Dream Scenario: Difference between revisions
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The hero awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom. | The hero awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom. | ||
If the hero leaves the castle without | If the hero leaves the castle without talking to the chancellor, they will be given the [[Happy camper]] personality. | ||
If the hero | If the hero tells the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, then contradict the second answer and say it isn't better to do what they see fit, and again contradict the third answer and say they shouldn't follow the king's orders, they will be given the [[Good egg]] personality. | ||
If the hero | If the hero tells the chancellor a king's orders must be obeyed, and confirm that the orders are set in stone, then they will be given the [[Lothario]] personality (if they are male) or the [[Vamp]] personality (if they are female). | ||
If the hero | If the hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that they are listening, they will be given the [[Clown]] personality. | ||
If | If the hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and say orders can be ignored (alternatively, they can say a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what they see fit than blindly follow orders), they will be given the [[Wit]] personality. | ||
===Cave Scenario=== | ===Cave Scenario=== | ||
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If the hero ignores the second, third, or fourth sign, they will be given the [[Sore loser]] personality. | If the hero ignores the second, third, or fourth sign, they will be given the [[Sore loser]] personality. | ||
If the hero follows the signs, they will be given the [[Mule]] personality. | If the hero follows the signs and leaves the cave, they will be given the [[Mule]] personality. | ||
If the hero goes for the treasure, they will be given the [[Scatterbrain]] personality. | If the hero follows the signs but goes for the treasure instead of leaving, they will be given the [[Scatterbrain]] personality. | ||
If the hero | If the hero follows the signs but pushes the boulder off the girl instead of leaving, they will be given the [[Straight arrow]] personality. | ||
===Dancer Scenario=== | ===Dancer Scenario=== | ||
The hero awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons wants the hero to ask the dancer if they will marry him, but she is not so keen to go through with the engagement. | The hero awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons wants the hero to ask the dancer if they will marry him, but she is not so keen to go through with the engagement. | ||
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If the hero decides to play dumb, they will be given the [[Lout]] personality. | If the hero decides to play dumb, they will be given the [[Lout]] personality. | ||
===Desert Scenario=== | ===Desert Scenario=== | ||
The hero finds themselves in the desert, and comes across two brothers who are lost. The older brother is injured and is insisting that | The hero finds themselves in the desert, and comes across two brothers who are lost. The older brother is injured and is insisting that his younger brother, Dickie, take the last of their water and leave him behind. Unsure of what to do, Dickie turns to the hero. | ||
If the hero encourages | If the hero encourages Dickie to leave his brother behind, they will be given the [[Thug (personality)|Thug]] personality. | ||
If the hero tells | If the hero tells Dickie to leave the canteen of water behind, they will be given the [[Daredevil]] personality. | ||
If the hero tells | If the hero tells Dickie to carry his brother, they will be given the [[Idealist]] personality. | ||
===Forest Scenario=== | ===Forest Scenario=== | ||
The hero awakens in a forest with an old man. The old man tells them that they can leave by going west and asks them to push any boulders that they find back to him. | The hero awakens in a forest with an old man. The old man tells them that they can leave by going west and asks them to push any boulders that they find back to him. | ||
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If the hero brings back 40 or more boulders, they will be given the [[Tough cookie]] personality. | If the hero brings back 40 or more boulders, they will be given the [[Tough cookie]] personality. | ||
===Monster Scenario=== | ===Monster Scenario=== | ||
The hero has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people, where a man confronts them. | The hero has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people, where a man confronts them, forcing the hero to kill him. | ||
If the hero only kills the man and flees the town, they will be given the [[Paragon]] personality. | If the hero only kills the man and (optionally) one other person and flees the town, they will be given the [[Paragon]] personality. | ||
If the hero kills the nun but spares the child, they will be given the [[Wimp]] personality. | If the hero kills more than two people and the nun but spares the child, they will be given the [[Wimp (personality)|Wimp]] personality. | ||
If the hero kills more than two people but spares the child and the nun, they will be given the [[Spoilt brat]] personality. | If the hero kills more than two people but spares the child and the nun, they will be given the [[Spoilt brat]] personality. | ||
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If the hero kills everyone except for the man hiding near the inn, they will be given the [[Klutz]] personality. | If the hero kills everyone except for the man hiding near the inn, they will be given the [[Klutz]] personality. | ||
If the hero kills everyone, they will be given the [[Egghead]] personality. | If the hero kills everyone in town, they will be given the [[Egghead]] personality. | ||
===Tower Scenario=== | ===Tower Scenario=== | ||
The hero finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof. | The hero finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof. | ||
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If the hero leaves the town without getting the wallet, they will be given the [[Shrinking violet]] personality. | If the hero leaves the town without getting the wallet, they will be given the [[Shrinking violet]] personality. | ||
If the hero | If the hero admits to being a thief, they will be given the [[Show-off]] personality. | ||
If the hero | If the hero doesn't admit to being a thief and says the old man told them to do it, they will be given the [[Slippery devil]] personality. | ||
==Conclusion== | ==Conclusion== |
Latest revision as of 11:46, 19 March 2024
A Dream Scenario is an event that the young Hero undergoes before beginning his/her journey in Dragon Quest III: The Seeds of Salvation.
