Dragon Quest III: The Seeds of Salvation: Difference between revisions

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| series = ''[[Dragon Quest]]''
| series = ''[[Dragon Quest]]''
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{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu he...'', "And into the Legend..."}}, is the third game in the ''[[Dragon Quest series|Dragon Quest]]'' series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  A graphically modified version of this mobile port was released alongside Dragon Quest XI for [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]] and [[Nintendo Switch]].  ''Dragon Quest III'' is the third and final game in the [[Erdrick Trilogy]].     
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu he...'', "And into the Legend..."}}, is the third game in the ''[[Dragon Quest series|Dragon Quest]]'' series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom/NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the ''Dragon Quest'' 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  A graphically modified version of this mobile port was released alongside {{DQ11}} for [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]] and [[Nintendo Switch]].  ''Dragon Quest III'' is the third and final game in the [[Erdrick Trilogy]].     


==Setting==
==Setting==
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==New features==
==New features==
===Character customization===
===Character customization===
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]], as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[Vocation system|vocation]], as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].


===Character and Battle refinement===
===Character and Battle refinement===
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===Player conveniences===  
===Player conveniences===  
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*The [[Zoom]] spell and the [[chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
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==Soundtrack==
==Soundtrack==
As with every ''Dragon Quest'', [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:
As with every ''Dragon Quest'', [[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:
# Roto (1:41)
#Roto (1:41)
# Prologue (3:58)
#Prologue (3:58)
# Rondo (2:59)
#Rondo (2:59)
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)
#Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)
# Adventure (3:09)
#Adventure (3:09)
# Dungeon ~ Tower ~ The Phantom Ship (5:34)
#Dungeon ~ Tower ~ The Phantom Ship (5:34)
# Distant Memories (2:52)
#Distant Memories (2:52)
# Requiem ~ Small Shrine (3:11)
#Requiem ~ Small Shrine (3:11)
# Sailing (2:53)
#Sailing (2:53)
# Heavenly Flight (2:44)
#Heavenly Flight (2:44)
# Grueling Fight (4:05)
#Grueling Fight (4:05)
# Zoma's Castle (3:30)
#Zoma's Castle (3:30)
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero's Challenge) (5:41)
#Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero's Challenge) (5:41)
# Into the Legend (3:01)
#Into the Legend (3:01)


==Version differences==
==Version differences==
Like most ''Dragon Quest'' games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.
Like most ''Dragon Quest'' games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.


The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]'', {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.


The 16-bit version of ''III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.


In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.
In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.


===North American edition (NES edition)===
===North American edition (NES edition)===
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in ''[[Dragon Quest IV|Dragon Quest IV]]''
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.
*The cross and coffin graphics are changed as in all the old ''Dragon Warrior'' games.
*The cross and coffin graphics are changed as in all the old ''Dragon Warrior'' games.
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===Super Famicom remake===
===Super Famicom remake===
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]
The graphics and command system were upgraded using the ''[[Dragon Quest VI]]'' engine as a base. However, its AI system was not copied.
The graphics and command system were upgraded using the {{DQ6}} engine as a base. However, its AI system was not copied.


*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
*As in ''[[Dragon Quest VI]]'', it is now possible to climb into wells.
*As in {{DQ6}}, it is now possible to climb into wells.
*The spells associated with ''VI's'' conversation recall system have been added; the Hero's spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well.  
*The spells associated with ''VI's'' conversation recall system have been added; the Hero's spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well.  
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.
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*Portoga and [[Baharata]] now have weapon shops.
*Portoga and [[Baharata]] now have weapon shops.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.
*After hatching [[Ramia| a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*After hatching [[Ramia|a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.
*The location BGM is now remixed depending on the time of day.
*The location BGM is now remixed depending on the time of day.
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*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel| the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.


===Mobile Phone===
===Mobile Phone===
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*The spells associated with ''VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.  
*The spells associated with ''VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.  
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].  
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].  
*Touch-screen controls added, running the same system as in the mobile releases of ''[[Dragon Quest I]]'' and ''[[Dragon Quest II]]''.  
*Touch-screen controls added, running the same system as in the mobile releases of {{DQ}} and {{DQ2}}.  
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases.  
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases.  
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.


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