Thin Air: Difference between revisions
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==={{DQ6}}=== | ==={{DQ6}}=== | ||
Thin Air attack is learned after advancing to the second rank of the [[Paladin]] vocation. Damage is calculated as ''((Level*2 +30)+/-10%)'' and caps at level 60 for a range of 135~165. | Thin Air attack is learned after advancing to the second rank of the [[Paladin]] vocation. Damage is calculated as ''((Level*2 +30)+/-10%)'' and caps at level 60 for a range of 135~165. | ||
In the Nintendo DS and mobile phone versions of ''VI'', Thin Air has been tweaked so that it caps at level 50 and damage is calculated as ''((Level*2 +50)+/-10%)''. | |||
It is used by the enemies [[Commander Brutus]], [[Jumping jackal]], and [[Stormsgate Citadel (boss)]]. | |||
==={{DQ7}}=== | ==={{DQ7}}=== |
Revision as of 12:29, 13 November 2023
Thin Air | |
---|---|
Japanese | しんくうは しんくう波 |
Rōmaji | Shinkūha |
Type | Skill |
Thin Air is a recurring ability in the Dragon Quest series that strikes all enemies with a ki-based shockwave. The skill bears the Woosh element, making it ineffective against certain monster families.
Appearances
Dragon Quest IV: Chapters of the Chosen
In the remakes, Thin Air is one of the special abilities that Psaro can learn. He learns it at level 44 (or earlier depending on his Wisdom stat). Thin Air deals a fixed 85~104 damage range and isn't affected by Psaro's level. Also, Thin Air is not affected by Bounce even though it is listed as a one of the character's spells.
Dragon Quest VI: Realms of Revelation
Thin Air attack is learned after advancing to the second rank of the Paladin vocation. Damage is calculated as ((Level*2 +30)+/-10%) and caps at level 60 for a range of 135~165.
In the Nintendo DS and mobile phone versions of VI, Thin Air has been tweaked so that it caps at level 50 and damage is calculated as ((Level*2 +50)+/-10%).
It is used by the enemies Commander Brutus, Jumping jackal, and Stormsgate Citadel (boss).
Dragon Quest VII: Fragments of the Forgotten Past
Thin Air is again learned by reaching rank 2 as a Paladin in both versions of the game, and is also re-learned at rank 1 of Champion, rank 4 as a Pirate, and rank 3 for Hero in the 3DS remake. The latter version the damage formula has slightly changed as well, being (Level*2)+50. It can also be learned by advancing to rank 7 as a Dingbat. On the enemy side, it can be used by Cumulus vex.
Dragon Quest VIII: Journey of the Cursed King
Thin Air is a Fisticuffs technique that the Hero, Yangus, and Jessica can learn. It requires 42 skill points by both the Hero and Yangus, and 68 skill points by Jessica. Damage is figured as (((Level*2 +30) *0.8)+/-10%), capping at level 60 for a range of 108~132. On the enemy side, it can be used by both Captain Crow and the Lord of the Dragovians.
Dieablos are able to use Thin Air when they roll their eyes, inflicting either 10 or 60 damage to the entire party depending on how many eyes they land on. This version is dangerous as the amount of damage is fixed and cannot be reduced with Woosh resistance. The only way to reduce the damage is by being in a state of Super High Tension.
- In the 3DS version, Red and Morrie will learn Thin Air after investing 33 and 42 skill points to their Fisticuffs skill, respectively.
Dragon Quest IX: Sentinels of the Starry Skies
Though not available to player characters, Thin Air is a skill used by some enemies. When used by Legacy Bosses, the damage calculation is (53 + (3 * level)) * 0.9~1.1, giving it a base range of 126~154 and a cap of 315~385.
Dragon Quest X
Thin Air can be learned by Martial Artists by investing 180 skill points into their Fisticuffs skill. It costs 5 MP to use, has a charge time of 120 seconds, and inflicts Woosh-element damage proportional to the user's Attack stat to all enemies in a straight line.
Dragon Quest XI: Echoes of an Elusive Age
Thin Air returns to being an enemy-only skill that can be used by Whirly girlies, inflicting around 20 Woosh-element damage to the entire party. The version used by Malicious whirly girlies inflicts 100 damage to the entire party.
Dragon Quest Monsters
Called Vacuum in this game, it is an upgraded form of WindBeast. WindBeast grows into Vacuum when the monster reaches level 19 with 112 HP, 114 attack and 132 agility. It can be learned naturally by Durran, GiantMoth, LizardFly, NiteWhip, Pteranod, and WingSlime.
Dragon Quest Monsters 2
The requirements to learn Vacuum are unchanged.
Dragon Quest Monsters: Joker 2
Thin Air deals a combination of Woosh and Zam-element damage and inflicts around 60~115 damage to all enemies for 8 MP. It can be learned from:
- Bird Brain (100 points)
- Dual duellers (13 points)
- Missing lynx (30 points)
- Mortella (36 points)
- Sagittar (43 points)
- Stormsgate Citadel
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
This article is a stub. You can help by expanding it. |
Dragon Quest Rivals
Thin Air is a skill card within the game.
Dragon Quest Tact
Thin Air is known naturally by Metal dragon at level 1 and can be learned by Great sabrecat at level 26 and Wyrtoise at level 46. It costs 26 MP to use and inflicts moderate Woosh-type martial damage to all enemies in a radius of 1 around the user. Thin Air can also be taught to any unit using an ability scroll, which can be purchased from the Dragon Quest II event swap shop for 1,500 medals or received as a reward for completing the seventh stage of Cumulus vex's Battle Road.
Thin Air | |||
Role * | Type * | Element | MP cost |
Attack | Martial | 26 | |
Range | Additional effects | ||
Radius 1 |
None | ||
Description | |||
Deals moderate Woosh-type martial damage to all enemies in area of effect | |||
Naturally learnt by | |||
Great sabrecat, Metal dragon, Wyrtoise |
Related skills
Etymology
Thin Air's Japanese name makes reference to the fifth element in Japanese philosophy, known as 空 (Kū), which can be translated as "void", "sky", or "aether", referring to the emptiness of the sky. Kū often appears in Japanese media where martial arts combine with the supernatural and individuals are able to manipulate it with enough mental discipline. It appears in Final Fantasy, Pokémon, Street Fighter, and other video games.
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