Command menu: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ}}===
==={{DQ}}===
The original game had eight actions players can perform, being speaking to someone, casting a spell, checking the {{Hero 1}}'s status, using an item or equipping gear, moving up or down a set of stairs, opening a door, searching the Hero's immediate surroundings, or retrieving an item from a [[treasure chest]]. The player is made familiar with the command menu in the very first screen of the game: the throne room of [[Tantegel]] castle. In order to exit the throne room and continue the game, the player will need to speak to [[King Lorik]], open a treasure chest to retrieve a key and use it to open the chamber door, and descend the stairs into the castle proper.
The original game had eight actions players can perform, being speaking to someone, casting a spell, checking the {{Hero 1}}'s status, using an item or equipping gear, moving up or down a set of stairs, opening a door, searching the {{Hero 1}}'s immediate surroundings, or retrieving an item from a [[treasure chest]]. The player is made familiar with the command menu in the very first screen of the game: the throne room of [[Tantegel]] castle. In order to exit the throne room and continue the game, the player will need to speak to [[King Lorik]], open a [[treasure chest]] to retrieve a key and use it to open the chamber door, and descend the stairs into the castle proper.


==={{DQ2}}===
==={{DQ2}}===
The commands for opening doors, descending stairs, and taking the contents of treasure chests were removed in the first sequel. In they're place is a command for checking the equipment of the [[Luminaries|three luminous cousins]], with weapons, armour, and so forth being kept separate from disposable items such as the [[medicinal herb]] to prevent clutter. The disposable key system of the first game was also retired in lieu of four permanent items in the [[Silver Key]], [[Golden Key]], [[Jailor's Key]], and [[Floodgate Key]], which open their corresponding doors once one of the cousins is standing next to one and uses a key via the item command.
The commands for opening doors, descending stairs, and taking the contents of [[treasure chest]]s were removed in the first sequel. In they're place is a command for checking the equipment of the [[Luminaries|three luminous cousins]], with weapons, armour, and so forth being kept separate from disposable items such as the [[medicinal herb]] to prevent clutter. The disposable key system of the first game was also retired in lieu of four permanent items in the [[Silver Key]], [[Golden Key]], [[Jailor's Key]], and [[Floodgate Key]], which open their corresponding doors once one of the cousins is standing next to one and uses a key via the item command.


In battle, a character is now able to [[defend]] for a turn and reduce in coming damage by 50% for all attacks taken during that period.
In battle, a character is now able to [[defend]] for a turn and reduce in coming damage by 50% for all attacks taken during that period.
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==={{DQ5}}===
==={{DQ5}}===
The command menu has not changed from the previous game, but the addition of the two shoulder buttons on the {{SFC}} controller gave Chunsoft the opportunity to implement a convenience button that allows players the option to skip most commands outright. The convenience button operates on context, such as opening a door a character is standing in front of instead of searching the ground at his or her feet.  
The command menu has not changed from the previous game, but the addition of the two shoulder buttons on the {{SFC}} controller gave [[Chunsoft]] the opportunity to implement a convenience button that allows players the option to skip most commands outright. The convenience button operates on context, such as opening a door a character is standing in front of instead of searching the ground at his or her feet.  


Though [[Monster recruitment|monster recruits]] are able to use [[Ability List|special skills distinct from spells]], these actions are still classified under the spell command in battle.
Though [[Monster recruitment|monster recruits]] are able to use [[Ability List|special skills distinct from spells]], these actions are still classified under the spell command in battle.
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==={{DQ8}}===
==={{DQ8}}===
The command menu was modified for the international version of the game, loading a separate screen to give players access to various functions. Of note is the [[alchemy pot]] to synthesize new items and the [[Battle Records|battle records]], in which [[King Trode]] will provide commentary on the adventure thus while while the player browses the bestiary, alchemical records, and various other details.
The command menu was modified for the international version of the game, loading a separate screen to give players access to various functions. Of note is the [[Alchemy Pot]] to synthesize new items and the [[Battle Records|battle records]], in which King [[Trode]] will provide commentary on the adventure thus while while the player browses the bestiary, alchemical records, and various other details.


In-battle [[Party Chat]] was removed, but players are now able to accumulate [[tension]] through the [[Psyche Up]] command and frighten away weaker enemies to skip battle via the intimidate command.
In-battle [[Party Chat]] was removed, but players are now able to accumulate [[tension]] through the [[Psyche Up]] command and frighten away weaker enemies to skip battle via the intimidate command.
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==={{DQ11}}===
==={{DQ11}}===
Characters can select special abilities called pep powers in battle once they become [[Pep]]ped up, replacing the [[Coup de Grâce]] system.
Characters can select special abilities called [[pep]] powers in battle once they become [[Pep]]ped up, replacing the [[Coup de Grâce]] system.


{{Series_mechanics}}
{{Series_mechanics}}


[[Category:Recurring elements]]
[[Category:Recurring elements]]
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