Critical Miss: Difference between revisions

101 bytes added ,  00:28, 16 November 2020
Added Joker 2
(Skill from Joker)
 
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'''Critical Miss''' is an ability in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits. It can be learned from various skill trees.
'''Critical Miss''' is an ability introduced in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits.
 
==={{DQMJ}}===
Critical Miss can be learned from:


* [[All-Rounder]] (52 points)
* [[All-Rounder]] (52 points)
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* [[Seal]] (69 points)
* [[Seal]] (69 points)
* [[Wulfspade (Skill) | Wulfspade III]] (10 points)
* [[Wulfspade (Skill) | Wulfspade III]] (10 points)
==={{DQMJ2}}===
Critical Miss can be learned from:
* [[All-Rounder]] (65 points)
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