Magic Key: Difference between revisions
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[[ | {{Item | ||
The | |title = Magic Key | ||
|image = [[Image:DQVIIIMagicKey.png|175px]] | |||
|japanese = {{tt|まほうのかぎ|mahō no kagi}} | |||
|names = | |||
|games = {{Dragon Quest}}<br>{{Dragon Quest III}}<br>{{Dragon Quest IV}}<br>{{Dragon Quest V}}<br>{{Dragon Quest VI}}<br>{{Dragon Quest VIII}}<br>{{Dragon Quest IX}}<br>{{Dragon Quest XI}}<br> | |||
|buy = Varies, see articles | |||
|sell = Varies, see articles | |||
|effect = Unlock magical doors. | |||
}} | |||
The '''Magic Key''' is a recurring key in the {{DQSeries}}. It's used to unlock magic-warded doors. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ}}=== | ||
[[ | {{DQItem | ||
|name= | |||
|kanji= | |||
|romanji= | |||
|buy=See "'''Shops'''" | |||
|sell=26 [[gold]] coin | |||
|effect=Unlocks doors that can't normally be opened, but are consumed after a single use. Upon exiting an area and returning, the doors will reappear and will require more magic keys, but the treasure will also come back. | |||
|out-of-battle=yes | |||
|in-battle=no | |||
|shops=[[Rimuldar]] for 53 [[gold]] coins in the original, and 16 [[gold]] coins in the remakes.<br/>[[Tantegel]] for 85 [[gold]] coins in the original, and 24 [[gold]] coins in the remakes.<br/>[[Cantlin]] for 98 [[gold]] coins in the original, and 32 [[gold]] coins in the remakes. | |||
|locations= Rimuldar, Tantegel, and Cantlin | |||
|description=Opens any door in the world. | |||
}} | |||
==={{DQ3}}=== | |||
The Magic Key is located on the 3rd basement of the [[Pyramid]]. It is the 2nd key acquired in the game. The key is required in order to reach [[Portoga]] and progress in the game. In order to get the key, the {{Hero 3}}'s {{Party 3}} must solve a button puzzle which involves pressing 4 buttons in the correct order. The solution is hinted by young boys in the castle of [[Isis]]. As of this game, Magic Key's have unlimited use. | |||
It's revealed at the end that the Magic Keys in the first game were flimsy, and thus broke upon use. | |||
==={{DQ4}}=== | |||
The Magic Key was created through alchemy by [[Mahabala]], and is found in the [[Cave West of Aubout du Monde]] during {{DQ4 Chapter 5}}. It must be obtained in order to open the warded doors at [[Palais de Léon]]. | |||
It is found by searching the {{chest}} where the [[Night light]] was/is for a button. The button will only show up during {{DQ4 Chapter 5}}. The room within requires the [[Thief's Key]] to obtain the Magic Key. | |||
During {{DQ4 Chapter 4}}, the doors requiring the key will open with [[Oojam]] present (in the {{NES}} version, he breaks the door down, while he merely picks the lock in the {{DS}} and [[Cell phone]] version). | |||
=== | ==={{DQ5}}=== | ||
The | The Magic Key is found in a {{chest}} in a warehouse at [[Lofty Peak]], along with the [[Flying Carpet]]. | ||
=== | ==={{DQ6}}=== | ||
The | The King of [[Howcastle]] presents the {{Hero 6}} and {{Party 6}} with a Magic Key after their escort of [[List of characters in Dragon Quest VI#Non-Combatant Members|Prince Howard]] through the [[Hallowed Hollow]]. | ||
=== | ==={{DQ8}}=== | ||
The | The Magic Key is found in a chest in [[Trodain]] Castle. | ||
=== | ==={{DQ9}}=== | ||
The | The Magic Key is found at the [[Mirage Mahal]] in [[Gleeba]]. It allows access to warded doors. | ||
==={{DQ11}}=== | |||
The Magic Key is found in the Nhou Wat ruins connected to [[Phnom Nonh]]. It is in possession of [[Dora-in-Grey]] in the Nhou Wat mural, and she drops the key when she is defeated. The Magic Key is needed to obtain the [[Purple Orb]] in the ruins of [[Zwaardsrust]]. It is also a prerequisite for obtaining the [[Blue Orb]] in [[Sniflheim]], as the city gates are blocked by ice and the only available doorway requires the Magic Key. In his [[Party Chat]] dialogue after the Magic Key is acquired, [[Rab]] mentions both of these doors, which is helpful for first-time players. | |||
==Gallery== | |||
<center><gallery> | |||
DQ_Magic_Key.png|{{I}}. | |||
DW1_Door_MagicKey.png|{{I}}. ({{NES}}) | |||
DW1GBC_Door_MagicKey.png|{{I}}. ({{GBC}}) | |||
DW3 Door MagicKey.png|{{III}}. ({{NES}}) | |||
DW3GBC_Door_MagicKey.png|{{III}}. (GBC) | |||
