Shining Shot: Difference between revisions
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|title = Shining Shot | |title = Shining Shot | ||
|image = [[Image:DQH2 Shining Shot.jpg|300px]] | |image = [[Image:DQH2 Shining Shot.jpg|300px]] | ||
|japanese | |japanese = {{tt|シャイニングボウ|Shining bow}} | ||
|romaji = Shainingubou | |||
|old = | |old = None | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
'''Shining Shot''' is a recurring [[Bow Weapon Family|bow]] skill in the {{DQSeries}}. It launches a volley of | '''Shining Shot''' is a recurring [[Bow Weapon Family|bow]] skill in the {{DQSeries}}. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ8}}=== | ||
Shining Shot can be learned by allocating 82 points into [[Angelo]]'s Bows skill. The skill hits all enemies for 116~125 points of [[Bang]]-type damage. | Shining Shot can be learned by allocating 82 points into [[Angelo]]'s Bows skill. The skill hits all enemies for 116~125 points of [[Bang]]-type damage. | ||
=== | ==={{DQ9}}=== | ||
Shining Shot can be used by any character that has the [['Archery for the Adept']] (quest #84) item in their inventory and is equipped with a [[Bow]]. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage. | Shining Shot can be used by any character that has the [['Archery for the Adept']] (quest #84) item in their inventory and is equipped with a [[Bow]]. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage. | ||
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Shining Shot can be learned by [[Ranger]]s, [[Armamentalist]]s, [[Sage]]s, [[Death Master]]s, and [[Pirate]]s by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters. | Shining Shot can be learned by [[Ranger]]s, [[Armamentalist]]s, [[Sage]]s, [[Death Master]]s, and [[Pirate]]s by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters. | ||
=== | ==={{DQ11}}=== | ||
In this game, Shining Shot is an enemy-only skill that can be used by [[ | In this game, Shining Shot is an enemy-only skill that can be used by [[crimson killing machine]]s. It randomly deals light-element damage six times to the entire party. | ||
==={{DQMJ2P}}=== | |||
Shining Shot costs 24 {{MP}} and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and [[Zap]], utilizing the least-resisted element for damage calculation. | |||
==={{DQM3D}}=== | |||
Shining Shot now costs 50 {{MP}} and it's strength per shot has been lowered to 19%, with the cap per arrow being 125. | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
Shining Shot now uses the [[Bang]] and Light elements, but otherwise remains unchanged. | |||
==={{DQM3}}=== | |||
Shining Shot costs a staggering 100 {{MP}} and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is learned through the [[Bobby Dazzler]], [[Cupid]], [[Hardliner]], [[Heavenly Herald]], [[Just Ruler]], [[Pop Idol]], [[Ramia (Talent)|Ramia]], and [[Warmonger]] talents. | |||
==={{DQMSL}}=== | |||
{{Stub}} | |||
==={{DQMP}}=== | |||
{{Stub}} | |||
==={{DQH2}}=== | |||
Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 {{MP}}. | |||
==={{DQRivals}}=== | |||
{{Stub}} | |||
==={{DQWalk}}=== | |||
{{Stub}} | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
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[[category:Skills]] | [[category:Skills]] | ||
[[Category:Blast skills]] | [[Category:Blast skills]] | ||
[[Category:Bow skills]] | |||
[[Category:Light skills]] | [[Category:Light skills]] | ||
[[Category:Dragon Quest VIII skills]] | [[Category:Dragon Quest VIII skills]] | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
[[Category:Dragon Quest X skills]] | [[Category:Dragon Quest X skills]] | ||
[[Category:Dragon Quest XI skills]] | [[Category:Dragon Quest XI skills]] | ||
[[Category:Dragon Quest Monsters: Joker 2 Pro skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | |||
[[Category:Dragon Quest Heroes II skills]] | [[Category:Dragon Quest Heroes II skills]] | ||
[[Category:Dragon Quest Rivals skills]] | [[Category:Dragon Quest Rivals skills]] | ||
[[Category:Dragon Quest Walk skills]] | [[Category:Dragon Quest Walk skills]] | ||
[[Category:Dragon Quest Tact skills]] | [[Category:Dragon Quest Tact skills]] |
Revision as of 12:57, 25 February 2024
Shining Shot | |
---|---|
Japanese | シャイニングボウ |
Rōmaji | Shainingubou |
Type | Skill |
Older names | None |
Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence.
Appearances
Dragon Quest VIII: Journey of the Cursed King
Shining Shot can be learned by allocating 82 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.
Dragon Quest IX: Sentinels of the Starry Skies
Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.
Dragon Quest X
Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.
Dragon Quest XI: Echoes of an Elusive Age
In this game, Shining Shot is an enemy-only skill that can be used by crimson killing machines. It randomly deals light-element damage six times to the entire party.
Dragon Quest Monsters: Joker 2 Professional
Shining Shot costs 24 MP and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and Zap, utilizing the least-resisted element for damage calculation.
Dragon Quest Monsters: Terry's Wonderland 3D
Shining Shot now costs 50 MP and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3
Shining Shot now uses the Bang and Light elements, but otherwise remains unchanged.
Dragon Quest Monsters: The Dark Prince
Shining Shot costs a staggering 100 MP and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is learned through the Bobby Dazzler, Cupid, Hardliner, Heavenly Herald, Just Ruler, Pop Idol, Ramia, and Warmonger talents.
Dragon Quest Monsters: Super Light
This article is a stub. You can help by expanding it. |
Dragon Quest: Monster Parade
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 MP.
Dragon Quest Rivals
This article is a stub. You can help by expanding it. |
Dragon Quest Walk
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.
Shining Shot | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 63 | |
Range | Additional effects | ||
3 |
None | ||
Description | |||
Deals Bang-type physical damage (37% potency) to 1 enemy 8 times | |||
Naturally learnt by | |||
Angelo |
Related skills
Gallery