Yangus: Difference between revisions
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== | ==Stats== | ||
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==Abilities== | ==Abilities== | ||
Yangus has high strength throughout the | As Yangus has high strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by [[Angelo]] and the Hero later on. Each of Yangus' weapon paths has high damage potential and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier. Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies. Yangus also has the most useful fisticuffs skillset. | ||
===Axe=== | ===Axe=== | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that reduces the defense of the target. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +5 when equipped with an axe | |Increase attack +5 when equipped with an axe. | ||
| -- | | -- | ||
|- | |- | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +10 when equipped with an axe | |Increase attack +10 when equipped with an axe. | ||
| -- | | -- | ||
|- | |- | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns. | ||
| | | | ||
|- | |- | ||
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|Group | |Group | ||
|Yes | |Yes | ||
| | |Attacks a group of enemies. | ||
| | | | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Executioner]] | !bgcolor="#fa8072"|[[Hatchet Man|Executioner]] | ||
|3 | |3 | ||
|66 | |66 | ||
|One | |One | ||
|No | |No | ||
| | |Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +20 when equipped with an axe | |Increase attack +20 when equipped with an axe. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Typhoeus' Maul | ||
|6 | |6 | ||
|100 | |100 | ||
|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that does 50% more damage than a normal attack and deals double damage to beasts. | ||
| | | | ||
|} | |} | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +5 when equipped with a club | |Increase attack +5 when equipped with a club. | ||
| -- | | -- | ||
|- | |- | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that deals normal damage and has a chance of stunning an enemy for one turn. | ||
| | | | ||
|- | |- | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy. | ||
| | | | ||
|- | |- | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the [[material family]]. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +10 when equipped with a club | |Increase attack +10 when equipped with a club. | ||
| -- | | -- | ||
|- | |- | ||
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| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Mind Breaker]] | !bgcolor="#fa8072"|[[Heart Breaker|Mind Breaker]] | ||
|2 | |2 | ||
|71 | |71 | ||
|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that deals 25% more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +25 when equipped with a club | |Increase attack +25 when equipped with a club. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Gold Rush]] | !bgcolor="#fa8072"|[[Penny Pincher|Gold Rush]] | ||
|2 | |2 | ||
|93 | |93 | ||
|One | |One | ||
|Yes | |Yes | ||
| | |Single strike causes 25% more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold. | ||
| | | | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Devil Crusher | ||
|5 | |5 | ||
|100 | |100 | ||
|One | |One | ||
|Yes | |Yes | ||
| | |Single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family. | ||
| | | | ||
|} | |} | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +5 when equipped with a scythe | |Increase attack +5 when equipped with a scythe. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Steal Sickle | ||
|0 | |0 | ||
|22 | |22 | ||
|One | |One | ||
|Yes | |Yes | ||
| | |Single strike with a chance of stealing an item from the target. Success rate is the normal item's drop rate divided by 4. | ||
| | | | ||
|- | |- | ||
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|One | |One | ||
|Yes | |Yes | ||
| | |Deals damage based on level to a single target. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increases attack +10 when equipped with a scythe | |Increases attack +10 when equipped with a scythe. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Grim Reaper | ||
|3 | |3 | ||
|50 | |50 | ||
|Group | |Group | ||
|Yes | |Yes | ||
| | |Attacks a group of enemies with a small chance of instantly killing the targets. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Stainless Steal Sickle | ||
|0 | |0 | ||
|70 | |70 | ||
|One | |One | ||
|Yes | |Yes | ||
| | |Single strike with a chance of stealing an item from the target; success rate is the item's normal drop rate divided by 2 and damage is 25% higher than a normal blow. | ||
| | | | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increase attack +25 when equipped with scythe | |Increase attack +25 when equipped with scythe. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Grimmer Reaper | ||
|3 | |3 | ||
|90 | |90 | ||
|Group | |Group | ||
|Yes | |Yes | ||
