dragon Quest)|legerdeman]], [[spitegeist]], [[hocus chimaera]], [[knight aberrant]], and [[dread dragon]] can use this spell against the player. In the original version of the game, enemy Snooze spells will never fail to put the {{Hero 1}} to {{Sleep}}. While {{Asleep}}, the {{Hero 1}} has a 50/50 chance of waking up each turn. Due to the way the game's random number generation is programmed, the {{Hero 1}} will never {{Sleep}} for longer than 6 turns at a time.
==={{DQ1HD}}===
The {{Hero 1}} learns Snooze at level 6. It costs 3 MP and has a base chance of 50% to knock one group of enemies out for 1~4 turns. Once the [[moon sigil]] is obtained the spell has a chance to go [[haywire]], at 3/4ths the rate of a single-target spell. Note that the base accuracy is slightly misleading, as approximately half of all non-boss monsters are programmed to be vulnerable to the spell if they are not protected by [[Bounce]] or [[Magic Barrier]], making the practical accuracy 62.5%. Monsters that belong to the [[amorphous family|amorphous]], [[Material family|material]], & [[nature family|nature families]] are typically resistant to Snooze while the [[undead family]] is less consistent, with zombies being highly resistant to the spell while ghosts and skeletons do not have any particular resistance.


==={{DQ2}}===
==={{DQ2}}===
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The enemies [[somnol ant]], [[Pazuzu]], [[gremlin]], [[grimlin]], [[goregon]], [[madusa]], [[miasma]], [[metal slime]], [[shaman]], [[tyrannodactyl]] and [[Hargon]] can use this spell against the party.
The enemies [[somnol ant]], [[Pazuzu]], [[gremlin]], [[grimlin]], [[goregon]], [[madusa]], [[miasma]], [[metal slime]], [[shaman]], [[tyrannodactyl]] and [[Hargon]] can use this spell against the party.
==={{DQ2HD}}===
The [[Princess of Moonbrooke]] already knows Snooze when the joins her cousins. It costs 3 MP and has a base 60% chance to knock one group of enemies out for 1~4 turns. Once the moon sigil is obtained the spell has a chance to go haywire, at 3/4ths the rate of a single-target spell. Note that the base accuracy is slightly misleading, as approximately a third of all non-boss monsters are programmed to be vulnerable to the spell if they are not protected by [[Bounce]] or [[Magic Barrier]], making the practical accuracy 75%.


==={{DQ3}}===
==={{DQ3}}===
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==={{DQ3HD}}===
==={{DQ3HD}}===
Snooze is learned by [[Priest]]s and [[Sage]]s at level 8 if their {{Wisdom}} exceeds 29 and by the {{Hero 3}} at level 12 if his or her {{Wisdom}} exceeds 35. Snooze costs 3 {{MP}} and has a 60% chance to send foes to {{Sleep}} before resistance is applied, and lasts for 1~4 turns.
Snooze is learned by [[Priest]]s and [[Sage]]s at level 8 if their {{Wisdom}} exceeds 29 and by the {{Hero 3}} at level 12 if his or her {{Wisdom}} exceeds 35. Snooze costs 3 {{MP}} and has a 60% chance to send foes to {{Sleep}} for 1~4 turns before resistance and vulnerabilities are applied. Note that the base accuracy is slightly misleading, as approximately a third of all non-boss monsters are programmed to be vulnerable to the spell if they are not protected by [[Bounce]] or [[Magic Barrier]], making the practical accuracy 75%. Monsters that belong to the [[material family]] and [[undead family]] are typically immune to the spell.


==={{DQ4}}===
==={{DQ4}}===
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It can be cast by the enemies [[rogue]], [[Hans]], [[urnexpected]], [[frighturn]], [[nutty professor]], [[vile vial]], [[sunken spirit]], [[fire fry]], [[sky fry]], [[gripevine]], and [[Orgodemir]]'s final form during the final battle.
It can be cast by the enemies [[rogue]], [[Hans]], [[urnexpected]], [[frighturn]], [[nutty professor]], [[vile vial]], [[sunken spirit]], [[fire fry]], [[sky fry]], [[gripevine]], and [[Orgodemir]]'s final form during the final battle.
==={{DQ7R}}===
Snooze is learned by reaching rank 1 of the [[Mage]] vocation. It costs 3 MP and can knock a monster out for 2~5 turns. The spell has a base accuracy of 50% and begins to increase once the caster's magical might reaches 200, achieving 75% accuracy (barring resistance) at 800 magical might. Snooze has a [[haywire]] rate that is half that of a normal critical hit.


==={{DQ8}}===
==={{DQ8}}===
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Snooze is a spell that the {{Hero Smash}} can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be {{Asleep}} for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.
Snooze is a spell that the {{Hero Smash}} can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be {{Asleep}} for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.


==In Other Languages==
==In other languages==
{{OtherLanguages
{{OtherLanguages
|es=Sueño|es-meaning=Spanish for "dream".
|es=Sueño|es-meaning=''Sleep''
|fr=Torpeur|fr-meaning=Derived from the Latin ''torpor''. French for "lethargy, drowsiness".
|les=Sueño|les-meaning=''Sleep''
|de=Gähn|de-meaning=Derived from the German verb ''gähnen'', which means to yawn.
|fr=Torpeur|fr-meaning=''Drowsiness / torpor''
|it=Ninnananna|it-meaning=Italian for "lullaby".
|de=Gähn|de-meaning=Inflective of the German verb ''{{tt|gähnen|to yawn}}''
|ko={{tt|라리호|Rariho}}|ko-meaning=Transliteration of the Japanese ''Rariho''.
|it=Ninnananna|it-meaning=''Lullaby''
|ko=라리호, ''Rariho''|ko-meaning=Transliteration of Japanese ''Rarihō''
|zh-cn=拉里霍, ''Lālǐhuò''|zh-cn-meaning=Transliteration of Japanese ''Rarihō''
|zh-tw=拉里霍, ''Lālǐhuò''|zh-tw-meaning=Transliteration of Japanese ''Rarihō''
}}
}}


==Battle Visuals==
==Battle visuals==
<center>
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
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{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SNOOZE.png]]|game={{Dragon Quest II}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SNOOZE.png]]|game={{Dragon Quest II}}|platform={{SFC}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Snooze I & II HD.gif]]|game={{DQ1&2HD}}|platform={{PS4}}}}
{{ScreenshotGalleryXL/End}}
</center>
</center>


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Dq1 sleep.jpg|{{I}}
Dq1 sleep.jpg|{{I}}, American NES manual
File:DQ1 SNES Snooze.jpg|{{I}} in the SNES manual.
DQ3 Spell Snooze.png|{{III}}.
DQ3 Spell Snooze.png|{{III}}.
SSBU Snooze.jpg|Erdrick casting Snooze in {{SSB5}}.
SSBU Snooze.jpg|Erdrick casting Snooze in {{SSB5}}.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Sleep spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I HD-2D Remake spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II HD-2D Remake spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
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[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
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