Sobering Slap: Difference between revisions

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'''Sobering Slap''' is the name of two distinct abilities in the [[Dragon Quest (series)|Dragon Quest]] series.  
'''Sobering Slap''' is the name of two distinct abilities in the {{DQSeries}}.  


In [[Dragon Quest IX]], [[Dragon Quest X|X]], and [[Dragon Quest XI|XI]], it is a restorative ability that slaps an ally out of confusion or wakes them up (much like [[Rude Awakening]] from DQVII). In addition to curing confusion and sleep, it also cures beguilement and paralysis in X and XI.
In [[Dragon Quest IX]], [[Dragon Quest X|X]], and [[Dragon Quest XI|XI]], it is a restorative ability that slaps an ally out of confusion or wakes them up (much like [[Rude Awakening]] from DQVII). In addition to curing confusion and sleep, it also cures beguilement and paralysis in X and XI.
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==Appearances==
==Appearances==
===''[[Dragon Quest VII]]''===
==={{DQ7}} remake===
Appearing exclusively in the remakes, Sobering Slap is learned by advancing to rank 2 as a [[Jester]]. It prepares the user to launch a counter attack after being targeted by an enemy's physical attack. It is similar to [[Follow Suit]] (Retaliate) from the PS1 version, but only counters physical attacks, not breath attacks and spells. It costs no MP to use.
Appearing exclusively in the remakes, Sobering Slap is learned by advancing to rank 2 as a [[Jester]]. It prepares the user to launch a counter attack after being targeted by an enemy's physical attack. It is similar to [[Follow Suit]] (Retaliate) from the PS1 version, but only counters physical attacks, not breath attacks and spells. It costs no MP to use.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
This ability is learned with 32 skill points allocated into [[List of litheness skills in Dragon Quest IX|Litheness skill]].
This ability is learned with 32 skill points allocated into [[List of litheness skills in Dragon Quest IX|Litheness skill]].


===''[[Dragon Quest X]]''===
==={{DQ10}}===
{{Section-Stub}}
{{Section-Stub}}


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
Sobering Slap can be learned by [[Sylvando]] through his ''Litheness'' panel for 8 points, but has already been learned by him when he joins the party. It can remove sleep, confusion, beguilement, or paralysis from one party member for 4 MP.
Sobering Slap can be learned by [[Sylvando]] through his ''Litheness'' panel for 8 points, but has already been learned by him when he joins the party. It can remove sleep, confusion, beguilement, or paralysis from one party member for 4 MP.



Revision as of 16:15, 14 June 2020

Sobering Slap is the name of two distinct abilities in the Dragon Quest series.

In Dragon Quest IX, X, and XI, it is a restorative ability that slaps an ally out of confusion or wakes them up (much like Rude Awakening from DQVII). In addition to curing confusion and sleep, it also cures beguilement and paralysis in X and XI.

In the 3DS version of Dragon Quest VII, it prepares the user to counter a physical attack when attacked. It is similar to Follow Suit (Retaliate) from the original version of DQVII - however, unlike the latter ability, it only applies to physical attacks, not breath attacks and spells.

Appearances

Dragon Quest VII: Fragments of the Forgotten Past remake

Appearing exclusively in the remakes, Sobering Slap is learned by advancing to rank 2 as a Jester. It prepares the user to launch a counter attack after being targeted by an enemy's physical attack. It is similar to Follow Suit (Retaliate) from the PS1 version, but only counters physical attacks, not breath attacks and spells. It costs no MP to use.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 32 skill points allocated into Litheness skill.

Dragon Quest X


Dragon Quest XI: Echoes of an Elusive Age

Sobering Slap can be learned by Sylvando through his Litheness panel for 8 points, but has already been learned by him when he joins the party. It can remove sleep, confusion, beguilement, or paralysis from one party member for 4 MP.

Trivia

The two different versions of this technique are distinguished in Japanese by the use of hiragana for the counter ability in the remakes of Dragon Quest VII, and katakana for the restorative skill from IX - XI.