Zoma: Difference between revisions
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{{Character | {{Character | ||
|Name=Zoma | |Name=Zoma | ||
|Game={{ | |Game={{DQ3}} | ||
|Image=[[File:DQM Zoma artwork.png|300px]] | |Image=[[File:DQM Zoma artwork.png|300px]] | ||
|Sprite= | |Sprite= | ||
Line 26: | Line 26: | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Near the end of the game, Zoma is revealed to be the master of the archfiend [[Baramos]], whom had been previously alluded to as the final boss to the game. Upon the death of his main and chief servant, Zoma's voice roars throughout the throne room of [[Aliahan]] castle, stating his intent to plunge the "[[Overworld (Dragon Quest III)|world of light]]" into darkness and that the {{Hero 3}} is a fool for assuming that he had won peace. This proclamation sends the [[King | Near the end of the game, Zoma is revealed to be the master of the archfiend [[Baramos]], whom had been previously alluded to as the final boss to the game. Upon the death of his main and chief servant, Zoma's voice roars throughout the throne room of [[Aliahan]] castle, stating his intent to plunge the "[[Overworld (Dragon Quest III)|world of light]]" into darkness and that the {{Hero 3}} is a fool for assuming that he had won peace. This proclamation sends the [[King of Aliahan]] into a deep despair, forbidding the {{Hero 3}} and company from speaking of Zoma. | ||
Zoma is on the basement floor of his castle along with three sub-bosses--the [[King Hydra]] along with the [[Soul of Baramos|soul]] and [[Bones of Baramos|skeleton]] of [[Baramos]]. He approaches and berates to the {{Hero 3}} prior to allowing his three subordinates to fight the {{Hero 3}}'s {{Party 3}} before him. | Zoma is on the basement floor of his castle along with three sub-bosses--the [[King Hydra]] along with the [[Soul of Baramos|soul]] and [[Bones of Baramos|skeleton]] of [[Baramos]]. He approaches and berates to the {{Hero 3}} prior to allowing his three subordinates to fight the {{Hero 3}}'s {{Party 3}} before him. | ||
Line 44: | Line 44: | ||
|agility=80 | |agility=80 | ||
|spells=[[Kacrackle]] | |spells=[[Kacrackle]] | ||
|skills=Acts twice per turn.<br>[[Freezing Blizzard|C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Recovers 90~110 {{HP}} per turn | |skills=Acts twice per turn.<br>[[Freezing Blizzard|C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Recovers 90~110 {{HP}} per turn. | ||
|locations=[[Zoma's Citadel]] | |locations=[[Zoma's Citadel]] | ||
|item=None | |item=None | ||
Line 106: | Line 106: | ||
Remove his [[Shroud of Shadows]] immediately with the [[Sphere of Light]]; without it, Zoma is immune to nigh upon everything you can throw at him. His [[C-c-cold Breath|breath]] and [[Kacrackle|ice magic]] is more powerful, and his physical ability is also quite powerful . On top of this, he will regenerate 90~110 {{HP}} per round, minimizing any damage players can inflict between healing sessions. This form is so powerful that it has become a challenge among {{III}}'s players to slay the fiendish overlord '''without''' the [[Ball of Light]]. | Remove his [[Shroud of Shadows]] immediately with the [[Sphere of Light]]; without it, Zoma is immune to nigh upon everything you can throw at him. His [[C-c-cold Breath|breath]] and [[Kacrackle|ice magic]] is more powerful, and his physical ability is also quite powerful . On top of this, he will regenerate 90~110 {{HP}} per round, minimizing any damage players can inflict between healing sessions. This form is so powerful that it has become a challenge among {{III}}'s players to slay the fiendish overlord '''without''' the [[Ball of Light]]. | ||
Once the shield is removed, Zoma's defensive capabilities will plummet considerably: [[Sap]], [[Zap]], and all forms of fire will hit 100% of the time, and his regeneration will be nixed. [[Woosh]] spells also have a 30% chance to connect. The {{Hero 3}}/[[Warrior]] should be [[Oomph]]ed at all times. If the {{Hero 3}} isn’t physically attacking, he should be casting [[Kazap]] for extra damage. This is slightly risky though, for if the battle goes south, [[Omniheal]] may be necessary, and the {{Hero 3}} needs to have enough {{MP}} to cast it. The Warrior should also have a [[Staff of resurrection]] as a Hail Mary. The [[Sage]]/[[Priest]] should continually cast [[Multiheal]], and, as extra insurance, have