Yangus: Difference between revisions

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==Base Stats==
==Stats==
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{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
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==Abilities==
==Abilities==
Yangus has high strength throughout the entire game, he will deal the most damage out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by [[Angelo]] and the Hero. Each of Yangus' weapon paths has high damage potential. Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier.  Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies.  Yangus also has the most useful fisticuffs skillset.  
As Yangus has high strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by [[Angelo]] and the Hero later on. Each of Yangus' weapon paths has high damage potential and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier.  Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies.  Yangus also has the most useful fisticuffs skillset.  


===Axe===
===Axe===
Line 62: Line 62:
|One
|One
|Yes
|Yes
|single strike that reduces the defense of the target
|Single strike that reduces the defense of the target.
|
|
|-
|-
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| --
| --
| --
| --
|Increase attack +5 when equipped with an axe
|Increase attack +5 when equipped with an axe.
| --
| --
|-
|-
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|One
|One
|Yes
|Yes
|single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects
|Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects.
|
|
|-
|-
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| --
| --
| --
| --
|Increase attack +10 when equipped with an axe
|Increase attack +10 when equipped with an axe.
| --
| --
|-
|-
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|One
|One
|Yes
|Yes
|single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns
|Single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns.
|
|
|-
|-
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|Group
|Group
|Yes
|Yes
|attacks a group of enemies
|Attacks a group of enemies.
|
|
|-
|-
!bgcolor="#fa8072"|[[Executioner]]
!bgcolor="#fa8072"|[[Hatchet Man|Executioner]]
|3
|3
|66
|66
|One
|One
|No
|No
|single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects
|Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects.
|
|
|-
|-
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| --
| --
| --
| --
|Increase attack +20 when equipped with an axe
|Increase attack +20 when equipped with an axe.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Typhoeus' Maul]]
!bgcolor="#fa8072"|Typhoeus' Maul
|6
|6
|100
|100
|One
|One
|Yes
|Yes
|single strike that does 50% more damage than a normal attack and deals double damage to beasts
|Single strike that does 50% more damage than a normal attack and deals double damage to beasts.
|
|
|}
|}
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| --
| --
| --
| --
|Increase attack +5 when equipped with a club
|Increase attack +5 when equipped with a club.
| --
| --
|-
|-
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|One
|One
|Yes
|Yes
|single strike that deals normal damage and has a chance of stunning an enemy for one turn
|Single strike that deals normal damage and has a chance of stunning an enemy for one turn.
|
|
|-
|-
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|One
|One
|Yes
|Yes
|single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy
|Single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy.
|
|
|-
|-
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|One
|One
|Yes
|Yes
|single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the [[material family]]
|Single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the [[material family]].
|
|
|-
|-
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| --
| --
| --
| --
|Increase attack +10 when equipped with a club
|Increase attack +10 when equipped with a club.
| --
| --
|-
|-
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| --
| --
|-
|-
!bgcolor="#fa8072"|[[Mind Breaker]]
!bgcolor="#fa8072"|[[Heart Breaker|Mind Breaker]]
|2
|2
|71
|71
|One
|One
|Yes
|Yes
|single strike that deals slightly more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker
|Single strike that deals 25% more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker.
|
|
|-
|-
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| --
| --
| --
| --
|Increase attack +25 when equipped with a club
|Increase attack +25 when equipped with a club.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Gold Rush]]
!bgcolor="#fa8072"|[[Penny Pincher|Gold Rush]]
|2
|2
|93
|93
|One
|One
|Yes
|Yes
|single strike causes slightly more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold
|Single strike causes 25% more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold.
|
|
|-
|-
!bgcolor="#fa8072"|[[Devil Crusher]]
!bgcolor="#fa8072"|Devil Crusher
|5
|5
|100
|100
|One
|One
|Yes
|Yes
|single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family
|Single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family.
|
|
|}
|}
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| --
| --
| --
| --
|Increase attack +5 when equipped with a scythe
|Increase attack +5 when equipped with a scythe.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Steal Sickle]]
!bgcolor="#fa8072"|Steal Sickle
|0
|0
|22
|22
|One
|One
|Yes
|Yes
|single strike with a chance of stealing an item from the target
|Single strike with a chance of stealing an item from the target. Success rate is the normal item's drop rate divided by 4.
|
|
|-
|-
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|One
|One
|Yes
|Yes
|deals moderate damage to a single target
|Deals damage based on level to a single target.
|
|
|-
|-
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| --
| --
| --
| --
|Increases attack +10 when equipped with a scythe
|Increases attack +10 when equipped with a scythe.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Grim Reaper]]
!bgcolor="#fa8072"|Grim Reaper
|3
|3
|50
|50
|Group
|Group
|Yes
|Yes
|attacks a group of enemies with a small chance of instantly killing the targets
|Attacks a group of enemies with a small chance of instantly killing the targets.
|
|
|-
|-
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| --
| --
|-
|-
!bgcolor="#fa8072"|[[Stainless Steal Sickle]]
!bgcolor="#fa8072"|Stainless Steal Sickle
|0
|0
|70
|70
|One
|One
|Yes
|Yes
|single strike with a chance of stealing an item from the target; higher success rate than Steal Sickle
|Single strike with a chance of stealing an item from the target; success rate is the item's normal drop rate divided by 2 and damage is 25% higher than a normal blow.
|
|
|-
|-
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| --
| --
| --
| --
|Increase attack +25 when equipped with scythe
|Increase attack +25 when equipped with scythe.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Grimmer Reaper]]
!bgcolor="#fa8072"|Grimmer Reaper
|3
|3
|90
|90
|Group
|Group
|Yes
|Yes
|attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. [[zombie family]]
|Attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. [[zombie family]].
|
|
|-
|-
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|All
|All
|Yes
|Yes
|heavy damage to all enemies
|Heavy damage to all enemies.
|
|
|}
|}
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| --
| --
| --
| --
|Increases Yangus' agility by 10 points
|Increases Yangus' agility by 10 points.
| --
| --
|-
|-
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|one
|one
|no
|no
|Inflicts 150% points of damage.
|Inflicts 150% damage to a single enemy.
|yes
|yes
|-
|-
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| --
| --
| --
| --
|field spell that reduces the chance of random battles
|Field spell that reduces the chance of random battles.
| --
| --
|-
|-
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| --
| --
| --
| --
|field spell that immediately initiates a random battle (where applicable)
|Loud whistle that immediately initiates a random battle (where applicable).
| --
| --
|-
|-
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| Ally
| Ally
| Yes
| Yes
|heals a single party member for 30-40 HP
|Heals a single party member for 30-40 HP.
| --
| --
|-
|-
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| --
| --
| --
| --
|field spell that gives the number of nearby treasure chests, but not the location
|Field skill that gives the number of nearby treasure chests, but not their location.
| --
| --
|-
|-
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| All
| All
| --
| --
|deals no damage, but can cause all enemies to lose their next turn
|Deals no damage, but can cause all enemies to lose their next turn.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Share Magic]]
!bgcolor="#fa8072"|Share Magic
|0
|0
|32
|32
| Ally
| Ally
| Yes
| Yes
|gives about 40% of Yangus' MP to the targeted party member
|Gives about 40% of Yangus' MP to the targeted party member.
| --
| --
|-
|-
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| Party
| Party
| --
| --
|raises all party members' defence
|Raises all party members' defence by 25%.
| --
| --
|-
|-
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| All
| All
| --
| --
|deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry.
|Deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry.
| --
| --
|-
|-
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| Ally
| Ally
| Yes
| Yes
|heals a single party member for 70-80 HP
|Heals a single party member for 70-80 HP.
| --
| --
|-
|-
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| Party
| Party
| --
| --
|kills Yangus, but resurrects and heals all other party members
|Causes Yangus to perish, but resurrects and heals all other party members.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Golden Oldies]]
!bgcolor="#fa8072"|Golden Oldies
|15
|15
|100
|100
| 1-4
| 1-4
| No
| No
|attacks up to 4 times at random dealing 40-50 damage each hit
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5.
|  
|  
|}
|}