Absent from the Nintendo Entertainment System version of the game, these events are present in all of the remakes from the Super Famicom to the Nintendo Switch remakes of Dragon Quest III.
Beginning[edit]
The Hero (or rather the player) is asked by a voice to give his/her real name, plus month and day of birth.
Afterwards The Hero is asked a series of random questions with which the dream given is dependent on the answer given to some.
Castle Scenario[edit]
The hero awakens in a castle. They overhear the queen monologuing about her treacherous plans, which have led the king to order the invasion of a neighboring kingdom.
If the hero leaves the castle without talking to the chancellor, they will be given the Happy camper personality.
If the hero tells the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, then contradict the second answer and say it isn't better to do what they see fit, and again contradict the third answer and say they shouldn't follow the king's orders, they will be given the Good egg personality.
If the hero tells the chancellor a king's orders must be obeyed, and confirm that the orders are set in stone, then they will be given the Lothario personality (if they are male) or the Vamp personality (if they are female).
If the hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that they are listening, they will be given the Clown personality.
If the hero tells the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and say orders can be ignored (alternatively, they can say a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what they see fit than blindly follow orders), they will be given the Wit personality.
Cave Scenario[edit]
The hero is trapped in a dungeon where they are instructed on the safest path by different signs.
If the hero ignores the first sign, they will be given the Narcissist personality.
If the hero ignores the second, third, or fourth sign, they will be given the Sore loser personality.
If the hero follows the signs and leaves the cave, they will be given the Mule personality.
If the hero follows the signs but goes for the treasure instead of leaving, they will be given the Scatterbrain personality.
If the hero follows the signs but pushes the boulder off the girl instead of leaving, they will be given the Straight arrow personality.
Dancer Scenario[edit]
The hero awakens in a theater with four men who are watching a famous dancer on the stage. One of the patrons wants the hero to ask the dancer if they will marry him, but she is not so keen to go through with the engagement.
If the hero leaves without resolving the situation, they will be given the Free spirit personality.
If the hero says Yes, they will be given the Crybaby personality.
If the hero says No, they will be given the Lone wolf personality.
If the hero decides to play dumb, they will be given the Lout personality.
Desert Scenario[edit]
The hero finds themselves in the desert, and comes across two brothers who are lost. The older brother is injured and is insisting that his younger brother, Dickie, take the last of their water and leave him behind. Unsure of what to do, Dickie turns to the hero.
If the hero encourages Dickie to leave his brother behind, they will be given the Thug personality.
If the hero tells Dickie to leave the canteen of water behind, they will be given the Daredevil personality.
If the hero tells Dickie to carry his brother, they will be given the Idealist personality.
Forest Scenario[edit]
The hero awakens in a forest with an old man. The old man tells them that they can leave by going west and asks them to push any boulders that they find back to him.
If the hero ignores the task or only delivers one boulder, they will be given the Lazybones personality.
If the hero brings back 2 to 5 boulders, they will be given the Show-off personality.
If the hero brings back 6 to 19 boulders, they will be given the Plugger personality.
If the hero brings back 20 to 39 boulders, they will be given the Drudge personality.
If the hero brings back 40 or more boulders, they will be given the Tough cookie personality.
Monster Scenario[edit]
The hero has been transformed into a monster. They climb out of a well and find themselves in the middle of a town full of innocent people, where a man confronts them, forcing the hero to kill him.
If the hero only kills the man and (optionally) one other person and flees the town, they will be given the Paragon personality.
If the hero kills more than two people and the nun but spares the child, they will be given the Wimp personality.
If the hero kills more than two people but spares the child and the nun, they will be given the Spoilt brat personality.
If the hero kills everyone except for the man hiding near the inn, they will be given the Klutz personality.
If the hero kills everyone in town, they will be given the Egghead personality.
Tower Scenario[edit]
The hero finds themselves on top of a tower with a bunch of people who are willing to test their courage by leaping from the roof.
If the hero leaves without jumping, they will be given the Socialite personality.
If the hero jumps from the tower, they will be given the Daydreamer personality.
Wallet Scenario[edit]
The hero finds themselves in a peaceful village. An old man is walking with his grandson when he realizes that he has forgotten his wallet at home. He asks the hero if they will retrieve it for him. Once the hero retrieves the wallet, they will be accused of thievery and taken to the nearest priest.
If the hero leaves the town without getting the wallet, they will be given the Shrinking violet personality.
If the hero admits to being a thief, they will be given the Show-off personality.
If the hero doesn't admit to being a thief and says the old man told them to do it, they will be given the Slippery devil personality.
Conclusion[edit]
The voice determines the Hero's default personality by how he/she handles the dream.
After which states that the Hero will soon awake and that they will meet again someday.
Gallery[edit]
Trivia chart. (GBC)