Tyrantula: Difference between revisions

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attacks:sticky silk,eerie light,wind sickles,venomissle,and regular attack
attacks:sticky silk,eerie light,wind sickles,venomissle,and regular attack


these vocations for a party of 4 work well inthis battle.
It is weak to Blast (Bang, Kabang etc.), Dark (Zam, Kazam etc.) and Light spells. It is strong against Fire (Frizz, Frizzle etc.) Earth and Ice (Crack, Crackle etc.) spells.


Minstrel
It is highly reccomanded to have a Mage in this group, preferably around level 18. A priest is a must. If you have unlocked Ranger (Quest #112 - Ranger Changer) Use one. At level 8 they have the ability to heal, Making it extremely useful.  Have an Armamentalist in the group for Decelerate, they also have nice tanking skills and magic powers. Your hero should be a Gladiator, Minstrel or Warrior for the best advantage. If you haven't unlocked Armamentalist yet, Use a Minstrel (If hero is Gladiator or Warrior) To help heal, making 3 healers, aswell as the Minstrel being a nice all-rounder, The other option is a Martial Artist specialising in Claws. Stock up on Magic water and Medicinal herbs. Have your priest on Focus on healing, and the rest on Mix it Up. Give some herbs and some water to each member, so they can use them when they see they need to.
 
mage
 
mage
 
ranger
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX bosses]]

Revision as of 15:18, 12 August 2010

Game description: " An enormous arachnid that dwelt deep in the Bad Cave, soaking up poison and perniciousness until she morphed into a man-eater."

Guide description: "It is said that she made meals of travellers lost in her cave to feed her clutch of countless eggs."

HP: 1098

attacks:sticky silk,eerie light,wind sickles,venomissle,and regular attack

It is weak to Blast (Bang, Kabang etc.), Dark (Zam, Kazam etc.) and Light spells. It is strong against Fire (Frizz, Frizzle etc.) Earth and Ice (Crack, Crackle etc.) spells.

It is highly reccomanded to have a Mage in this group, preferably around level 18. A priest is a must. If you have unlocked Ranger (Quest #112 - Ranger Changer) Use one. At level 8 they have the ability to heal, Making it extremely useful. Have an Armamentalist in the group for Decelerate, they also have nice tanking skills and magic powers. Your hero should be a Gladiator, Minstrel or Warrior for the best advantage. If you haven't unlocked Armamentalist yet, Use a Minstrel (If hero is Gladiator or Warrior) To help heal, making 3 healers, aswell as the Minstrel being a nice all-rounder, The other option is a Martial Artist specialising in Claws. Stock up on Magic water and Medicinal herbs. Have your priest on Focus on healing, and the rest on Mix it Up. Give some herbs and some water to each member, so they can use them when they see they need to.