Magic Frailty: Difference between revisions

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'''Magic Frailty''' is a spell in {{DQMJ}}. It costs 4 MP to cast and makes all enemies more vulnerable to spells. It can be learned from various skill trees.
'''Magic Frailty''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and makes all enemies more vulnerable to spells.
 
==={{DQMJ}}===
Magic Frailty can be learned from:


* [[Anti-metal]] (30 points)
* [[Anti-metal]] (30 points)
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* [[Leopold (skill) | Leopold]] (55 points)
* [[Leopold (skill) | Leopold]] (55 points)
* [[Seal]] (55 points)
* [[Seal]] (55 points)
* [[Über Charmer]] (80 points)
==={{DQMJ2}}===
Magic Frailty can be learned from all the skills it could be previously, though the point requirements for [[Diabolist]] and [[Seal]] have changed. It can now be learned from:
* [[Diabolist]] (36 points)
* [[Mortella (skill) | Mortella]] (51 points)
* [[Seal]] (30 points)

Latest revision as of 12:07, 29 November 2020

Magic Frailty is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and makes all enemies more vulnerable to spells.

Dragon Quest Monsters: JokerEdit

Magic Frailty can be learned from:

Dragon Quest Monsters: Joker 2Edit

Magic Frailty can be learned from all the skills it could be previously, though the point requirements for Diabolist and Seal have changed. It can now be learned from: