Hero (vocation): Difference between revisions
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==Dragon Quest VI== | ==Dragon Quest VI== | ||
The Hero class requires [[Gladiator]], [[Paladin]], [[Sage]], and [[Luminary]] classes to unlock. With one exception: [[Hero (Dragon Quest VI)|the Hero]] only needs one of the four vocations to access this class. | |||
===Stat Changes=== | ===Stat Changes=== | ||
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|- | |- | ||
|Battles to Master | |Battles to Master | ||
| | |150 | ||
|- | |- | ||
|Strength | |Strength | ||
Line 30: | Line 31: | ||
|Max MP | |Max MP | ||
| +10% | | +10% | ||
|- | |||
|Trait | |||
| HP regeneration per round | |||
|- | |- | ||
|'''Mastery Bonus''' | |'''Mastery Bonus''' | ||
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|Village Hero | |Village Hero | ||
|[[Kaclang]] | |[[Kaclang]] | ||
| | |1 | ||
|Party | |Party | ||
|Turns party into steel | |Turns party into steel | ||
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|City Hero | |City Hero | ||
|[[Disruptive Wave]] | |[[Disruptive Wave]] | ||
| | |8 | ||
|All enemies | |All enemies | ||
|Removes all magical effects on enemies | |Removes all magical effects on enemies | ||
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|Island Hero | |Island Hero | ||
|[[Zap]] | |[[Zap]] | ||
| | |20 | ||
|All enemies | |All enemies | ||
|Electrocutes all enemies | |Electrocutes all enemies | ||
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|Country Hero | |Country Hero | ||
|[[Kazap]] | |[[Kazap]] | ||
| | |40 | ||
|One group | |One group | ||
|Electrocutes all enemies | |Electrocutes all enemies | ||
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|National Hero | |National Hero | ||
|[[Meditation]] | |[[Meditation]] | ||
| | |60 | ||
|Self | |Self | ||
|Heals user | |Heals user | ||
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|World Hero | |World Hero | ||
|[[Gigaslash]] | |[[Gigaslash]] | ||
| | |90 | ||
|One enemy | |One enemy | ||
|High damage | |High damage | ||
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|7 | |7 | ||
|Super Hero | |Super Hero | ||
| | |[[Lightning Storm]] | ||
| | |120 | ||
|All enemies | |All enemies | ||
| | |Calls forth a bolt from the blue | ||
|25 | |25 | ||
|- | |- | ||
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|Legend | |Legend | ||
|[[Kazapple]] | |[[Kazapple]] | ||
| | |150 | ||
|One enemy | |One enemy | ||
|Severely damages one enemy; requires all party members to cast | |Severely damages one enemy; requires all party members to cast |
Revision as of 20:14, 15 January 2011
The Hero is a character class in the Dragon Quest series.
Description
The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class. The player can also obtain a Hero Heart from defeating God in 19 turns or less.
Dragon Quest III
Dragon Quest VI
The Hero class requires Gladiator, Paladin, Sage, and Luminary classes to unlock. With one exception: the Hero only needs one of the four vocations to access this class.
Stat Changes
Statistics | Change |
Battles to Master | 150 |
Strength | +10% |
Wisdom | -15% |
Style | +15% |
Max HP | +10% |
Max MP | +10% |
Trait | HP regeneration per round |
Mastery Bonus | +40 Max MP |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Village Hero | Kaclang | 1 | Party | Turns party into steel | |
2 | City Hero | Disruptive Wave | 8 | All enemies | Removes all magical effects on enemies | |
3 | Island Hero | Zap | 20 | All enemies | Electrocutes all enemies | 8 |
4 | Country Hero | Kazap | 40 | One group | Electrocutes all enemies | 15 |
5 | National Hero | Meditation | 60 | Self | Heals user | |
6 | World Hero | Gigaslash | 90 | One enemy | High damage | 20 |
7 | Super Hero | Lightning Storm | 120 | All enemies | Calls forth a bolt from the blue | 25 |
8 | Legend | Kazapple | 150 | One enemy | Severely damages one enemy; requires all party members to cast | 10 |
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 200 |
Strength | +10 Percent |
Agility | Null |
Guard | Null |
Intelligence | +15 Percent |
Appearance | +10 Percent |
Max HP | +10 Percent |
Max MP | +10 Percent |
Mastery Bonus | +31 Bonus to HP |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Archetype | Nothing | 0 | |||
2 | Defender | Ironize | 8 | All Allies | Turns all allies to iron, preventing them from being attacked but also prevents them from attacking | 2 |
3 | Paragon | Revive | 20 | One Ally | Revives one fallen ally with full HP | 15 |
4 | Savior | Zap | 50 | All Enemies | Causes ~80HP damage in electric damage | 6 |
5 | Guardian | DeMagic | 80 | All Enemies | Removes all positive statuses from all enemies | 0 |
6 | Avatar | Thordain | 110 | One Group | Causes ~200 HP in electric damage to one group of enemies | 15 |
7 | Legend | Gigaslash | 150 | One Group | Does ~400 HP damage to one group of enemies | 15 |
8 | Chosen One | Alldain | 200 | One Enemy | Takes 10 MP from other party members, causes ~600 HP in electric damage | All |
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