Kerplunk Dance: Difference between revisions
Line 32: | Line 32: | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Kerplunk Dance can be learned from | Kerplunk Dance can be learned from all the skills it could be previously, though [[Berserker (skill) | Berserker]] now requires 80 points. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 06:41, 29 November 2020
Kerplunk Dance | |
---|---|
Japanese | メガザルダンス |
Rōmaji | Megazaru Dance |
Type | Dance |
Older names | Givelife Dance Life Dance |
Kerplunk Dance is a ritual dance that sacrifices the user to revive other party members. It costs no MP to perform and will restore everyone to 100% HP, making it more useful than Kerplunk itself.
Appearances
Dragon Quest VI
Kerplunk Dance is learned by advancing to rank 4 of the Luminary vocation.
Dragon Quest VII
Dragon Quest IX
Kerplunk Dance is used by genie sanguinis to revive their fallen comrades.
Dragon Quest Monsters
Called LifeDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 30 with at least 210 HP, 180 agility and 180 intelligence. It is naturally learned by the FunkyBird, among others. It can also be learned by monsters with Hustle and Sacrifice.
Dragon Quest Monsters 2
LifeDance now requires 446 intelligence to learn. It is naturally learned by the Lazamanus and PomPomBom.
Dragon Quest Monsters: Joker
Kerplunk Dance can be learned from:
Dragon Quest Monsters: Joker 2
Kerplunk Dance can be learned from all the skills it could be previously, though Berserker now requires 80 points.