Sizzmeister: Difference between revisions

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(Created page with "{{Spell Infobox |title = Sizzmeister |image = File:nopic.png |japanese ={{tt|光のコツ|Light tip}} |romaji = Hikari no koshi |type = Trait |old=None }} '''Sizzmeister''' is a recurring trait in the ''Monsters'' series that increases the power of the Sizz family of spells and also cutting the MP cost considerably. Due to the Sizz spells possessing different elements in different titles, the Sizzmeister trait increases the po...")
 
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'''Sizzmeister''' is a recurring trait in the [[Dragon Quest Monsters (series)|''Monsters'']] series that increases the power of the [[Sizz]] family of spells and also cutting the MP cost considerably. Due to the Sizz spells possessing different elements in different titles, the Sizzmeister trait increases the power of fire or light depending on the game. The reason for this is the Japanese root word, ''Gira'', is derived from the onomatopoeia for intense light that also refers to the blaze of the sun.
'''Sizzmeister''' is a recurring trait in the [[Dragon Quest Monsters (series)|''Monsters'']] series that increases the power of the [[Sizz]] family of spells and also cutting the MP cost considerably. Due to the Sizz spells possessing different elements in different ''Monsters'' titles, the Sizzmeister trait increases the power of Fire or Light elemental damage depending on the game. The reason for this is the Japanese root word, ''Gira'', is derived from the onomatopoeia for intense light that also refers to the blaze of the sun.


Regardless of which element is boosted by the trait, it must be noted that Sizzmeister will not penetrate an enemy's elemental resistance—that is reserved for the [[Crafty Sizzer]] and [[Ultra Crafty Sizzer]] traits.
Regardless of which element is boosted by the trait, it must be noted that Sizzmeister will not penetrate an enemy's elemental resistance—that is reserved for the [[Crafty Sizzer]] and [[Ultra Crafty Sizzer]] traits.
==Appearances==
==Appearances==
==={{DQMJ2}}===
==={{DQMJ2}}===
Sizz was added back into the series after an absence in the first ''Joker''. Sizzmeister increases the power of the Sizz spells and reduces the MP cost by 10%, and is possessed by the [[baramos]], [[blackmar]], [[dangler fish]], [[exorsus]], [[firespirit]], [[magic slime]], [[mental pitcher]], [[moosifer]], [[silvapithecus]], [[tortured soul]], and [[wooper trooper]] monsters.
Sizz spells were was added back into the series after an absence in the first ''Joker''. Sizzmeister increases the power of the Sizz spells and reduces the MP cost by 10%, and is possessed by the [[baramos]], [[blackmar]], [[dangler fish]], [[exorsus]], [[firespirit]], [[magic slime]], [[mental pitcher]], [[moosifer]], [[silvapithecus]], [[tortured soul]], and [[wooper trooper]] monsters.
*Note that Sizzmeister will not increase the power of [[Frizz]]-family spells or fire breath despite both groups also using the Fire-element; the trait only empoweres the Sizz-family of spells.


==={{DQMJ2P}}===
==={{DQMJ2P}}===
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==={{DQM3}}===
==={{DQM3}}===
The meister traits have been nerfed slightly to increase damage by only 15%, but now stacks with their "Crafty" and "Ultra Crafty" counterparts and retain the 50% MP discount. Sizzmeister increases light-elmental damage in this game, and is possessed by the following monsters regardless of their size:
The meister traits have been nerfed slightly to increase damage by only 15%, but now stacks with their "Crafty" and "Ultra Crafty" counterparts and retain the 50% MP discount. Sizzmeister increases Light-elmental damage in this game, and is possessed by the following monsters regardless of their size:
*[[A3G15]]
*[[A3G15]]
*[[Avarith]]
*[[Avarith]]
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==={{DQTact}}===
==={{DQTact}}===
{{Stub}}
{{Stub}}
==See also==
*[[Bangmeister]]
*[[Crackmeister]]
*[[Cragmeister]]
*[[Frizzmeister]]
*[[Splishmeister]]
*[[Wooshmeister]]
*[[Zammeister]]
*[[Zapmeister]]


{{DQMJII}}
{{DQMJII}}

Latest revision as of 17:00, 2 May 2024

Sizzmeister is a recurring trait in the Monsters series that increases the power of the Sizz family of spells and also cutting the MP cost considerably. Due to the Sizz spells possessing different elements in different Monsters titles, the Sizzmeister trait increases the power of Fire or Light elemental damage depending on the game. The reason for this is the Japanese root word, Gira, is derived from the onomatopoeia for intense light that also refers to the blaze of the sun.

Regardless of which element is boosted by the trait, it must be noted that Sizzmeister will not penetrate an enemy's elemental resistance—that is reserved for the Crafty Sizzer and Ultra Crafty Sizzer traits.

Appearances[edit]

Dragon Quest Monsters: Joker 2[edit]

Sizz spells were was added back into the series after an absence in the first Joker. Sizzmeister increases the power of the Sizz spells and reduces the MP cost by 10%, and is possessed by the baramos, blackmar, dangler fish, exorsus, firespirit, magic slime, mental pitcher, moosifer, silvapithecus, tortured soul, and wooper trooper monsters.

  • Note that Sizzmeister will not increase the power of Frizz-family spells or fire breath despite both groups also using the Fire-element; the trait only empoweres the Sizz-family of spells.

Dragon Quest Monsters: Joker 2 Professional[edit]

All meister traits have been buffed to increase damage by 25% and cut MP costs in half.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

The meister traits have been nerfed slightly to increase damage by only 15%, but now stacks with their "Crafty" and "Ultra Crafty" counterparts and retain the 50% MP discount. Sizzmeister increases Light-elmental damage in this game, and is possessed by the following monsters regardless of their size:

The trait is also possessed by the following giant monsters:

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Treasures[edit]

Dragon Quest Tact[edit]

See also[edit]