| | |Attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. [[zombie family]]. | ||
| | | | ||
|- | |- | ||
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|All | |All | ||
|Yes | |Yes | ||
| | |Heavy damage to all enemies. | ||
| | | | ||
|} | |} | ||
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| -- | | -- | ||
| -- | | -- | ||
|Increases Yangus' agility by 10 points | |Increases Yangus' agility by 10 points. | ||
| -- | | -- | ||
|- | |- | ||
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|one | |one | ||
|no | |no | ||
|Inflicts 150% | |Inflicts 150% damage to a single enemy. | ||
|yes | |yes | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
| | |Field spell that reduces the chance of random battles. | ||
| -- | | -- | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
| | |Loud whistle that immediately initiates a random battle (where applicable). | ||
| -- | | -- | ||
|- | |- | ||
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| Ally | | Ally | ||
| Yes | | Yes | ||
| | |Heals a single party member for 30-40 HP. | ||
| -- | | -- | ||
|- | |- | ||
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| -- | | -- | ||
| -- | | -- | ||
| | |Field skill that gives the number of nearby treasure chests, but not their location. | ||
| -- | | -- | ||
|- | |- | ||
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| All | | All | ||
| -- | | -- | ||
| | |Deals no damage, but can cause all enemies to lose their next turn. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Share Magic | ||
|0 | |0 | ||
|32 | |32 | ||
| Ally | | Ally | ||
| Yes | | Yes | ||
| | |Gives about 40% of Yangus' MP to the targeted party member. | ||
| -- | | -- | ||
|- | |- | ||
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| Party | | Party | ||
| -- | | -- | ||
| | |Raises all party members' defence by 25%. | ||
| -- | | -- | ||
|- | |- | ||
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| All | | All | ||
| -- | | -- | ||
| | |Deals no damage, but can cause all enemies to lose their next turn. Has a higher success rate than Warcry. | ||
| -- | | -- | ||
|- | |- | ||
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| Ally | | Ally | ||
| Yes | | Yes | ||
| | |Heals a single party member for 70-80 HP. | ||
| -- | | -- | ||
|- | |- | ||
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| Party | | Party | ||
| -- | | -- | ||
| | |Causes Yangus to perish, but resurrects and heals all other party members. | ||
| -- | | -- | ||
|- | |- | ||
!bgcolor="#fa8072"| | !bgcolor="#fa8072"|Golden Oldies | ||
|15 | |15 | ||
|100 | |100 | ||
| 1-4 | | 1-4 | ||
| No | | No | ||
| | |Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5. | ||
| | | | ||
|} | |} |
Revision as of 21:54, 28 June 2014
Yangus | |
Dragon Quest VIII | |
Japanese name | ヤンガス |
Romaji | Yangasu |
Title | Merchant (current), Bandit (former) |
Race | Human |
Yangus is a character in Dragon Quest VIII who accompanies The Hero on his missions. Yangus is also the featured character of Dragon Quest: Shōnen Yangus to Fushigi no Dungeon spin-off. He serves as a powerful tank character over the course of the game. He refers to the Hero as "Guv" (governor).
History
Originally a bandit from Pickham, Yangus tried to "go straight", as he himself put it, but because of his appearance people didn't give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the Hero, King Trode and Medea were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.
Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by Jessica early in the story, Yangus explains that it was the hero who "helped him go straight".
When the group reaches the town of Pickham, Medea is stolen and sold to Red, a woman who lives on the outskirts of the region. It's revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 30 | 781 |
MP | 0 | 320 |
Strength | 11 | 385 |
Agility | 5 | 145 |
Resilience | 7 | 205 |
Wisdom | 2 | 210 |
Initial gear |
Abilities
As Yangus has high strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by Angelo and the Hero later on. Each of Yangus' weapon paths has high damage potential and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier. Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies. Yangus also has the most useful fisticuffs skillset.
Axe
Name | MP | Points | Target | Tension | Info | Oomph |
Helm Splitter | 0 | 6 | One | Yes | Single strike that reduces the defense of the target. | |
---|---|---|---|---|---|---|
Attack +5 | -- | 12 | -- | -- | Increase attack +5 when equipped with an axe. | -- |
Hatchet Man | 3 | 19 | One | Yes | Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects. | |
Critical Hit Up | -- | 26 | -- | -- | Increases chance of critical hit with axes. | -- |
Attack +10 | -- | 34 | -- | -- | Increase attack +10 when equipped with an axe. | -- |
Parallax | 2 | 42 | One | Yes | Single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns. | |
Axes of Evil | 2 | 54 | Group | Yes | Attacks a group of enemies. | |
