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==Appearances== | ==Appearances== | ||
==={{DQ}}=== | ==={{DQ}}=== | ||
The original game had eight actions players can perform, being speaking to someone, casting a spell, checking the {{Hero 1}}'s status, using an item or equipping gear, moving up or down a set of stairs, opening a door, searching the Hero's immediate surroundings, or retrieving an item from a [[treasure chest]]. The player is made familiar with the command menu in the very first screen of the game: the throne room of [[Tantegel]] castle. In order to exit the throne room and continue the game, the player will need to speak to [[King Lorik]], open a treasure chest to retrieve a key and use it to open the chamber door, and descend the stairs into the castle proper. | The original game had eight actions players can perform, being speaking to someone, casting a spell, checking the {{Hero 1}}'s status, using an item or equipping gear, moving up or down a set of stairs, opening a door, searching the {{Hero 1}}'s immediate surroundings, or retrieving an item from a [[treasure chest]]. The player is made familiar with the command menu in the very first screen of the game: the throne room of [[Tantegel]] castle. In order to exit the throne room and continue the game, the player will need to speak to [[King Lorik]], open a [[treasure chest]] to retrieve a key and use it to open the chamber door, and descend the stairs into the castle proper. | ||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
The commands for opening doors, descending stairs, and taking the contents of treasure | The commands for opening doors, descending stairs, and taking the contents of [[treasure chest]]s were removed in the first sequel. In they're place is a command for checking the equipment of the [[Luminaries|three luminous cousins]], with weapons, armour, and so forth being kept separate from disposable items such as the [[medicinal herb]] to prevent clutter. The disposable key system of the first game was also retired in lieu of four permanent items in the [[Silver Key]], [[Golden Key]], [[Jailor's Key]], and [[Floodgate Key]], which open their corresponding doors once one of the cousins is standing next to one and uses a key via the item command. | ||
In battle, a character is now able to [[defend]] for a turn and reduce in coming damage by 50% for all attacks taken during that period. | In battle, a character is now able to [[defend]] for a turn and reduce in coming damage by 50% for all attacks taken during that period. | ||
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==={{DQ5}}=== | ==={{DQ5}}=== | ||
The command menu has not changed from the previous game, but the addition of the two shoulder buttons on the {{SFC}} controller gave Chunsoft the opportunity to implement a convenience button that allows players the option to skip most commands outright. The convenience button operates on context, such as opening a door a character is standing in front of instead of searching the ground at his or her feet. | The command menu has not changed from the previous game, but the addition of the two shoulder buttons on the {{SFC}} controller gave [[Chunsoft]] the opportunity to implement a convenience button that allows players the option to skip most commands outright. The convenience button operates on context, such as opening a door a character is standing in front of instead of searching the ground at his or her feet. | ||
Though [[Monster recruitment|monster recruits]] are able to use [[Ability List|special skills distinct from spells]], these actions are still classified under the spell command in battle. | Though [[Monster recruitment|monster recruits]] are able to use [[Ability List|special skills distinct from spells]], these actions are still classified under the spell command in battle. | ||
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
The command menu was modified for the international version of the game, loading a separate screen to give players access to various functions. Of note is the [[ | The command menu was modified for the international version of the game, loading a separate screen to give players access to various functions. Of note is the [[Alchemy Pot]] to synthesize new items and the [[Battle Records|battle records]], in which King [[Trode]] will provide commentary on the adventure thus while while the player browses the bestiary, alchemical records, and various other details. | ||
In-battle [[Party Chat]] was removed, but players are now able to accumulate [[tension]] through the [[Psyche Up]] command and frighten away weaker enemies to skip battle via the intimidate command. | In-battle [[Party Chat]] was removed, but players are now able to accumulate [[tension]] through the [[Psyche Up]] command and frighten away weaker enemies to skip battle via the intimidate command. | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Characters can select special abilities called pep powers in battle once they become [[Pep]]ped up, replacing the [[Coup de Grâce]] system. | Characters can select special abilities called [[pep]] powers in battle once they become [[Pep]]ped up, replacing the [[Coup de Grâce]] system. | ||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||