Status effect: Difference between revisions
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Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects. | Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects. | ||
A number of these effects can be wiped out by [[Disruptive Wave]]. | |||
==List of recurring status effects== | ==List of recurring status effects== | ||
===Negative Status Ailments=== | ===Negative Status Ailments=== | ||
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all. | |||
*'''Confused''' - Attacks | *'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | ||
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. | *'''Dazzled''' - Much more likely to miss with physical attacks. | ||
*'''Dead''' - Cannot act in any way until revived by a spell or the church. | *'''Dead''' - Cannot act in any way until revived by a spell or the church. | ||
*'''Fizzled''' - Cannot cast spells until the end of the | *'''Evenomated''' - Takes damage after each round. (becomes poisoned after battle) | ||
*'''Fizzled''' - Cannot cast spells until the end of the battle. | |||
*''' | *'''Poisoned''' - Takes damage while traveling on the field. | ||
*''' | *'''Sapped''' - Defence is decreased. | ||
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed. | *'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed. | ||
*''' | *'''Stunned''' - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. | ||
===Positive Status Enhancements=== | ===Positive Status Enhancements=== | ||
*'''Accelerated''' - Agility is increased. | |||
*'''Buffed''' - Defence is increased. | *'''Buffed''' - Defence is increased. | ||
*''' | *'''Insulated''' - Damage from fire- and ice-based attacks is decreased. | ||
*'''Oomph''' - Attack power doubled. | |||
*'''Veiled''' - Magical attacks have no effect on the target from now on. | *'''Veiled''' - Magical attacks have no effect on the target from now on. | ||
{{stub}} | {{stub}} | ||
[[Category: | [[Category:Recurring elements]]{{Wikia}} |
Revision as of 23:30, 12 December 2010
Status effects are a recurring element of the Dragon Quest series.
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
A number of these effects can be wiped out by Disruptive Wave.
List of recurring status effects
Negative Status Ailments
- Confused - Attacks their fellow party members or themselves. May also do nothing at all.
- Cursed - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
- Dazzled - Much more likely to miss with physical attacks.
- Dead - Cannot act in any way until revived by a spell or the church.
- Evenomated - Takes damage after each round. (becomes poisoned after battle)
- Fizzled - Cannot cast spells until the end of the battle.
- Poisoned - Takes damage while traveling on the field.
- Sapped - Defence is decreased.
- Sleep - Cannot act until woken by an attack or until a random number of turns have passed.
- Stunned - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
Positive Status Enhancements
- Accelerated - Agility is increased.
- Buffed - Defence is increased.
- Insulated - Damage from fire- and ice-based attacks is decreased.
- Oomph - Attack power doubled.
- Veiled - Magical attacks have no effect on the target from now on.
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