Day-night cycle: Difference between revisions

383 bytes added ,  07:36, 19 February 2022
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Time will never pass in the [[Alefgard|Underworld]], as it is shrouded in a veil of perpetual darkness.
Time will never pass in the [[Alefgard|Underworld]], as it is shrouded in a veil of perpetual darkness.
Additionally, the defeat of [[Orochi]] and a [[Manoza|particular]] [[Boss troll]] results in the arrival of a new day.


==={{DQ4}}===
==={{DQ4}}===
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Time will now pass on its own, even if the player is standing still. Exquisite detail has been utilized for the polygon model of the sun and the prisms of light reflected in the "camera" when the player looks to the sky in first-person view. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the {{NPC}}s.
Time will now pass on its own, even if the player is standing still. Exquisite detail has been utilized for the polygon model of the sun and the prisms of light reflected in the "camera" when the player looks to the sky in first-person view. If the night falls or morning dawns within a town, the camera will shift to the sky for the transition and to load the new activities for the {{NPC}}s.


The Night light and Tick-tock do not appear, but the player can opt to rest at an inn until evening instead of morning to fly by night.
The Night light and Tick-tock do not appear, but the player can opt to rest at an [[inn]] until evening instead of morning to fly by night.


==={{DQ9}}===
==={{DQ9}}===
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==={{DQ11}}===
==={{DQ11}}===
Time behaves similarly to the presentation in {{VIII}}, in that time will pass in towns and the camera will briefly shift to the sky if the time of day changes while the party is in town. In this game, a clock is viewable on the map screen. The shift from day to night takes considerably longer than it did in {{X}}, necessitating the new camping system for players to exercise control over when they set forth to adventure.
Time behaves similarly to the presentation in {{VIII}}, in that time will pass in towns and the camera will briefly shift to the sky if the time of day changes while the {{Party 11}} is in town. In this game, a clock is viewable on the map screen. The shift from day to night takes considerably longer than it did in {{X}}, necessitating the new camping system for players to exercise control over when they set forth to adventure.


Players can change the time of day by staying at an inn or campsite. However, methods of staying the night that are free of charge but are ''not'' campsites do not work like this; staying at a free inn such as the hero's house in [[Cobblestone]] will automatically change the time to the next morning.
Players can change the time of day by staying at an [[inn]] or campsite. However, methods of staying the night that are free of charge but are ''not'' campsites do not work like this; staying at a free [[inn]] such as the {{Hero 11}}'s house in [[Cobblestone]] will automatically change the time to the next morning.


==={{DQB}}===
==={{DQB}}===
A complete day to night cycle takes a mere ten minutes to finish, with 6 for day, 3 for night, and 1 for evening. Being a real-time game, several monsters can be found snoozing out in the open at night. [[Ghost]]s and their brethren will also appear more frequently at night, stalking the player.
A complete day to night cycle takes a mere ten minutes to finish, with 6 for day, 3 for night, and 1 for evening. Being a real-time game, several monsters can be found snoozing out in the open at night. [[Ghost]]s and their brethren will also appear more frequently at night, stalking the player.
==Gallery==
<center><gallery>
DQ VIII Android Moon.jpg|Night moon after the {{Hero 8}} and {{Party 8}} are chased out of [[Farebury]] in {{VIII}}. ([[Cell phone]])
DQ VIII Android Day.jpg|
DQ VIII Android Night.jpg|
</gallery></center>


{{Series_mechanics}}
{{Series_mechanics}}


[[Category:Recurring elements]]
[[Category:Recurring elements]]
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