a [[Sage’s staff]] as backup for when they run out of {{MP}}. The [[Mage]]/[[Sage]] (although a Sage is recommended), should use the Sage’s stone when the [[Priest]]’s [[Multiheal]] isn’t enough to fully heal the {{Party 3}}, and otherwise spam [[Kafrizzle]]. Keep this strategy up, and taking a few turns to heal every now and then, and one should be able to best the hellish demon. '''NOTE: The preceding strategy''' | Once the shield is removed, Zoma's defensive capabilities will plummet considerably: [[Sap]], [[Zap]], and all forms of fire will hit 100% of the time, and his regeneration will be nixed. [[Woosh]] spells also have a 30% chance to connect. The {{Hero 3}}/[[Warrior]] should be [[Oomph]]ed at all times. If the {{Hero 3}} isn’t physically attacking, he should be casting [[Kazap]] for extra damage. This is slightly risky though, for if the battle goes south, [[Omniheal]] may be necessary, and the {{Hero 3}} needs to have enough {{MP}} to cast it. The [[Warrior]] should also have a [[Staff of resurrection]] as a Hail Mary. The [[Sage]]/[[Priest]] should continually cast [[Multiheal]], and, as extra insurance, have a [[Sage’s staff]] as backup for when they run out of {{MP}}. The [[Mage]]/[[Sage]] (although a [[Sage]] is recommended), should use the [[Sage’s stone]] when the [[Priest]]’s [[Multiheal]] isn’t enough to fully heal the {{Party 3}}, and otherwise spam [[Kafrizzle]]. Keep this strategy up, and taking a few turns to heal every now and then, and one should be able to best the hellish demon. '''NOTE: The preceding strategy''' | ||
'''may not work if the player’s {{Party 3}} is under level 45.''' | '''may not work if the player’s {{Party 3}} is under level 45.''' | ||
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|romanji={{tt||}} | |romanji={{tt||}} | ||
|listNumber=#107 | |listNumber=#107 | ||
|fieldNotes=A self-appointed doyen among demons, whose enchanted apparel protects him from all attacks.<br/>Legends tell of how he [[Dragon Quest III|plotted to rob the world of light, and plunge it into everlasting darkness]]. | |fieldNotes=A self-appointed doyen among demons, whose enchanted apparel protects him from all attacks.<br/>Legends tell of how he [[Dragon Quest III: The Seeds of Salvation|plotted to rob the world of light, and plunge it into everlasting darkness]]. | ||
|image=[[File:DQ_Heroes_Zoma.png|200px]] | |image=[[File:DQ_Heroes_Zoma.png|200px]] | ||
|exp=1999 | |exp=1999 | ||
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|romanji=Zōma | |romanji=Zōma | ||
|sprite=[[Image:DQT Zoma.png|275px]] | |sprite=[[Image:DQT Zoma.png|275px]] | ||
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br> | |family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>{{Q family}} | ||
|rank=[[Image:DQTact Rank Icon S.png|48px]] | |rank=[[Image:DQTact Rank Icon S.png|48px]] | ||
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic | |role=[[Image:DQTact MagicType.png|48px]]<br>Magic | ||
Line 386: | Line 386: | ||
|bskill2=[[Psycannon]]{{tt|*|Level 40}} | |bskill2=[[Psycannon]]{{tt|*|Level 40}} | ||
|bskill3=[[Glacial Doom]]{{tt|*|Level 52}}<br>'''Talent Blossoming''': [[Psycho Requiem]], [[Frigid Wave]] | |bskill3=[[Glacial Doom]]{{tt|*|Level 52}}<br>'''Talent Blossoming''': [[Psycho Requiem]], [[Frigid Wave]] | ||
|askill1=Spell Tricks / Stats Up | |askill1=Spell Tricks/Stats Up | ||
|askill2=[[Frizz]] Res +25 / Stats Up | |askill2=[[Frizz]] Res +25/Stats Up | ||
|askill3=Spell Potency +5% / Stats Up | |askill3=Spell Potency +5%/Stats Up | ||
|askill4=[[Bang]] Res +25 / Stats Up | |askill4=[[Bang]] Res +25/Stats Up | ||
|askill5=Spell Potency +5% / Stats Up | |askill5=Spell Potency +5%/Stats Up | ||
|lperk1=Raises [[Crack]]-type spell potency of allies, including himself, by 20% in a 5x5 square around him. | |lperk1=Raises [[Crack]]-type spell potency of allies, including himself, by 20% in a 5x5 square around him. | ||
|bperk1=WIS +15<br>Max {{MP}} +15 | |bperk1={{WIS}} +15<br>Max {{MP}} +15 | ||
|bperk2='''Dark Robes''': Reduces damage by 20% for 3 turns at battle start. | |bperk2='''Dark Robes''': Reduces damage by 20% for 3 turns at battle start. | ||
|bperk3=Spell Potency +2% | |bperk3=Spell Potency +2% |
Revision as of 07:15, 2 January 2024
"All shall know despair! All shall kneel! All shall gives their lives in sacrifice to my glory! For I am Zoma, bringer of oblivion!"
