manager
36,398
edits
Antiyonder (talk | contribs) No edit summary |
|||
| Line 5: | Line 5: | ||
Zenith is reached by stepping into the light of the stained glass windows at the [[Castle of the Dragon Queen|Dragon Queen's palace]] in the normal world, although this only occurs if the player has already defeated Zoma and seen the ending, earning the "Roto" title on their save file on the loading screen. | Zenith is reached by stepping into the light of the stained glass windows at the [[Castle of the Dragon Queen|Dragon Queen's palace]] in the normal world, although this only occurs if the player has already defeated Zoma and seen the ending, earning the "Roto" title on their save file on the loading screen. | ||
The heroes will find themselves on a floating island surrounded by thick clouds. On this island is a deep cave, containing many rooms resembling those seen previously. | The heroes will find themselves on a floating island surrounded by thick clouds. On this island is a deep cave, containing many rooms resembling those seen previously. The floors include: | ||
* The 2nd and 5th floor of [[Gondo Cave]]. | |||
* The 1st floor of [[Zipangu Cave]]. | |||
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel Castle]]). | |||
* The 2nd floor of the [[Cave West of Noaniels]]. | |||
* The 1st floor of Gondo Cave. | |||
* The prison room of [[Samanao]] Castle. | |||
After the dungeon the heroes find themselves in a castle, with four human-looking occupants including a human king. The King will tell them about God Dragon, or [[Divinegon]], who lives atop a large tower above the castle. There is also a small house that the heroes pass through between the castle and the tower, where an old man stirs a large pot; he explains that this is a special medicine he's cooking. Whether the heroes decide to taste the medicine or not does not seem to affect gameplay, though it burns the hero's mouth to try. | Many fierce monsters populate this dungeon, including an alternate form of [[Baramos]] known as Baramevils. The final room of the dungeon is a monster arena, where the heroes fight inside the ring (unless they choose to walk past the enemy rather than fighting him). | ||
After the dungeon the heroes find themselves in a castle throne room similar to [[Isis]], with four human-looking occupants including a human king. The King will tell them about God Dragon, or [[Divinegon]], who lives atop a large tower above the castle. There is also a small house that the heroes pass through between the castle and the tower (Which resembles the first floor of the house in [[Reeve]] from where the [[Magic Bomb]] is obtained), where an old man stirs a large pot; he explains that this is a special medicine he's cooking. Whether the heroes decide to taste the medicine or not does not seem to affect gameplay, though it burns the hero's mouth to try. The rest of the dungeon has a completely new layout. | |||
[[Image:Zenith-Enemies-DQIII.gif|left]] | [[Image:Zenith-Enemies-DQIII.gif|left]] | ||
| Line 18: | Line 26: | ||
The island seen at the beginning of the Zenith area, and the cave of familiar rooms within, also bears a physical resemblance to the first bonus dungeon in [[Dragon Warrior VII]], which the heroes of that game travel through to meet [[God]]. | The island seen at the beginning of the Zenith area, and the cave of familiar rooms within, also bears a physical resemblance to the first bonus dungeon in [[Dragon Warrior VII]], which the heroes of that game travel through to meet [[God]]. | ||
{{DQIII}} | |||
[[Category:Dragon Warrior III Places]] | [[Category:Dragon Warrior III Places]] | ||