Executioner | 3 | 66 | One | No | Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects. | |
Attack +20 | -- | 82 | -- | -- | Increase attack +20 when equipped with an axe. | -- |
Typhoeus' Maul | 6 | 100 | One | Yes | Single strike that does 50% more damage than a normal attack and deals double damage to beasts. |
Club
Name | MP | Points | Target | Tension | Info | Oomph |
Attack +5 | -- | 9 | -- | -- | Increase attack +5 when equipped with a club. | -- |
---|---|---|---|---|---|---|
Heart Breaker | 2 | 19 | One | Yes | Single strike that deals normal damage and has a chance of stunning an enemy for one turn. | |
Penny Pincher | 2 | 25 | One | Yes | Single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy. | |
Monster Masher | 3 | 32 | One | Yes | Single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the material family. | |
Attack +10 | -- | 48 | -- | -- | Increase attack +10 when equipped with a club. | -- |
Critical Hit Up | -- | 59 | -- | -- | Increases chance of critical hit with clubs. | -- |
Mind Breaker | 2 | 71 | One | Yes | Single strike that deals 25% more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker. | |
Attack +25 | -- | 82 | -- | -- | Increase attack +25 when equipped with a club. | -- |
Gold Rush | 2 | 93 | One | Yes | Single strike causes 25% more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold. | |
Devil Crusher | 5 | 100 | One | Yes | Single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family. |
Scythe
Name | MP | Points | Target | Tension | Info | Oomph |
Attack +5 | -- | 12 | -- | -- | Increase attack +5 when equipped with a scythe. | -- |
---|---|---|---|---|---|---|
Steal Sickle | 0 | 22 | One | Yes | Single strike with a chance of stealing an item from the target. Success rate is the normal item's drop rate divided by 4. | |
Wind Sickles | 0 | 32 | One | Yes | Deals damage based on level to a single target. | |
Attack +10 | -- | 42 | -- | -- | Increases attack +10 when equipped with a scythe. | -- |
Grim Reaper | 3 | 50 | Group | Yes | Attacks a group of enemies with a small chance of instantly killing the targets. | |
Critical Hit Up | -- | 60 | -- | -- | Increases chance of critical hit with scythes. | -- |
Stainless Steal Sickle | 0 | 70 | One | Yes | Single strike with a chance of stealing an item from the target; success rate is the item's normal drop rate divided by 2 and damage is 25% higher than a normal blow. | |
Attack +25 | -- | 80 | -- | -- | Increase attack +25 when equipped with scythe. | -- |
Grimmer Reaper | 3 | 90 | Group | Yes | Attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. zombie family. | |
Big Banga | 30 | 100 | All | Yes | Heavy damage to all enemies. |
Fisticuffs
Name | MP | Points | Target | Tension | Info | Oomph |
Attack +5 | -- | 3 | -- | -- | Increase attack +5 when not equipped with a weapon. | -- |
---|---|---|---|---|---|---|
Agility +10 | -- | 7 | -- | -- | Increases Yangus' agility by 10 points. | -- |
Knuckle Sandwich | 2 | 12 | one | no | Inflicts 150% damage to a single enemy. | yes |
Critical Hit Up | -- | 18 | -- | -- | Increases chance of critical hit with no weapon equipped. | -- |
Attack +20 | -- | 25 | -- | -- | Increase attack +20 when not equipped with a weapon. | -- |
Padfoot | 4 | 33 | -- | -- | Field spell that reduces the chance of random battles. | -- |
Thin Air | 2 | 42 | all | yes | Inflicts up to 132 points of damage on all enemies. | no |
Multifists | 0 | 60 | 1-4 | yes | 4 blows per attack each at approx: 33%. | yes |
Attack +45 | -- | 77 | -- | -- | Increase attack +45 when not equipped with a weapon. | -- |
Boulder Toss | 4 | 100 | all | yes | Inflicts 72-104 damage on all enemies. | no |
Humanity
Name | MP | Points | Target | Tension | Info | Oomph |
Whistle | 0 | 4 | -- | -- | Loud whistle that immediately initiates a random battle (where applicable). | -- |
---|---|---|---|---|---|---|
Heal | 2 | 10 | Ally | Yes | Heals a single party member for 30-40 HP. | -- |
Nose for Treasure | 0 | 16 | -- | -- | Field skill that gives the number of nearby treasure chests, but not their location. | -- |
Warcry | 0 | 22 | All | -- | Deals no damage, but can cause all enemies to lose their next turn. | -- |
Share Magic | 0 | 32 | Ally | Yes | Gives about 40% of Yangus' MP to the targeted party member. | -- |
Kabuff | 3 | 42 | Party | -- | Raises all party members' defence by 25%. | -- |
Underpants Dance | 0 | 55 | All | -- | Deals no damage, but can cause all enemies to lose their next turn. Has a higher success rate than Warcry. | -- |
Midheal | 3 | 68 | Ally | Yes | Heals a single party member for 70-80 HP. | -- |
Kerplunk | All | 82 | Party | -- | Causes Yangus to perish, but resurrects and heals all other party members. | -- |
Golden Oldies | 15 | 100 | 1-4 | No | Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5. |
Gallery
- Dq8-yangus.jpg
Yangus concept art
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