Tension: Difference between revisions

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Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger.
Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger.


In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 to increase from 50 to 100. Being in a state of super high tension also grants both party members and monsters a 30% damage reduction.
In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Being in a state of super high tension also grants both party members and monsters a 30% damage reduction.


In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistances piercing Lullab-Eye.
In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye.


==Other Ways of Building Tension==
==Other Ways of Building Tension==
Besides [[Psych Up]], there are other ways of building Tension. In {{Dragon Quest VIII}}, the [[Timbrel of Tension]] boosted everyone's Tension levels by one. A player could also make {{Highly-strung cheese}} with [[alchemy]], boosting everyone's tension levels by one.
Besides [[Psych Up]], there are other ways of building Tension. In {{Dragon Quest VIII}}, the [[Timbrel of Tension]] boosted everyone's Tension levels by one. A player could also make {{Highly-strung cheese}} with [[alchemy]], boosting everyone's tension levels by one. In the 3DS Version Morrie's Intensso can increasy an ally's tension by up to 2 levels and his GRANDE GUSTO will increase his own by 2.


In {{Dragon Quest IX}}, the {{Hero 9}} has the ability [[Egg On]], building another {{Party 9}} member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect.
In {{Dragon Quest IX}}, the {{Hero 9}} has the ability [[Egg On]], building another {{Party 9}} member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect.
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