Kaswoosh: Difference between revisions

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Kaswoosh can be learned from all the skills it could be in the previous game, as well as:
Kaswoosh can be learned from all the skills it could be in the previous game, as well as:


* [[Stormsgate Citadel (skill) | Stormsgate Citadel]] (20 points)
* [[Woosh & Sizz | Woosh & Sizz II]] (47 points)
* [[Woosh & Sizz | Woosh & Sizz II]] (47 points)
* [[Woosh & Sizz | Woosh & Sizz III]] (7 points)
* [[Woosh & Sizz | Woosh & Sizz III]] (7 points)

Revision as of 08:30, 29 November 2020

The spell Kaswoosh conjures a colossal tornado to shred a group of enemies with blades of wind. It is related to the weaker spells Woosh and Swoosh, and the stronger spell Kaswooshle.

Appearances

Dragon Quest III

Kaswoosh is learned by Priests and Sages at level 36, dealing between 60~120 damage for 9 MP. Ortega uses this spell in his fight with King Hydra.

Dragon Quest IV

Kaswoosh is learned by Meena at level 32 and is identical to its previous appearance.

Dragon Quest V

As the only end-game offensive spell of the main character, Kaswoosh has been enhanced to deal between 80~180 damage and is cast for 8 MP.

Name Level
Hyperanemon --
Goodybag 7
Mandrake marshal 15
Old man of the sea 23
Hawk man 25
Magic marionette 30
Hero 32
Conkuistador 50
Epipany 55

Dragon Quest VI

Kaswoosh is learned by advancing to rank 4 of the Paladin vocation, keeping the parameters of it's previous appearance

Dragon Quest VII

Kaswoosh is learned by advancing to rank 4 as a Paladin and rank 8 as the Draguar class.

Dragon Quest VIII

Kaswoosh is learned by Angelo at level 32. It possesses a base damage of 64~144 for 8 MP, and will steadily grow towards a cap of 120~200 damage once Angelo's wisdom surpasses 450.

  • As with other third-tier spells, Kaswoosh was modified in the 3DS port. The base range is now 112~152, and the cap is 164~224 at 520 wisdom.

Dragon Quest IX

Learned by Minstrel Level 36 Luminary Level 45, requiring 26 MP to cast. Rips through a group of enemies with a ferocious whirlwind, dealing 80~180 base damage. The spell will begin to reach it's cap of 155~255 once the caster's magical might surpasses 200.

Kaswoosh will deal 30~130 damage when cast by an enemy.

Dragon Quest X

Minstrels will learn the spell upon reaching level 51, and Luminaries at level 50. Both vocations can cast it for 12 MP as of the 2.1 update. The spell's formula is Magical might x 0.45 + 35.9, leading to a base range of 57~87 and max range of 177~207. The tornadoes conjured by the incantation radiate out from the caster in a counter-clockwise patter, striking enemies within the range multiple times.

Dragon Quest XI: Echoes of an Elusive Age

Serena will learn Kaswoosh during a story event, and can cast it for 20 MP. Kaswoosh's base range is 124~252 and the maximum range is 162~290. Because Senya never develops any magical might save for equipment bonuses and seeds, the growth range for the spell is 1~250 magical might.

Dragon Quest Monsters

Called Infermost in this game, it is an upgraded form of Infermore. Infermore grows into Infermost when the monster reaches level 27 with 104 MP and 134 intelligence.

Dragon Quest Monsters 2

Infermost now requires 242 intelligence to learn.

Dragon Quest Monsters: Joker

Kaswoosh can be learned from:

Dragon Quest Monsters: Joker 2

Kaswoosh can be learned from all the skills it could be in the previous game, as well as:

Super Smash Bros. Ultimate

Kaswoosh appears as the Hero's up special move in Super Smash Bros. Ultimate. It is two large whirlwinds that sends the Hero up far into the air, with the blusters hitting opponents for up to 19% damage and launching them downward. It is the fully charged version of Woosh and costs 18 MP.

Enemy versions

Kaswoosh dealt 30~62 damage and kept the wind-speed until VIII, when it was changed to 32~76 damage. Beginning with IX the spell would strike for 30~130 damage.

Battle Visuals

Trivia

Prior to the debut of animated spells in V, Kaswoosh was depicted as being two powerful blades of wind striking enemies in a Greek cross pattern. This is still reflected in the spell's Japanese name of Bagicross. When it was decided that the spell would be animated as a twister, the idea of striking enemies with a burst of holy wind would be retained and manifest in VI as Pearly Gates (Grand Cross in Japanese).

Gallery