Persistence: Difference between revisions

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'''Persistence''' is a village in {{DQ3}}.  It is located in the area of the world map corresponding to North America, and, as such, the village has a pre-colonial theme. Because there are no other settlements on the continent for the people to trade with, the village lives up to it's name.  
'''Persistence''' is a village in {{DQ3}}.  It is located in the area of the world map corresponding to North America, and, as such, the village has a pre-colonial theme. Because there are no other settlements on the continent for the people to trade with, the village lives up to it's name.
 
==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the [[Bottomless pot]] and how to use the [[Echo Flute]]. Because the pot was stolen from the village by soldiers from [[Edina]] on a scouting expedition, the villagers are somewhat leery of travellers.
Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the [[Bottomless Pot]] and how to use the [[Echo Flute]]. Because the pot was stolen from the village by soldiers from [[Edina]] on a scouting expedition, the villagers are somewhat leery of travellers.


The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:Persistence.jpg|Vintage illustration.
Persistence.jpg|Vintage illustration.
File:DQ III NES Soo.png|8-bit map.
DQ III NES Soo.png|{{NES}} map.
File:Persistence 16-bit.png|16-bit map.
Persistence 16-bit.png|{{SFC}} map.
</gallery></center>
</gallery></center>


{{DQIII}}
{{DQIII}}
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
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