Revision as of 21:54, 28 June 2014

Yangus
Dragon Quest VIII
Dq8 Yangus.png
Japanese name ヤンガス
Romaji Yangasu
Title Merchant (current), Bandit (former)
Race Human

Yangus is a character in Dragon Quest VIII who accompanies The Hero on his missions. Yangus is also the featured character of Dragon Quest: Shōnen Yangus to Fushigi no Dungeon spin-off. He serves as a powerful tank character over the course of the game. He refers to the Hero as "Guv" (governor).

History

Originally a bandit from Pickham, Yangus tried to "go straight", as he himself put it, but because of his appearance people didn't give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the Hero, King Trode and Medea were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.

Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by Jessica early in the story, Yangus explains that it was the hero who "helped him go straight".

When the group reaches the town of Pickham, Medea is stolen and sold to Red, a woman who lives on the outskirts of the region. It's revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.


Stats

Attribute Starting Stats Maximum Stats
Level 1 99
HP 30 781
MP 0 320
Strength 11 385
Agility 5 145
Resilience 7 205
Wisdom 2 210
Initial gear


Abilities

As Yangus has high strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by Angelo and the Hero later on. Each of Yangus' weapon paths has high damage potential and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier. Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies. Yangus also has the most useful fisticuffs skillset.

