Tension: Difference between revisions
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Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger. | Using [[Psych Up]] normally, a [[party]] member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 Tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the Tension already accumulated. When a character reaches 100 Tension, their polygon model will change to reflect their anger. | ||
In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 to increase from 50 to 100. Being in a state of super high tension also grants both party members and monsters a 30% damage reduction. | In DQ8 100 tension can be reached after 50 tension has been reached about 10 times. Every character is guaranteed to reach 100 tension for the first time. Afterwards it is a 1/3 chance to increase from 50 to 100. Being in a state of super high tension also grants both party members and monsters a 30% damage reduction. | ||
In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep | In DQ9 100 tension grants immunity to all status effects including stun moves and the sleep resistance piercing Lullab-Eye. | ||
==Other Ways of Building Tension== | ==Other Ways of Building Tension== | ||
Besides [[Psych Up]], there are other ways of building Tension. In {{Dragon Quest VIII}}, the [[Timbrel of Tension]] boosted everyone's Tension levels by one. A player could also make {{Highly-strung cheese}} with [[alchemy]], boosting everyone's tension levels by one. | Besides [[Psych Up]], there are other ways of building Tension. In {{Dragon Quest VIII}}, the [[Timbrel of Tension]] boosted everyone's Tension levels by one. A player could also make {{Highly-strung cheese}} with [[alchemy]], boosting everyone's tension levels by one. In the 3DS Version Morrie's Intensso can increasy an ally's tension by up to 2 levels and his GRANDE GUSTO will increase his own by 2. | ||
In {{Dragon Quest IX}}, the {{Hero 9}} has the ability [[Egg On]], building another {{Party 9}} member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect. | In {{Dragon Quest IX}}, the {{Hero 9}} has the ability [[Egg On]], building another {{Party 9}} member's tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]'s "Guts" skill, raises tension whenever the character is hit while in effect. |