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'''Sap''' is a recurring [[Magic and Abilities|spell]] in the [[Dragon Quest (series)|''Dragon Quest'' series]]. Introduced in ''[[Dragon Quest III]]'', it has a 100% chance to lower an enemy's defense if the target has no resistance.
 
'''Sap''' is a recurring [[Magic and Abilities|spell]] in the [[Dragon Quest (series)|''Dragon Quest'' series]]. Introduced in ''[[Dragon Quest III]]'', it has a 100% chance to lower an enemy's defence if the target has no resistance.


Early on, this spell is useful on durable enemies, including bosses. However, as the game progresses, some monsters gain resistance to this spell and total immunity becomes common.  
Early on, this spell is useful on durable enemies, including bosses. However, as the game progresses, some monsters gain resistance to this spell and total immunity becomes common.  

Revision as of 16:30, 25 January 2022

Sap is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it has a 100% chance to lower an enemy's defence if the target has no resistance.

Early on, this spell is useful on durable enemies, including bosses. However, as the game progresses, some monsters gain resistance to this spell and total immunity becomes common.

Appearances

Dragon Quest III: The Seeds of Salvation

The Priest and Sage both learn Sap at level 8 and Kasap at level 18. The Orochi sword when used as an item in battle emulates the effect of Sap.

Dragon Quest IV: Chapters of the Chosen

Borya and Maya both learn this spell at level 5. It costs 3 MP to cast.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Rotten apple 3
Beastmaster 5
Pocus poppet 7
Wiz pip 10
Hoodlum 20

Dragon Quest VI: Realms of Revelation

Sap is already known by Ashlynn upon joining the party, and is learned by the Hero at level 7. No other characters can obtain this spell. It costs 3 MP to cast.

Dragon Quest VII: Fragments of the Forgotten Past

Sap costs 3 MP to cast. Maribel learns it at level 4. Anybody who has taken up the Mage vocation learns it at rank 4, while those who take the path of the Mandrake major learns it at level 2.

Dragon Quest VIII: Journey of the Cursed King

Jessica Albert already knows the Sap spell upon joining the party. It costs 3 MP for her to cast it.

Dragon Quest IX: Sentinels of the Starry Skies

Sap is learned by Mages at level 7 and Armamentalists at level 5. It costs 2 MP to cast, and will improve in accuracy once the caster's magical might reaches 50. Once the stat value surpasses 999, the spell will become 100% accurate barring monster resistance.

Dragon Quest X

Sap is learned by Minstrels at level 10 and costs 2 MP to cast.

Dragon Quest XI: Echoes of an Elusive Age

Veronica and Rab have already learned Sap when they join the party. It costs 2 MP to cast and will lower one enemy's defence by 75% for 4~6 turns.

Dragon Quest Monsters

This ability can be learned by a variety of monsters. It requires the monster to reach at least level 4 with at least 18 MP, and 15 intelligence. It is naturally learned by the MadPecker, MadPlant, MedusaEye, Orc, Picky, PutrePup, Skeletor, TreeSlime and Voodoll.

Dragon Quest Monsters 2

Sap now requires 27 intelligence to learn. It is learned by the AxeShark, Drygon, LizardFly, Merman and MultiEyes.

Dragon Quest Monsters: Joker

Sap can be learned from:

Dragon Quest Monsters: Joker 2

Sap can no longer be learned from Diabolist. It can now be learned from Flute Warrior for 5 points or from Morrie's Melange for 8 points.

Dragon Quest Walk

Sap is learned by Mages and Sages at level 15. It reduces the Defence of one enemy by two levels for three turns.

Dragon Quest Tact

Sap is known naturally by Treevil at level 1 and can be learned by Drackmage and Fandangow at level 16. It costs 9 MP to cast, has a range of three squares away from the caster in any direction, and has a chance to greatly reduce the target's DEF for 3 turns. It can also be taught to any unit by using an ability scroll.

Sap (ルカニ Rukani)Tactlogo.png
Ability information
Sap
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 9
Range Additional effects
DQTact Range1.png
1
DQTact DEFDown.png
DEF Down
Description
Occasionally greatly lowers 1 enemy's DEF for 3 turns
Naturally learnt by
Drackmage, Fandangow, Treevil


Descriptions

GameDescription
DQ4-NES-LOGO-ICON.png
Reduces the defence of a single enemy.[1]
DQ7-PSX-LOGO-ICON.png
Reduces the defence of a single enemy.[2]
DQ8-LOGO-ICON.png
Reduces the defence of a single enemy.[3]

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolDebilitaciónWeakening or debilitation.
ICON-FLAG-FR.png FrançaisAltérationDeterioration or degradation.
ICON-FLAG-DE.png DeutschSchwächungWeakening.
ICON-FLAG-IT.png ItalianoDebilisDerived from the Latin debilis, meaning weak, frail, or feeble.

Reference

  1. Nintendo DS, Android, and iOS versions
  2. Nintendo 3DS version
  3. Sony PlayStation 2, Mobile, and Nintendo 3DS versions