DQIV_Magic_Key.png|{{IV}}. | |||
DW4 Door MagicKey.png|{{IV}}. (NES) | |||
</gallery></center> | |||
==See Also== | ==See Also== | ||
Line 24: | Line 71: | ||
*[[Thief's Key]] | *[[Thief's Key]] | ||
*[[Ultimate Key]] | *[[Ultimate Key]] | ||
*[[Watergate Key]] | |||
{{DQI}} | |||
{{DQIII}} | {{DQIII}} | ||
{{DQIV}} | |||
{{DQV}} | |||
{{DQVI}} | |||
[[Category:Dragon Quest I items]] | |||
[[Category:Dragon Quest III items]] | |||
[[Category:Dragon Quest IV items]] | |||
[[Category:Dragon Quest V items]] | |||
[[Category:Dragon Quest VI items]] | |||
[[Category:Dragon Quest VIII items]] | |||
[[Category:Dragon Quest IX items]] | |||
{{Wikia}} | {{Wikia}} |
Latest revision as of 11:02, 16 February 2023
Magic Key | |
---|---|
Japanese | まほうのかぎ |
Romaji | {{{romaji}}} |
Old localizations | |
Found in | Dragon Quest Dragon Quest III Dragon Quest IV Dragon Quest V Dragon Quest VI Dragon Quest VIII Dragon Quest IX Dragon Quest XI |
Effect | Unlock magical doors. |
The Magic Key is a recurring key in the Dragon Quest series. It's used to unlock magic-warded doors.
Appearances[edit]
Dragon Quest[edit]
Buy | Sell | Effect |
See "Shops" | 26 gold coin | Unlocks doors that can't normally be opened, but are consumed after a single use. Upon exiting an area and returning, the doors will reappear and will require more magic keys, but the treasure will also come back. |
Usable outside of battle? | Usable in battle? |
YES | NO |
Shop(s) | Rimuldar for 53 gold coins in the original, and 16 gold coins in the remakes. Tantegel for 85 gold coins in the original, and 24 gold coins in the remakes. Cantlin for 98 gold coins in the original, and 32 gold coins in the remakes. |
Location(s) | Rimuldar, Tantegel, and Cantlin |
In-game description | |
Mobile | Opens any door in the world. |
Dragon Quest III: The Seeds of Salvation[edit]
The Magic Key is located on the 3rd basement of the Pyramid. It is the 2nd key acquired in the game. The key is required in order to reach Portoga and progress in the game. In order to get the key, the Hero's party must solve a button puzzle which involves pressing 4 buttons in the correct order. The solution is hinted by young boys in the castle of Isis. As of this game, Magic Key's have unlimited use.
It's revealed at the end that the Magic Keys in the first game were flimsy, and thus broke upon use.
Dragon Quest IV: Chapters of the Chosen[edit]
The Magic Key was created through alchemy by Mahabala, and is found in the Cave West of Aubout du Monde during Chapter 5. It must be obtained in order to open the warded doors at Palais de Léon.
It is found by searching the chest where the Night light was/is for a button. The button will only show up during Chapter 5. The room within requires the Thief's Key to obtain the Magic Key.
During Chapter 4, the doors requiring the key will open with Oojam present (in the NES version, he breaks the door down, while he merely picks the lock in the DS and Cell phone version).
Dragon Quest V: Hand of the Heavenly Bride[edit]
The Magic Key is found in a chest in a warehouse at Lofty Peak, along with the Flying Carpet.
Dragon Quest VI: Realms of Revelation[edit]
The King of Howcastle presents the Hero and party with a Magic Key after their escort of Prince Howard through the Hallowed Hollow.
Dragon Quest VIII: Journey of the Cursed King[edit]
The Magic Key is found in a chest in Trodain Castle.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
The Magic Key is found at the Mirage Mahal in Gleeba. It allows access to warded doors.
Dragon Quest XI: Echoes of an Elusive Age[edit]
The Magic Key is found in the Nhou Wat ruins connected to Phnom Nonh. It is in possession of Dora-in-Grey in the Nhou Wat mural, and she drops the key when she is defeated. The Magic Key is needed to obtain the Purple Orb in the ruins of Zwaardsrust. It is also a prerequisite for obtaining the Blue Orb in Sniflheim, as the city gates are blocked by ice and the only available doorway requires the Magic Key. In his Party Chat dialogue after the Magic Key is acquired, Rab mentions both of these doors, which is helpful for first-time players.
Gallery[edit]
See Also[edit]
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