Nimzo: Difference between revisions
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After assuming this form, Nimzo will cast [[bounce]] at the start of battle. He has a tendency cast [[kasap]] on the party, but because he attacks physically at infrequent intervals the players can ignore this. Disruptive wave will remove the affects anyway, so it's better to concentrate on maximizing damage instead. His | After assuming this form, Nimzo will cast [[bounce]] at the start of battle. He has a tendency cast [[kasap]] on the party, but because he attacks physically at infrequent intervals the players can ignore this. Disruptive wave will remove the affects anyway, so it's better to concentrate on maximizing damage instead. His elemental resistances no longer apply, but he is still immune to all debilitation magic. Once 2500 damage has been dealt, he will alter his strategy and begin meditating more often. After another 2000 HP has been removed, Nimzo will cease recovery and focus on the offensive. In this state, his melee blows will become '''Desperate Attacks''', dealing 500% more damage. If the party's healers are running low on MP, he is vulnerable to [[Drain Magic]] in this state. | ||
He is considerably weaker in the SNES original version, but it is important to keep in mind that only three characters could be used in that version, (in contrast with the DS and PS2 remakes' four); also, he seems to [[Meditate]] much more frequently now. | He is considerably weaker in the SNES original version, but it is important to keep in mind that only three characters could be used in that version, (in contrast with the DS and PS2 remakes' four); also, he seems to [[Meditate]] much more frequently now. |