Dragon Quest VI: Difference between revisions

68 bytes added ,  16:58, 11 May 2011
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===Classes===
===Classes===
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', has a class system. The system is different than the one in Dragon Quest III, but similar to the one in Dragon Quest VII. Once the party gets to [[Alltrades Abbey]], they have the option of becoming one of nine starter classes. Joining a particular class causes certain stats to increase and others to decrease. Once a character has mastered two or three starter classes, they can change into a "hybrid" class, for example, a warrior and a martial artist make a gladiator. To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two secret classes as well, obtained using special tomes.
This Dragon Quest, like ''[[Dragon Quest III]]'' and ''[[Dragon Quest VII]]'', has a class system. The system is different than the one in Dragon Quest III, but similar to the one in Dragon Quest VII. Once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine starter classes. Joining a particular class causes certain stats to increase and others to decrease. Once a character has mastered two or three starter classes, they can change into a "hybrid" class, for example, a warrior and a martial artist make a gladiator. To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two secret classes as well, obtained using special tomes.


After fighting a certain number of battles in a given class, the PC will be promoted to the next level in the class, gaining a new title and some new spells and skills associated with the class. Level within a class is indicated by a number of stars (★) in the status screen. Gaining eight stars marks a character as having mastered the class. Experience in a class is retained when the PC changes class, and can be further increased by returning to the class. Battles with weak monsters do not necessarily increase a character's class experience; the monsters must be higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party's experience.
After fighting a certain number of battles in a given class, the PC will be promoted to the next level in the class, gaining a new title and some new spells and skills associated with the class. Level within a class is indicated by a number of stars (★) in the status screen. Gaining eight stars marks a character as having mastered the class. Experience in a class is retained when the PC changes class, and can be further increased by returning to the class. Battles with weak monsters do not necessarily increase a character's class experience; the monsters must be higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party's experience.
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*The layout of some towns and dungeons have been slightly altered.
*The layout of some towns and dungeons have been slightly altered.
*[[Amos]] now has a unique sprite model.
*[[Amos]] now has a unique sprite model.
*[[Zoom]] can now be used to warp to both the real world and dream world versions of [[Alltrades Abbey]].
*[[Zoom]] can now be used to warp to both the real world and dream world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].


==Soundtrack==
==Soundtrack==
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