List of character statistics: Difference between revisions

From Dragon Quest Wiki
Line 55: Line 55:
Turn order calculation is slightly tweaked, with enemy agility directly involved in the algorithm instead of just being measured against. The chance for a character to act is ''(ally Agility)/(enemy Agility) * 50'', with the result being converted to a percentage.
Turn order calculation is slightly tweaked, with enemy agility directly involved in the algorithm instead of just being measured against. The chance for a character to act is ''(ally Agility)/(enemy Agility) * 50'', with the result being converted to a percentage.
==={{DQ10}}===
==={{DQ10}}===
The tenth game operates in real time, so players can act as quickly as they can input commands. Each action has a cool down period in which the character cannot select another action.
The tenth game operates in real time, so players can act as quickly as they can input commands. Agility reduces the interval between actions, which is the period of time between when an action is executed and when the command window appears again to input another command.
 
==={{DQ11}}===
==={{DQ11}}===
Currently unknown.
Currently unknown.