Estark: Difference between revisions
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Estark is a superboss that can be encountered in the post-completion dungeon players can find in [[Nadiria]]. As a superboss he is extremely powerful, much more than the main antagonist of the game [[Nimzo|Grandmaster Nimzo]]. | Estark is a superboss that can be encountered in the post-completion dungeon players can find in [[Nadiria]]. As a superboss he is extremely powerful, much more than the main antagonist of the game [[Nimzo|Grandmaster Nimzo]]. | ||
Estark favors all out offensive attacks, pausing only to use [[Disruptive Wave]]. Having [[Multiheal]] or [[Omniheal]] is necessary to withstand the fierce barrage of attacks. He doesn't just possess offense however, as Estark starts the battle with the [[Bounce]] spell already applied, allowing him to reflect any spells the party uses right back at them. If one wishes to use magic spells against Estark, first one must disable his Bounce status by using the [[Zenithian Sword]] as an item to cast [[Disruptive Wave]], which will remove the Bounce status. Despite starting the battle with the Bounce status applied, Estark can't actually cast the Bounce spell itself, so this only needs to be done once. | Estark favors all out offensive attacks, pausing only to use [[Disruptive Wave]]. Having [[Multiheal]] or [[Omniheal]] is necessary to withstand the fierce barrage of attacks. He doesn't just possess offense however, as Estark starts the battle with the [[Bounce]] spell already applied, allowing him to reflect any spells the party uses against him right back at them. If one wishes to use magic spells against Estark, first one must disable his Bounce status by using the [[Zenithian Sword]] as an item to cast [[Disruptive Wave]], which will remove the Bounce status. Despite starting the battle with the Bounce status applied, Estark can't actually cast the Bounce spell itself, so this only needs to be done once. | ||
Once Bounce has been removed, Estark has no resistance to [[bang]], [[frizz]], or [[sizz]], but has a 20% resistance to [[crack]], 67% for [[woosh]], and complete immunity to [[zap]]. Tempting as it is to go all out with offensive magic, it's better to cut into him with [[Blizzard Blade]]s for extra damage. Furthermore, Estark also has a 33% chance to get hit with [[snooze]], [[fizzle]], and any stun technique. [[Kasnooze]]s unique programming will raise this probability, but be warned that Estark will awaken very quickly. | Once Bounce has been removed, Estark has no resistance to [[bang]], [[frizz]], or [[sizz]], but has a 20% resistance to [[crack]], 67% for [[woosh]], and complete immunity to [[zap]]. Tempting as it is to go all out with offensive magic, it's better to cut into him with [[Blizzard Blade]]s for extra damage. Furthermore, Estark also has a 33% chance to get hit with [[snooze]], [[fizzle]], and any stun technique. [[Kasnooze]]s unique programming will raise this probability, but be warned that Estark will awaken very quickly. | ||