Axe

Name MP Points Target Tension Info Oomph
Helm Splitter 0 6 One Yes Single strike that reduces the defense of the target.
Attack +5 -- 12 -- -- Increase attack +5 when equipped with an axe. --
Hatchet Man 3 19 One Yes Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects.
Critical Hit Up -- 26 -- -- Increases chance of critical hit with axes. --
Attack +10 -- 34 -- -- Increase attack +10 when equipped with an axe. --
Parallax 2 42 One Yes Single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns.
Axes of Evil 2 54 Group Yes Attacks a group of enemies.
Executioner 3 66 One No Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects.
Attack +20 -- 82 -- -- Increase attack +20 when equipped with an axe. --
Typhoeus' Maul 6 100 One Yes Single strike that does 50% more damage than a normal attack and deals double damage to beasts.

Club

Name MP Points Target Tension Info Oomph
Attack +5 -- 9 -- -- Increase attack +5 when equipped with a club. --
Heart Breaker 2 19 One Yes Single strike that deals normal damage and has a chance of stunning an enemy for one turn.
Penny Pincher 2 25 One Yes Single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy.
Monster Masher 3 32 One Yes Single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the material family.
Attack +10 -- 48 -- -- Increase attack +10 when equipped with a club. --
Critical Hit Up -- 59 -- -- Increases chance of critical hit with clubs. --
Mind Breaker 2 71 One Yes Single strike that deals 25% more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker.
Attack +25 -- 82 -- -- Increase attack +25 when equipped with a club. --
Gold Rush 2 93 One Yes Single strike causes 25% more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold.
Devil Crusher 5 100 One Yes Single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family.

Scythe

Name MP Points Target Tension Info Oomph
Attack +5 -- 12 -- -- Increase attack +5 when equipped with a scythe. --
Steal Sickle 0 22 One Yes Single strike with a chance of stealing an item from the target. Success rate is the normal item's drop rate divided by 4.
Wind Sickles 0 32 One Yes Deals damage based on level to a single target.
Attack +10 -- 42 -- -- Increases attack +10 when equipped with a scythe. --
Grim Reaper 3 50 Group Yes Attacks a group of enemies with a small chance of instantly killing the targets.
Critical Hit Up -- 60 -- -- Increases chance of critical hit with scythes. --
Stainless Steal Sickle 0 70 One Yes Single strike with a chance of stealing an item from the target; success rate is the item's normal drop rate divided by 2 and damage is 25% higher than a normal blow.
Attack +25 -- 80 -- -- Increase attack +25 when equipped with scythe. --
Grimmer Reaper 3 90 Group Yes Attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. zombie family.
Big Banga 30 100 All Yes Heavy damage to all enemies.

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +5 -- 3 -- -- Increase attack +5 when not equipped with a weapon. --
Agility +10 -- 7 -- -- Increases Yangus' agility by 10 points. --
Knuckle Sandwich 2 12 one no Inflicts 150% damage to a single enemy. yes
Critical Hit Up -- 18 -- -- Increases chance of critical hit with no weapon equipped. --
Attack +20 -- 25 -- -- Increase attack +20 when not equipped with a weapon. --
Padfoot 4 33 -- -- Field spell that reduces the chance of random battles. --
Thin Air 2 42 all yes Inflicts up to 132 points of damage on all enemies. no
Multifists 0 60 1-4 yes 4 blows per attack each at approx: 33%. yes
Attack +45 -- 77 -- -- Increase attack +45 when not equipped with a weapon. --
Boulder Toss 4 100 all yes Inflicts 72-104 damage on all enemies. no

Humanity

Name MP Points Target Tension Info Oomph
Whistle 0 4 -- -- Loud whistle that immediately initiates a random battle (where applicable). --
Heal 2 10 Ally Yes Heals a single party member for 30-40 HP. --
Nose for Treasure 0 16 -- -- Field skill that gives the number of nearby treasure chests, but not their location. --
Warcry 0 22 All -- Deals no damage, but can cause all enemies to lose their next turn. --
Share Magic 0 32 Ally Yes Gives about 40% of Yangus' MP to the targeted party member. --
Kabuff 3 42 Party -- Raises all party members' defence by 25%. --
Underpants Dance 0 55 All -- Deals no damage, but can cause all enemies to lose their next turn. Has a higher success rate than Warcry. --
Midheal 3 68 Ally Yes Heals a single party member for 70-80 HP. --
Kerplunk All 82 Party -- Causes Yangus to perish, but resurrects and heals all other party members. --
Golden Oldies 15 100 1-4 No Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5.

Gallery

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