Zoma | |
Dragon Quest III: The Seeds of Salvation | |
Japanese name | ゾーマ |
Romaji | Zōma |
Title | Master Archfiend Great Demon Lord (Japanese) King of Destruction (Japanese, Super Light/Rivals) |
Race | Demon |
Age | Ageless |
Voice actor | Hidekatsu Shibata (Japanese, CD Theater) Akio Otsuka (Japanese, Rivals) |
Zoma (ゾーマ, Zoma ), the Master Archfiend of the Dark World, is the final villain and chief antagonist of Dragon Quest III.
Appearance and personality
Zoma is a blue demon dressed in the golden robes of an emperor and wearing a purple cape that attaches to his shoulders in large horizontal pads. A red, white, and black banner covers his torso as well as his knees, and wraps around his neck as a large collar. His face is skeletal with tight skin and an open nasal cavity. His helmet is huge compared to his head, featuring a massive eye in the center and two large, upwards curving horns on both sides.
Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might to the point that he was able to shatter a sword made of Orichalcum, albeit after a prolonged effort of three years. His incredible strength is supported by a mastery of ice magic and freezing breath, and it is said that the very air becomes chilled by his mere presence. Zoma is also the first boss in the series to make use of the infamous Disruptive Wave technique, stripping his enemies of any support spells.
The Archfiend resides in his Citadel south-east of Tantegel, where he gorges himself on the fear and despair of the land’s inhabitants, cloaking himself in an nigh upon impenetrable shroud of darkness that no spell can pierce. However, Zoma is weakened by the Sphere of Light and the shroud is destroyed when the ball is used in battle. Upon being defeated by the Hero (as well as Terry in Monsters), Zoma mockingly congratulates his vanquisher, but warns that his death will not bring an end to the world's suffering, and that a new evil shall arise to take his place long after the Hero has died. He is proven correct that the darkness yet to come will throw Alefgard into despair, but failed to realize that the lineage of heroes will resurface to restore light to the world once more.
Appearances
Dragon Quest III: The Seeds of Salvation
Near the end of the game, Zoma is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Upon the death of his main and chief servant, Zoma's voice roars throughout the throne room of Aliahan castle, stating his intent to plunge the "world of light" into darkness and that the Hero is a fool for assuming that he had won peace. This proclamation sends the King of Aliahan into a deep despair, forbidding the Hero and company from speaking of Zoma.
Zoma is on the basement floor of his castle along with three sub-bosses--the King Hydra along with the soul and skeleton of Baramos. He approaches and berates to the Hero prior to allowing his three subordinates to fight the Hero's party before him.
Sprite | Level | HP | MP | |
63 | 1,023 4,700(snes) |
255 | ||
Attack | Defense | Agility | Experience | Gold |
360 | 200 | 80 | 0 | 0 |
Bestiary No. | #134 |
Spell(s) | Kacrackle |
Skill(s) | Acts twice per turn. C-c-cold Breath Disruptive Wave Recovers 90~110 HP per turn. |
Location(s) | Zoma's Citadel |
Item Dropped | None |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 100% | 70% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 0% | 100% |
Sprite | Level | HP | MP | |
63 | 1,023 4,500(SFC) |
255 | ||
Attack | Defense | Agility | Experience | Gold |
500 | 350 | 255 | 0 | 0 |
Bestiary No. | #134 |
Spell(s) | Kacrackle Bounce |
Skill(s) | Acts twice per turn C-c-cold Breath Disruptive Wave Recovers 90~110 HP per turn. |
Location(s) | Zoma's Citadel |
Item Dropped | None |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 100% | 100% | 100% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
100% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 100% | 100% |
Strategy
Remove his Shroud of Shadows immediately with the Sphere of Light; without it, Zoma is immune to nigh upon everything you can throw at him. His breath and ice magic is more powerful, and his physical ability is also quite powerful . On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions. This form is so powerful that it has become a challenge among III's players to slay the fiendish overlord without the Ball of Light.
Once the shield is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed. Woosh spells also have a 30% chance to connect. The Hero/Warrior should be Oomphed at all times. If the Hero isn’t physically attacking, he should be casting Kazap for extra damage. This is slightly risky though, for if the battle goes south, Omniheal may be necessary, and the Hero needs to have enough MP to cast it. The Warrior should also have a Staff of resurrection as a Hail Mary. The Sage/Priest should continually cast Multiheal, and, as extra insurance, have a Sage’s staff as backup for when they run out of MP. The Mage/Sage (although a Sage is recommended), should use the Sage’s stone when the Priest’s Multiheal isn’t enough to fully heal the party, and otherwise spam Kafrizzle. Keep this strategy up, and taking a few turns to heal every now and then, and one should be able to best the hellish demon. NOTE: The preceding strategy may not work if the player’s party is under level 45.
Dragon Quest IX: Sentinels of the Starry Skies
Zoma | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||
Dropped Item | Mini medal (common, 100%) Silver Orb (rare, 5%-10%) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Grotto | ||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | "A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
100 | 50 | 150 | 100 | 150 | 100 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 25 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 5 | 25 | |
Blunt | Sap | Decelerate | ||||
5 | 15 | 75 |
Zoma appears as a Legacy Boss, obtained after completing Quest #167 (or received at special events). He is enraged anytime a character is revived.
Treasure
|
Skills
|
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
70 | 3/5 | 5/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
5/5 | 2/5 | 5/5 | 5/5 |
Family | ??? |
In-game description | The source of all evil |
Abilities | FrigidAir, DeMagic, BigBang |
Habitat | Gate of Control |
Breeding chart | DracoLord (either form) x Sidoh |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Strong | Strong | Immune |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Strong | Immune | Strong |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | Weak | Strong | Immune |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Immune | Immune |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Immune | Immune | Immune | Immune |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Immune | Immune | Immune | Immune |
Decelerate Resistance * | Curse Resistance | ||
Immune | Immune |
In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III.
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
70 | 7/10 | 9/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
8/10 | 6/10 | 7/10 | 7/10 |
Family | ??? |
In-game description | |
Abilities | BigBang, DeMagic, FrigidAir |
Habitat | |
Breeding chart | DracoLord, DracoLord (Dragon) x Sidoh |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Strong | Strong | Immune |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Strong | Immune | Strong |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Strong | Weak | Weak | Strong |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Immune | Immune | Immune | Immune |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Immune | Immune | Immune | Immune |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Immune | Immune | Immune | Immune |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
Immune | Immune | Immune |
Dragon Quest Monsters: Joker
Zoma | |
---|---|
Family | Demon |
Rank | X |
Description | The vast powers wielded by this dark lord strike fear into even spirits of darkness. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Double Trouble |
Resistances | Vulnerable to Zap, Whackproof, Fizzleproof |
Skill | Ice II |
Location | - |
Breeding chart | Malroth x Wight king, Dullahan, or Bone baron |
Dragon Quest Monsters: Joker 2
Zoma | |
---|---|
Family | ??? |
Rank | ??? |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Bouncer, Tactical Trooper |
Resistances | Vulnerable to Zap and Inaction, Immune to Whack and Fizzle |
Skill | Zoma |
Location | - |
Breeding chart | Malroth x Captain Crow, Dullahan, or Wight king |
Dragon Quest Monsters: Terry's Wonderland 3D
In this game, Zoma's role is the same as it was supposed in the first Monsters.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
Zoma is bred from Dracolord (Either Form) and Sidoh. It can be bred with Nimzo (Either Form) to make Mortamor or bred with Psycho Psaro to upgrade it to Asura Zoma.
Dragon Quest Monsters: Super Light
This article is a stub. You can help by expanding it. |
Dragon Quest: Monster Battle Road Victory
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Beating Zoma will unlock the costumes from Dragon Quest III for both Luceus and Aurora.
Model | Experience | Gold |
1999 | 777g |
List No. | #107 |
Field Notes | A self-appointed doyen among demons, whose enchanted apparel protects him from all attacks. Legends tell of how he plotted to rob the world of light, and plunge it into everlasting darkness. |
Location(s) | City of Sorrows - Lair of the Lord of Darkness (awarded Erdrick’s orb) |
Item(s) Dropped | None |
Dragon Quest of the Stars
Zoma appeared once more as the final boss of the III scenario section. He could also be challenged with Zoma keys at Legendary, Giga-Legendary, and Fiend difficulties.
Dragon Quest Rivals
Zoma was introduced in the first card pack as a legendary rare card and he appears on the artwork of several cards, as well. As a reference to his original appearance in Dragon Quest III, Zoma has his Dark Robes when he is summoned on the field and a Sphere of Light is placed on top of the opponent's deck. This made him immune to all attacks and card effects until the enemy leader used the Sphere, which would cost 4 MP to use. Zoma appeared on another card in the 7th card pack, "Strange Tale of Light and Darkness" under the name "Great Demon Lord Zoma". He appeared as a boss in the Solo Battle Adventure in the Zoma's Castle level and on another card in the 2nd card pack after the game's name changed to Rivals Ace as "King of Destruction Zoma".
Dragon Quest Walk
Zoma first appeared in the game as the boss of Chapter 5 of the Dragon Quest III event held from March to May 2020, as well as a special mega version that can be challenged by multiple players.
Dragon Quest Tact
Zoma appears as a S-rank monster of the ??? family as part of the Dragon Quest III event, appearing on his own banner alongside Boss Troll. He can be faced in the event quest Chapter 5, Episode 4: Archfiend Zoma, as well as his own boss battle. Zoma can also participate in Skelegon's Battle Road as a party member. He also appears in the limited True Dragon Quest III event and there he can be faced in a Score Challenge in The Battle of Zoma's Castle and he's as a boss during the Fiendish Onslaught at the game's half-year anniversary.
Family | Rank | Role | ||
??? |
Magic |
|||
Max Level | HP | MP | Move | |
130 | 896 | 522 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
335 | 316 | 441 | 473 | 65 |
First | Second | Third | ||
Frigid Breath | Psycannon* | Glacial Doom* Talent Blossoming: Psycho Requiem, Frigid Wave |
||
First | Second | Third |
Spell Tricks/Stats Up | Frizz Res +25/Stats Up | Spell Potency +5%/Stats Up |
Fourth | Fifth | |
Bang Res +25/Stats Up | Spell Potency +5%/Stats Up | |
First | |
Raises Crack-type spell potency of allies, including himself, by 20% in a 5x5 square around him. | |
First | Second | Third |
WIS +15 Max MP +15 |
Dark Robes: Reduces damage by 20% for 3 turns at battle start. | Spell Potency +2% |
First | |
Spell Tricks: Lowers spell ability MP cost, raises potency and effect. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Very Weak | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Immune | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Super Weak | Normal | Normal |
Trivia
- In the original version of III, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the Super Famicom}} remake.
See also
Gallery
Artwork from III
Sprite in DQM1·2.
Icon in Monsters 2: 3D.
Zoma in X.
Appearance in Stars.
Official art for Kenshin Dragon Quest.
Zoma in Rivals.
Cameo apperance in the Loyalty to Demon Lord card along with a Lesionnaire and a Dark dullahan in Rivals.
Zoma as he appears in Tact.
Chapter 5 of Walk's Dragon Quest III event.
Zoma in Walk.
Zoma, from the Sofubi Monster merchandise line by Square Enix.